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path: root/gm/ovals.cpp
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* Change old PRG to be SkLCGRandom; change new one to SkRandomGravatar commit-bot@chromium.org2013-09-09
| | | | | | | | | | | | | | The goal here is to get people to start using the new random number generator, while leaving the old one in place so we don't have to rebaseline GMs. R=reed@google.com, bsalomon@google.com Author: jvanverth@google.com Review URL: https://chromiumcodereview.appspot.com/23576015 git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-04-19
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@8759 2bbb7eff-a529-9590-31e7-b0007b416f81
* Reset shader in ovals GM Gravatar jvanverth@google.com2013-04-18
| | | | | | | | | | Not resetting the shader for the paints produces interesting results on the following configs... Review URL: https://codereview.chromium.org/13947042/ git-svn-id: http://skia.googlecode.com/svn/trunk@8740 2bbb7eff-a529-9590-31e7-b0007b416f81
* Add a GM to test ovals with a variety of paint settings, matrices and sizes.Gravatar jvanverth@google.com2013-04-18
Review URL: https://codereview.chromium.org/14329008/ git-svn-id: http://skia.googlecode.com/svn/trunk@8737 2bbb7eff-a529-9590-31e7-b0007b416f81