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* Delete GLFWTestGravatar Jim Van Verth2018-02-08
* [skottie] FMA-friendlier lerpGravatar Florin Malita2018-02-05
* [skottie] Split-position supportGravatar Florin Malita2018-02-01
* [skottie] Clamp SkCubicMap results to [0,1]Gravatar Florin Malita2018-01-31
* [sksg] Initial text supportGravatar Florin Malita2018-01-31
* [skottie] Anti-alias masksGravatar Florin Malita2018-01-30
* [skottie] Layer clip supportGravatar Florin Malita2018-01-29
* [skottie] Time start, time stretchGravatar Florin Malita2018-01-29
* [skottie] Hierarchical animatorsGravatar Florin Malita2018-01-29
* Revert "[skottie] Cache attached assets"Gravatar Florin Malita2018-01-29
* [skottie] Reduce parser verbosityGravatar Florin Malita2018-01-29
* [skottie] Cache attached assetsGravatar Florin Malita2018-01-29
* [skottie] Simplify layer matrix cachingGravatar Florin Malita2018-01-28
* [skottie] Switch animators to SkTArrayGravatar Florin Malita2018-01-28
* [skottie] Add 'rz' rotation supportGravatar Florin Malita2018-01-26
* [skottie] Refactor animatorsGravatar Florin Malita2018-01-26
* [skottie] Parser cleanupGravatar Florin Malita2018-01-25
* [skottie] Cache the last keyframeGravatar Florin Malita2018-01-25
* [skottie] Animator scrubbingGravatar Florin Malita2018-01-24
* [skottie] Clamp keyframe valuesGravatar Florin Malita2018-01-24
* [skottie] "hold" keyframe supportGravatar Florin Malita2018-01-24
* [skottie] Initial mask supportGravatar Florin Malita2018-01-23
* [skottie] Discard orphaned geometry animatorsGravatar Florin Malita2018-01-23
* [skottie] Improved animation params parsingGravatar Florin Malita2018-01-23
* [skottie] Improved trim path supportGravatar Florin Malita2018-01-23
* [sksg] Animator, SceneGravatar Florin Malita2018-01-22
* [sksg] Refactor inval registrationGravatar Florin Malita2018-01-22
* [sksg] Improved trim-path emulationGravatar Florin Malita2018-01-21
* [skottie] Only apply effects to non-empty geometry stacksGravatar Florin Malita2018-01-21
* [sksg] Skip zero-width strokesGravatar Florin Malita2018-01-21
* [skottie,sksg] Improved shape group semanticsGravatar Florin Malita2018-01-19
* handle large rects, rename helperGravatar Mike Reed2018-01-17
* Skotty -> SkottieGravatar Florin Malita2018-01-17
* [skotty] Refactor paint opacityGravatar Florin Malita2018-01-12
* [skotty,sksg] Initial gradient supportGravatar Florin Malita2018-01-12
* [skotty,sksg] Initial matte layer supportGravatar Florin Malita2018-01-11
* [skotty] Adjust Draw node bounds for paintGravatar Florin Malita2018-01-11
* [skotty] Initial solid layer supportGravatar Florin Malita2018-01-09
* [skotty] Color opacity supportGravatar Florin Malita2018-01-09
* [skotty] Pre-initialize animated propsGravatar Florin Malita2018-01-09
* [skotty] Animator scrubbingGravatar Florin Malita2018-01-09
* [skotty] Pass animation frame/time as floatGravatar Florin Malita2018-01-09
* [skotty] Layer in/out supportGravatar Florin Malita2018-01-09
* [skotty] Animator cleanup passGravatar Florin Malita2018-01-09
* [skotty] Initial opacity supportGravatar Florin Malita2018-01-08
* [skotty] Tag animating paths as volatileGravatar Florin Malita2018-01-08
* move largest apis into privateGravatar Mike Reed2018-01-08
* [skotty,sksg] Initial image supportGravatar Florin Malita2018-01-08
* [skotty] More flexible property parsingGravatar Florin Malita2018-01-08
* add skotty-dir slideGravatar Mike Reed2018-01-08