| Commit message (Collapse) | Author | Age |
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1697523003
Review URL: https://codereview.chromium.org/1697523003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1562093002
Review URL: https://codereview.chromium.org/1562093002
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Scan edges that start at exactly -0.5 aren't trimmed by
clipping or by rounding, triggering a debug assert.
One way to fix this is to round the top and left
down instead of up.
Also, move the path initialization of gm/composeshader.cpp
to make debugging other path problems easier.
R=reed@google.com
BUG=skia:2715
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1544873002
Review URL: https://codereview.chromium.org/1544873002
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alpha8 bitmap to make sure the paint's color is being used/ignored in the right places.
BUG=skia:4182
Review URL: https://codereview.chromium.org/1311043008
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DOCS_PREVIEW= https://skia.org/?cl=1316233002
Review URL: https://codereview.chromium.org/1316233002
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DOCS_PREVIEW= https://skia.org/?cl=1316123003
Review URL: https://codereview.chromium.org/1316123003
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NOPRESUBMIT=true
BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002
Review URL: https://codereview.chromium.org/1037793002
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This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
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Now that we're drawing tiles threaded like implside painting, remove the checks
that those lock counts are balanced. They're just not right for anyone anymore.
SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them
on playback of an SkRecord. (The underlying SkPixelRefs are threadsafe.)
Simplify quilt drawing by using SkBitmap::extractSubset. No need for locking.
Bump up to 256x256 tiles. 16x16 tiles just murders performance (way too much
contention). This has the nice side effect of letting us enable a bunch more
GMs for quilt mode; they drew wrong with small tiles but exactly right with large.
BUG=171776
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/371023005
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git-svn-id: http://skia.googlecode.com/svn/trunk@14584 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@14579 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:
R=scroggo@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/263083011
git-svn-id: http://skia.googlecode.com/svn/trunk@14572 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:
R=scroggo@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/262193004
git-svn-id: http://skia.googlecode.com/svn/trunk@14567 2bbb7eff-a529-9590-31e7-b0007b416f81
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- Rename TileGrid -> Quilt to avoid the name overload.
- Tag all failing GMs with kSkipTiled_Flag.
You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile.
Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)
BUG=skia:2477
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/256373002
git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
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This change resized the canvas for some GM cases. It is better to show the visual difference in viewer.html for these cases after the CL applied.
BUG=skia:2375
R=reed@google.com, djsollen@google.com
Author: yunchao.he@intel.com
Review URL: https://codereview.chromium.org/221953002
git-svn-id: http://skia.googlecode.com/svn/trunk@14177 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7406 2bbb7eff-a529-9590-31e7-b0007b416f81
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This makes some GMs which were broken on Android work. Reenable them on
Android.
Also fix a typo in gmmain.
Review URL: https://codereview.appspot.com/6344069
git-svn-id: http://skia.googlecode.com/svn/trunk@4426 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6349058
git-svn-id: http://skia.googlecode.com/svn/trunk@4409 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6373043
git-svn-id: http://skia.googlecode.com/svn/trunk@4408 2bbb7eff-a529-9590-31e7-b0007b416f81
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Code borrowed from samplecode/SampleShaders.cpp
Review URL: https://codereview.appspot.com/6371043
git-svn-id: http://skia.googlecode.com/svn/trunk@4407 2bbb7eff-a529-9590-31e7-b0007b416f81
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