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* Add SKSL fuzzerGravatar kjlubick2016-10-18
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Add fuzz executable to GNGravatar kjlubick2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* Make SkPngCodec decode progressively.Gravatar scroggo2016-09-16
* change SkStreams to work with sk_sp<SkData> instead of SkData*Gravatar reed2016-09-12
* Create gradient fuzzersGravatar kjlubick2016-08-12
* Convert SkAutoTUnref<SkData> to sk_sp<SkData>.Gravatar bungeman2016-08-03
* Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.Gravatar bungeman2016-08-02
* Port FuzzPathop from chromiumGravatar kjlubick2016-07-19
* remove DownSample imagefilterGravatar reed2016-06-25
* Add deserialize color space entry point for fuzzingGravatar kjlubick2016-06-23
* Add ICC fuzzerGravatar kjlubick2016-06-09
* Revert of Make SkPngCodec decode progressively. (patchset #26 id:520001 of ht...Gravatar scroggo2016-06-06
* Make SkPngCodec decode progressively.Gravatar scroggo2016-06-02
* Revert of Make SkPngCodec decode progressively. (patchset #24 id:480001 of ht...Gravatar scroggo2016-06-01
* Make SkPngCodec decode progressively.Gravatar scroggo2016-06-01
* Revert of Make SkPngCodec decode progressively. (patchset #18 id:340001 of ht...Gravatar scroggo2016-05-31
* SkTypeface::MakeFromName to take SkFontStyle.Gravatar mboc2016-05-31
* Make SkPngCodec decode progressively.Gravatar scroggo2016-05-31
* Move SkTypeface to sk_sp.Gravatar bungeman2016-05-12
* Revert of Move SkTypeface to sk_sp. (patchset #5 id:80001 of https://coderevi...Gravatar scroggo2016-05-12
* Move SkTypeface to sk_sp.Gravatar bungeman2016-05-11
* Update TileImageFilter to sk_spGravatar robertphillips2016-04-15
* Update DisplacementMapEffect to sk_spGravatar robertphillips2016-04-15
* Revert of Update DisplacementMapEffect to sk_sp (patchset #3 id:40001 of http...Gravatar robertphillips2016-04-15
* Update DisplacementMapEffect to sk_spGravatar robertphillips2016-04-15
* Make fuzz builds set SK_FUZZ_LOGGINGGravatar kjlubick2016-04-12
* Update LightingImageFilter to sk_spGravatar robertphillips2016-04-08
* Update MatrixConvolutionImageFilter to sk_spGravatar robertphillips2016-04-08
* Update MagnifierImageFilter to sk_spGravatar robertphillips2016-04-07
* Update DropShadowImageFilter to sk_spGravatar robertphillips2016-04-06
* Update DownSampleImageFilter to sk_spGravatar robertphillips2016-04-06
* Update SkMatrixImageFilter to sk_spGravatar robertphillips2016-04-05
* Do an in-place replacement of SkRandom with Fuzz for FilterFuzzGravatar kjlubick2016-04-05
* return pictures as sk_spGravatar reed2016-03-18
* Remove FuzzPaeth now that we have some real Fuzzes.Gravatar mtklein2016-02-18
* Create ParsePath API fuzzGravatar kjlubick2016-02-18
* Add ability to fuzz images using scaling and different modesGravatar kjlubick2016-02-16
* Make fuzz broadcast when it terminates via return.Gravatar kjlubick2016-02-01
* Make fuzz output the words success for a 'clean exit'Gravatar kjlubick2016-01-27
* Change name from ScaleToSides to SkScaleToSides.Gravatar herb2016-01-22
* Fix bounds of checking if a radii are too long for a side.Gravatar herb2016-01-22