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authorGravatar mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-16 13:02:15 +0000
committerGravatar mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-16 13:02:15 +0000
commitd36522d12d3e71958e50683a7eef43dc2a47d96d (patch)
tree3645838c92e0144a6e70984edb74ce0c7c3bd829 /dm/DMTaskRunner.h
parentbeede90eae4b76b97722d5f576ea5cb81df98af7 (diff)
dm is like gm, but faster and with fewer features.
This is sort of the near-minimal proof-of-concept skeleton. - It can run existing GMs. - It supports most configs (just not PDF). - --replay is the only "fancy" feature it currently supports Hopefully you will be disturbed by its speed. BUG= R=epoger@google.com Review URL: https://codereview.chromium.org/22839016 git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'dm/DMTaskRunner.h')
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diff --git a/dm/DMTaskRunner.h b/dm/DMTaskRunner.h
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+++ b/dm/DMTaskRunner.h
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+#ifndef DMTaskRunner_DEFINED
+#define DMTaskRunner_DEFINED
+
+#include "SkThreadPool.h"
+#include "SkTypes.h"
+
+// TaskRunner runs Tasks on one of two threadpools depending on the Task's usesGpu() method.
+// This lets us drive the GPU with a small number of threads (e.g. 2 or 4 can be faster than 1)
+// while not swamping it with requests from the full fleet of threads that CPU-bound tasks run on.
+
+namespace DM {
+
+class Task;
+
+class TaskRunner : SkNoncopyable {
+public:
+ TaskRunner(int cputhreads, int gpuThreads);
+
+ void add(Task* task);
+ void wait();
+
+private:
+ SkThreadPool fMain, fGpu;
+};
+
+} // namespace DM
+
+#endif // DMTaskRunner_DEFINED