diff options
author | jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-04-18 14:48:35 +0000 |
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committer | jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-04-18 14:48:35 +0000 |
commit | cabd0ed14fe6c4679325259682f76f351c8c99cc (patch) | |
tree | eb322244be65a32e14ad934a5a85666693aa9181 /gm/ovals.cpp | |
parent | f738cf0689bc3f823158e29d0ba9693d89f21c93 (diff) |
Reset shader in ovals GM
Not resetting the shader for the paints produces interesting
results on the following configs...
Review URL: https://codereview.chromium.org/13947042/
git-svn-id: http://skia.googlecode.com/svn/trunk@8740 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/ovals.cpp')
-rwxr-xr-x | gm/ovals.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/gm/ovals.cpp b/gm/ovals.cpp index d0c21657dd..b5a12e7328 100755 --- a/gm/ovals.cpp +++ b/gm/ovals.cpp @@ -265,6 +265,9 @@ protected: canvas->drawRect(oval, rectPaint); canvas->drawOval(oval, fPaints[i]); + + fPaints[i].setShader(NULL); + canvas->restore(); } } |