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* Don't test the old picture backend anymore.Gravatar mtklein2014-09-29
| | | | | | | | | | | This saves a bunch of CPU time in DM, and even better, lets us tear it down! BUG=skia: R=robertphillips@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/612603002
* Add --matrix to DM, to play around with and maybe use on a bot.Gravatar mtklein2014-09-11
| | | | | | | | | BUG=skia: R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/563723005
* Update DM JSON format.Gravatar mtklein2014-09-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ex. dm --match patch -w bad --key arch x86 gpu nvidia model z620 --properties git_hash abcd build_number 20 -> { "build_number" : "20", "git_hash" : "abcd", "key" : { "arch" : "x86", "gpu" : "nvidia", "model" : "z620" }, "results" : [ { "key" : { "config" : "565", "name" : "ninepatch-stretch" }, "md5" : "f78cfafcbabaf815f3dfcf61fb59acc7", "options" : { "source_type" : "GM" } }, { "key" : { "config" : "8888", "name" : "ninepatch-stretch" }, "md5" : "3e8a42f35a1e76f00caa191e6310d789", "options" : { "source_type" : "GM" } }, ... This breaks -r, but that's okay. Going to follow up this CL with one that removes that entirely. BUG=skia: R=stephana@google.com, jcgregorio@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/551873003
* Remove expectations / -r from DM entirely.Gravatar mtklein2014-09-09
| | | | | | | | | | | | It's getting tricky to coordinate changes to output for bots with -r, and -r is not widely used. The suggested alternative is to run skdiff. BUG=skia: R=jcgregorio@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/553583004
* Remove SkQuadTree.Gravatar mtklein2014-08-26
| | | | | | | | | | | | | | We're not testing it to the same degree we do RTree and TileGrid. Any changes we'll make to BBH APIs become 33% easier without it. If find we want it again, we can always resurrect it. BUG=skia:1021,skia:2834 R=robertphillips@google.com, mtklein@google.com TBR=reed Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/500373005
* Stop sorting the results of SkBBH::search().Gravatar mtklein2014-08-18
| | | | | | | | | | | | | We only seem to need to sort with SkQuadTree, which is not actively used by client code. So it's really just wasted work. SkQuadTree is interesting, but I'd rather disable it than slow down the production code path. BUG=skia:2834 R=robertphillips@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/471063004
* SkTileGrid: store insertion order, return results sorted by that.Gravatar mtklein2014-08-12
| | | | | | | | | | | This removes the need to assume the void* are SkPictureStateTree::Data*. BUG=skia: R=robertphillips@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/466503002
* Plumbing for using a BBH in SkRecordDraw.Gravatar mtklein2014-08-11
| | | | | | | | | | | | | | | | For now this only creates a degenerate bounding box hierarchy where all ops just have maximal bounds. I will flesh out FillBounds in future CL(s). Not quite sure why QuadTree and TileGrid aren't drawing right---haven't even looked at the diffs yet---so I've disabled those test modes for now. RTree seems fine, so that'll at least get us coverage for all this new plumbing. BUG=skia: R=robertphillips@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/454123003
* Merge Replay and Quilt tasks, adding in all BBH implementations.Gravatar mtklein2014-07-09
| | | | | | | | | | | | | | | | | | | | | | | | Replay isn't that helpful of a test any more now that we have the more stringent Quilt tests. Quilt was missing bounding box hierarchies, though, while Replay was sort of testing RTree (pointlessly, as it was drawing without any clip). Now Quilt does everything, testing RTree, QuadTree, and TileGrid. Quilt mode now falls back to drawing all at once (i.e. Replay) for GMs that don't tile perfectly. Still a TODO to make this check more flexible than exact pixel matches. Two GMs fail when using a BBH: - imageresizetiled - resizeimagefilter We think we're not adjusting the bounds of save layers by their paint. This is probably a bug, but one to be fixed separately from adding new tests. BUG=skia: R=robertphillips@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/377373003
* Add always-threaded SkRecord quilt tests.Gravatar mtklein2014-07-07
| | | | | | | | | | | | | | | | | | | | | Now that we're drawing tiles threaded like implside painting, remove the checks that those lock counts are balanced. They're just not right for anyone anymore. SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them on playback of an SkRecord. (The underlying SkPixelRefs are threadsafe.) Simplify quilt drawing by using SkBitmap::extractSubset. No need for locking. Bump up to 256x256 tiles. 16x16 tiles just murders performance (way too much contention). This has the nice side effect of letting us enable a bunch more GMs for quilt mode; they drew wrong with small tiles but exactly right with large. BUG=171776 R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/371023005
* Support serialization in SkRecord-backed SkPictures.Gravatar mtklein2014-06-24
| | | | | | | | | | | Update DM to test SkRecord through SkPictureRecorder API. BUG=skia: R=robertphillips@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/345553003
* DM: SKP source / PDF backendGravatar mtklein2014-06-06
| | | | | | | | | | | | | Removed expectations code for PDF backend for now, given that we don't have any, and refactored a little to make that cleaner. We can now test .skp -> .pdf -> .png in DM. Neat eh? BUG=skia:2598 R=halcanary@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/316643003
* refactor DM::SetupBitmapGravatar commit-bot@chromium.org2014-05-15
| | | | | | | | | | | | | Seemed sort of repetitive. BUG=skia: R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/286993005 git-svn-id: http://skia.googlecode.com/svn/trunk@14752 2bbb7eff-a529-9590-31e7-b0007b416f81
* DM: Add --skps.Gravatar commit-bot@chromium.org2014-05-14
| | | | | | | | | | | | | | | This does render_pictures, plus checks SkRecord optimizations. Disable an SkRecord optimization that draws several bot SKPs wrong. (To be investigated.) BUG=skia:2378 R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/270543004 git-svn-id: http://skia.googlecode.com/svn/trunk@14739 2bbb7eff-a529-9590-31e7-b0007b416f81
* DM: test SkRecord with and without optimization.Gravatar commit-bot@chromium.org2014-05-06
| | | | | | | | | | | BUG=skia:2378 R=fmalita@chromium.org, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/271443007 git-svn-id: http://skia.googlecode.com/svn/trunk@14598 2bbb7eff-a529-9590-31e7-b0007b416f81
* Turn on quilt mode in DM.Gravatar commit-bot@chromium.org2014-04-30
| | | | | | | | | | | | | | | | | | - Rename TileGrid -> Quilt to avoid the name overload. - Tag all failing GMs with kSkipTiled_Flag. You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile. Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.) BUG=skia:2477 R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/256373002 git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
* SkRecord strawmanGravatar commit-bot@chromium.org2014-04-01
| | | | | | | | | | | | | | | | | | | | | Record performance as measured by bench_record (out/Release/bench_record --skr) improves by at least 1.9x, at most 6.7x, arithmetic mean 2.6x, geometric mean 3.0x. So, good. Correctness as measured by DM (out/Debug/dm --skr) is ~ok. One GM (shadertext2) fails because we're assuming all paint effects are immutable, but SkShaders are still mutable. To do after this CL: - measure playback speed - catch up feature-wise to SkPicture - match today's playback speed BUG=skia: R=robertphillips@google.com, bsalomon@google.com, reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/206313003 git-svn-id: http://skia.googlecode.com/svn/trunk@14010 2bbb7eff-a529-9590-31e7-b0007b416f81
* DM: make GPU tasks multithreaded again. Big refactor.Gravatar commit-bot@chromium.org2014-02-28
The main meat of things is in SkThreadPool. We can now give SkThreadPool a type for each thread to create and destroy on its local stack. It's TLS without going through SkTLS. I've split the DM tasks into CpuTasks that run on threads with no TLS, and GpuTasks that run on threads with a thread local GrContextFactory. The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask. Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds. BUG=skia: R=bsalomon@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/179233005 git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81