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* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002 Review URL: https://codereview.chromium.org/1842753002
* move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTRGravatar reed2016-03-25
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1829303002 Review URL: https://codereview.chromium.org/1829303002
* Minor code cleanup (left over from prior CL)Gravatar robertphillips2015-09-03
| | | | | | This was requested in https://codereview.chromium.org/1309543012/ (Add new GM to directly exercise perspective bitmap drawing) Review URL: https://codereview.chromium.org/1320673011
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
| | | | | | DOCS_PREVIEW= https://skia.org/?cl=1316123003 Review URL: https://codereview.chromium.org/1316123003
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-20
| | | | | | | | | | | | | This also: makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps. adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class). Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call) Committed: https://skia.googlesource.com/skia/+/45b59ed6e4e231814dbdb9f707b3d2a7ee50de84 Review URL: https://codereview.chromium.org/1291783003
* Revert "Update SkLightingShader to support rotation"Gravatar robertphillips2015-08-19
| | | | | | | | This reverts commit 45b59ed6e4e231814dbdb9f707b3d2a7ee50de84. TBR=herb@google.com Review URL: https://codereview.chromium.org/1304673002
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-19
| | | | | | | | | | | This also: makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps. adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class). Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call) Review URL: https://codereview.chromium.org/1291783003
* Move normal map creation methods to sk_toolsGravatar robertphillips2015-08-17
| | | | | | Split off of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call) Review URL: https://codereview.chromium.org/1298763002
* Fix warnings on VS2015 x86_64 buildGravatar bsalomon2015-08-06
| | | | | | TBR=bungeman@google.com Review URL: https://codereview.chromium.org/1276133002
* Address some SkLightingShader TODOsGravatar robertphillips2015-07-31
| | | | | | | | This CL: switches the light colors to be 3 scalars (SkColor3f) adds some dox Review URL: https://codereview.chromium.org/1265983003
* Update SkLightingShader to take a localMatrixGravatar robertphillips2015-07-30
| | | | | | W/o this we can't draw lit objects anywhere but the origin. Review URL: https://codereview.chromium.org/1253223003
* Move LightingShader to effectsGravatar robertphillips2015-07-29
Additionally this CL: forces the light colors to be opaque forces the light direction to be normalized adds a raster implementation adds a gm Review URL: https://codereview.chromium.org/1245883003