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authorGravatar jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-18 14:48:35 +0000
committerGravatar jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-18 14:48:35 +0000
commitcabd0ed14fe6c4679325259682f76f351c8c99cc (patch)
treeeb322244be65a32e14ad934a5a85666693aa9181 /gm/ovals.cpp
parentf738cf0689bc3f823158e29d0ba9693d89f21c93 (diff)
Reset shader in ovals GM
Not resetting the shader for the paints produces interesting results on the following configs... Review URL: https://codereview.chromium.org/13947042/ git-svn-id: http://skia.googlecode.com/svn/trunk@8740 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/ovals.cpp')
-rwxr-xr-xgm/ovals.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/gm/ovals.cpp b/gm/ovals.cpp
index d0c21657dd..b5a12e7328 100755
--- a/gm/ovals.cpp
+++ b/gm/ovals.cpp
@@ -265,6 +265,9 @@ protected:
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
+
+ fPaints[i].setShader(NULL);
+
canvas->restore();
}
}