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path: root/experimental/SkPerlinNoiseShader2
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* remove align16 calls in skhader context sizes. will handle this elsewhere as ...Gravatar reed2016-03-04
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...Gravatar reed2016-03-03
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...Gravatar halcanary2016-03-03
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Last bit of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-05
* Next round of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-04
* remove 565 effects shadersGravatar caryclark2016-01-04
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Update sample to use new perlin noise shader, and make cloud likeGravatar egdaniel2015-11-09
* added experimental improved Perlin noise shaderGravatar ethannicholas2015-11-09