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* Revert "Use scratch keys for stencil buffers."Gravatar bsalomon2014-11-24
* Revert of More rebaselines (patchset #1 id:1 of https://codereview.chromium.o...Gravatar tomhudson2014-11-24
* Revert of more rebaselines (patchset #1 id:1 of https://codereview.chromium.o...Gravatar tomhudson2014-11-24
* Suppress additional multipicturedraw GM for AndroidGravatar robertphillips2014-11-24
* Sigh - remove whitespace from end of suppressions text lineGravatar robertphillips2014-11-24
* Add suppressions for https://codereview.chromium.org/748853002Gravatar robertphillips2014-11-24
* More rebaselinesGravatar bsalomon2014-11-24
* more rebaselinesGravatar bsalomon2014-11-24
* rebaselinesGravatar bsalomon2014-11-24
* ack verylargebitmap diffsGravatar mtklein2014-11-21
* Ignore a flaky msaa4 GM and some perma-broken S4 GMsGravatar robertphillips2014-11-21
* rebasing a bunch of 0% android mismatchesGravatar joshualitt2014-11-20
* Rebaseline textblobshader expectation for nvprGravatar cdalton2014-11-20
* even more stragglers -- hopefully this makes the gtx machine go green?Gravatar Greg Humphreys2014-11-19
* more rebaseline stragglersGravatar Greg Humphreys2014-11-19
* a few straggling rebaselinesGravatar Greg Humphreys2014-11-19
* setting patch_primitive_nvprmsaa4 on K1 to ignoreGravatar joshualitt2014-11-18
* ignore dashcubics test pending skia bug 2049Gravatar Greg Humphreys2014-11-18
* a few straggling rebaselinesGravatar Greg Humphreys2014-11-18
* more rebaselines for the perspective test serverGravatar Greg Humphreys2014-11-18
* rebaseline new GTX images from drive update on linuxGravatar Greg Humphreys2014-11-18
* rebaseline after dont-normalize-matrix clGravatar reed2014-11-18
* rebaseline perspective gm after matrix dont-renormalize-clGravatar reed2014-11-18
* more baselines for blur2rectsGravatar reed2014-11-17
* one more rebase on k1Gravatar joshualitt2014-11-17
* rebase nvpr after ds on stackGravatar joshualitt2014-11-17
* Drawstate on stackGravatar joshualitt2014-11-17
* baselines for blur2rectsGravatar reed2014-11-17
* Rebase GM on win7 after res cache change.Gravatar bsalomon2014-11-17
* Steal ASAN skimage expectations for UBSAN.Gravatar mtklein2014-11-14
* Combine similar DrawPaths calls in GrInOrderDrawBufferGravatar cdalton2014-11-13
* Rebase gm's for first time that were in no-comparionGravatar egdaniel2014-11-12
* Rebaseline for s4-Debug for 6fee786210bd2.Gravatar bungeman2014-11-12
* Rebaseline for s4-Release for 6fee786210bd2.Gravatar bungeman2014-11-12
* Rebaseline for Nexus10 for 6fee786210bd2.Gravatar bungeman2014-11-12
* rebaseGravatar joshualitt2014-11-12
* modify nothingToDraw to notice filtersGravatar reed2014-11-11
* Remove multipicturedraw GMs from ignored-tests.txtGravatar robertphillips2014-11-11
* more gms to ignoreGravatar joshualitt2014-11-11
* remove separate color from coverageGravatar joshualitt2014-11-11
* Rebaseline problem (Galaxy S4) multipicturedraw GMsGravatar robertphillips2014-11-11
* Rebaseline multipicturedraw GMsGravatar robertphillips2014-11-11
* rebase from early clipGravatar joshualitt2014-11-11
* Re-enable no-longer-flaky GMsGravatar jvanverth2014-11-10
* Update some flaky GMs to see if they stick.Gravatar jvanverth2014-11-10
* Rebase verttext once moreGravatar egdaniel2014-11-10
* rebasing some gmsGravatar joshualitt2014-11-08
* Reignore some tests that use distance fieldsGravatar jvanverth2014-11-07
* Rebase for win7 x86 gpuGravatar egdaniel2014-11-07
* Finish rebase from df and add baseline images for n10 debugGravatar egdaniel2014-11-07