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* Revert "Remove support for decoding to kIndex_8"Gravatar Leon Scroggins2017-07-10
* Remove support for decoding to kIndex_8Gravatar Leon Scroggins III2017-07-10
* Add mock config to tools and run through gms and benchs without crashing.Gravatar Brian Salomon2017-07-07
* add stages for black and white colorsGravatar Mike Reed2017-07-06
* SkPDF: Change some identifiers.Gravatar Hal Canary2017-07-06
* add --csv option to nanobenchGravatar Mike Reed2017-07-05
* Add a nanobench for drawing glyphs as pathsGravatar Chris Dalton2017-07-05
* We should draw at least once for benchmarkGravatar Yuqian Li2017-07-04
* update blendmode benchGravatar Mike Reed2017-07-04
* remove unneeded code for index8 imagseGravatar Mike Reed2017-07-03
* SkPDF: clean up fRasterDpiGravatar Hal Canary2017-06-30
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* remove a bit more dead codeGravatar Mike Klein2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* Move mock gpu and caps, add Gr prefix, and create via GrContext::CreateGravatar Brian Salomon2017-06-23
* Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...Gravatar Mike Reed2017-06-22
* remove unused mode parameter from SkMergeImageFilterGravatar Mike Reed2017-06-19
* Image Encoder: more benchesGravatar Hal Canary2017-06-17
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Fix native_image_to_raster_surface crash in ANGLE msaa configsGravatar Brian Osman2017-06-08
* Remove SkLinearGradient::kForce4fContext_PrivateFlagGravatar Florin Malita2017-06-07
* add testing flag to force rasterpipelineGravatar Mike Reed2017-06-05
* update SkRasterPipeline::run() to also take yGravatar Mike Klein2017-06-01
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkSTArenaAllocGravatar Florin Malita2017-05-24
* SkRasterPipeline in SkArenaAllocGravatar Mike Klein2017-05-24
* color-correct patchGravatar Mike Reed2017-05-23
* add bench for patchutilsGravatar Mike Reed2017-05-23
* add compile, use it in blitterGravatar Mike Klein2017-05-22
* some basic speed ups for SkRasterPipeline::append()Gravatar Mike Klein2017-05-22
* Add microbench for shadowsGravatar Jim Van Verth2017-05-18
* Hide SkPerlinNoiseShader impl detailsGravatar Florin Malita2017-05-18
* try Herb's new to_srgbGravatar Mike Klein2017-05-16
* Add evenly spaced stops and unify gradient contextsGravatar Herb Derby2017-05-15
* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
* Reland "Add a clip mask bench"Gravatar Florin Malita2017-05-02
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02
* Revert "Add a clip mask bench"Gravatar Mike Klein2017-05-01
* Add a clip mask benchGravatar Florin Malita2017-05-01
* add drawString helper to canvasGravatar Cary Clark2017-04-28
* remove to_2dot2 and from_2dot2Gravatar Mike Klein2017-04-26