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* SkThreadPool ~~> SkTaskGroupGravatar mtklein2014-09-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SkTaskGroup is like SkThreadPool except the threads stay in one global pool. Each SkTaskGroup itself is tiny (4 bytes) and its wait() method applies only to tasks add()ed to that instance, not the whole thread pool. This means we don't need to bring up new thread pools when tests themselves want to use multithreading (e.g. pathops, quilt). We just create a new SkTaskGroup and wait for that to complete. This should be more efficient, and allow us to expand where we use threads to really latency sensitive places. E.g. we can probably now use these in nanobench for CPU .skp rendering. Now that all threads are sharing the same pool, I think we can remove most of the custom mechanism pathops tests use to control threading. They'll just ride on the global pool with all other tests now. This (temporarily?) removes the GPU multithreading feature from DM, which we don't use. On my desktop, DM runs a little faster (57s -> 55s) in Debug, and a lot faster in Release (36s -> 24s). The bots show speedups of similar proportions, cutting more than a minute off the N4/Release and Win7/Debug runtimes. BUG=skia: Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/531653002
* Revert of SkThreadPool ~~> SkTaskGroup (patchset #4 id:60001 of ↵Gravatar mtklein2014-09-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/531653002/) Reason for revert: Leaks, leaks, leaks. Original issue's description: > SkThreadPool ~~> SkTaskGroup > > SkTaskGroup is like SkThreadPool except the threads stay in > one global pool. Each SkTaskGroup itself is tiny (4 bytes) > and its wait() method applies only to tasks add()ed to that > instance, not the whole thread pool. > > This means we don't need to bring up new thread pools when > tests themselves want to use multithreading (e.g. pathops, > quilt). We just create a new SkTaskGroup and wait for that > to complete. This should be more efficient, and allow us > to expand where we use threads to really latency sensitive > places. E.g. we can probably now use these in nanobench > for CPU .skp rendering. > > Now that all threads are sharing the same pool, I think we > can remove most of the custom mechanism pathops tests use > to control threading. They'll just ride on the global pool > with all other tests now. > > This (temporarily?) removes the GPU multithreading feature > from DM, which we don't use. > > On my desktop, DM runs a little faster (57s -> 55s) in > Debug, and a lot faster in Release (36s -> 24s). The bots > show speedups of similar proportions, cutting more than a > minute off the N4/Release and Win7/Debug runtimes. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.org TBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: mtklein@google.com Review URL: https://codereview.chromium.org/533393002
* SkThreadPool ~~> SkTaskGroupGravatar mtklein2014-09-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SkTaskGroup is like SkThreadPool except the threads stay in one global pool. Each SkTaskGroup itself is tiny (4 bytes) and its wait() method applies only to tasks add()ed to that instance, not the whole thread pool. This means we don't need to bring up new thread pools when tests themselves want to use multithreading (e.g. pathops, quilt). We just create a new SkTaskGroup and wait for that to complete. This should be more efficient, and allow us to expand where we use threads to really latency sensitive places. E.g. we can probably now use these in nanobench for CPU .skp rendering. Now that all threads are sharing the same pool, I think we can remove most of the custom mechanism pathops tests use to control threading. They'll just ride on the global pool with all other tests now. This (temporarily?) removes the GPU multithreading feature from DM, which we don't use. On my desktop, DM runs a little faster (57s -> 55s) in Debug, and a lot faster in Release (36s -> 24s). The bots show speedups of similar proportions, cutting more than a minute off the N4/Release and Win7/Debug runtimes. BUG=skia: R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/531653002
* DM: Push GPU-parent child tasks to the front of the queue.Gravatar commit-bot@chromium.org2014-05-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Like yesterday's change to run CPU-parent child tasks serially in thread, this reduces peak memory usage by improving the temporaly locality of the bitmaps we create. E.g. Let's say we start with tasks A B C and D Queue: [ A B C D ] Running A creates A' and A", which depend on a bitmap created by A. Queue: [ B C D A' A" * ] That bitmap now needs sit around in RAM while B C and D run pointlessly and can only be destroyed at *. If instead we do this and push dependent child tasks to the front of the queue, the queue and bitmap lifetime looks like this: Queue: [ A' A" * B C D ] This is much, much worse in practice because the queue is often several thousand tasks long. 100s of megs of bitmaps can pile up for 10s of seconds pointlessly. To make this work we add addNext() to SkThreadPool and its cousin DMTaskRunner. I also took the opportunity to swap head and tail in the threadpool implementation so it matches the comments and intuition better: we always pop the head, add() puts it at the tail, addNext() at the head. Before Debug: 49s, 1403352k peak Release: 16s, 2064008k peak After Debug: 49s, 1234788k peak Release: 15s, 1903424k peak BUG=skia:2478 R=bsalomon@google.com, borenet@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/263803003 git-svn-id: http://skia.googlecode.com/svn/trunk@14506 2bbb7eff-a529-9590-31e7-b0007b416f81
* Let DM work without a GPU.Gravatar commit-bot@chromium.org2014-03-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Testing: /m/s/skia (dm) $ d dm; and env GYP_DEFINES=skia_gpu=0 d dm ninja: Entering directory `out/Debug' ninja: no work to do. (294 GMs, 620 benches) x 4 configs, 245 tests 4507 tasks leftUnsupported vertex-color/texture xfer mode. Unsupported vertex-color/texture xfer mode. 0 tasks left 416.53user 9.86system 0:47.43elapsed 898%CPU (0avgtext+0avgdata 13353376maxresident)k 0inputs+0outputs (0major+3579906minor)pagefaults 0swaps ninja: Entering directory `out/Debug' [909/909] LINK dm (287 GMs, 612 benches) x 4 configs, 227 tests 0 tasks left 365.24user 7.71system 0:14.55elapsed 2562%CPU (0avgtext+0avgdata 14718912maxresident)k 0inputs+0outputs (0major+3328269minor)pagefaults 0swaps BUG=skia: R=bsalomon@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/213093004 git-svn-id: http://skia.googlecode.com/svn/trunk@13960 2bbb7eff-a529-9590-31e7-b0007b416f81
* DM: make GPU tasks multithreaded again. Big refactor.Gravatar commit-bot@chromium.org2014-02-28
| | | | | | | | | | | | | | | | | | | | | | The main meat of things is in SkThreadPool. We can now give SkThreadPool a type for each thread to create and destroy on its local stack. It's TLS without going through SkTLS. I've split the DM tasks into CpuTasks that run on threads with no TLS, and GpuTasks that run on threads with a thread local GrContextFactory. The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask. Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds. BUG=skia: R=bsalomon@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/179233005 git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81
* Let DM run unit tests.Gravatar commit-bot@chromium.org2014-02-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | - refactor GYPs and a few flags - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs - add a few more UI features to make DM more like tests I believe this makes the program 'tests' obsolete. It should be somewhat faster to run the two sets together than running the old binaries serially: - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU) - together: 27s (6m21s CPU) Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet. Tested: out/Debug/tests && out/Debug/dm && echo ok BUG=skia: Committed: http://code.google.com/p/skia/source/detail?r=13586 R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178273002 git-svn-id: http://skia.googlecode.com/svn/trunk@13592 2bbb7eff-a529-9590-31e7-b0007b416f81
* Revert of Let DM run unit tests. (https://codereview.chromium.org/178273002/)Gravatar commit-bot@chromium.org2014-02-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reason for revert: broke tests Original issue's description: > Let DM run unit tests. > - refactor GYPs and a few flags > - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs > - add a few more UI features to make DM more like tests > > I believe this makes the program 'tests' obsolete. > > It should be somewhat faster to run the two sets together than running the old binaries serially: > - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU) > - together: 27s (6m21s CPU) > > Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet. > > Tested: out/Debug/tests && out/Debug/dm && echo ok > BUG=skia: > > Committed: http://code.google.com/p/skia/source/detail?r=13586 R=bsalomon@google.com, mtklein@google.com, tfarina@chromium.org, mtklein@chromium.org TBR=bsalomon@google.com, mtklein@chromium.org, mtklein@google.com, tfarina@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Author: reed@google.com Review URL: https://codereview.chromium.org/179403010 git-svn-id: http://skia.googlecode.com/svn/trunk@13587 2bbb7eff-a529-9590-31e7-b0007b416f81
* Let DM run unit tests.Gravatar commit-bot@chromium.org2014-02-25
| | | | | | | | | | | | | | | | | | | | | | | | - refactor GYPs and a few flags - make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs - add a few more UI features to make DM more like tests I believe this makes the program 'tests' obsolete. It should be somewhat faster to run the two sets together than running the old binaries serially: - serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU) - together: 27s (6m21s CPU) Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet. Tested: out/Debug/tests && out/Debug/dm && echo ok BUG=skia: R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178273002 git-svn-id: http://skia.googlecode.com/svn/trunk@13586 2bbb7eff-a529-9590-31e7-b0007b416f81
* dm is like gm, but faster and with fewer features.Gravatar mtklein@google.com2013-10-16
This is sort of the near-minimal proof-of-concept skeleton. - It can run existing GMs. - It supports most configs (just not PDF). - --replay is the only "fancy" feature it currently supports Hopefully you will be disturbed by its speed. BUG= R=epoger@google.com Review URL: https://codereview.chromium.org/22839016 git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81