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path: root/bench/ImageFilterCollapse.cpp
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* Remove const from `const int loops`.Gravatar mtklein2015-10-01
| | | | | | | | This drives me nuts, and prevents `while (loops --> 0)`. BUG=skia: Review URL: https://codereview.chromium.org/1379923005
* Fix for nexus 5 crashing in GL benchesGravatar joshualitt2015-09-30
| | | | | | | | | | GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc. This change creates two new virtual methods which are called right before and immediately after timing. BUG=skia: Review URL: https://codereview.chromium.org/1379853003
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
| | | | | | DOCS_PREVIEW= https://skia.org/?cl=1316233002 Review URL: https://codereview.chromium.org/1316233002
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* Remove uniqueID from all filter serialization.Gravatar senorblanco2015-03-18
| | | | | | | | | | | | (This is essentially a revert of https://codereview.chromium.org/503833002/.) This was necessary back when SkPaint was flattened even for in-process use. Now that we only flatten SkPaint for cross-process use, there's no need to serialize UniqueIDs. Note: SkDropShadowImageFilter is being constructed with a croprect and UniqueID (of 0) in Blink. I've made the uniqueID param default to 0 temporarily, until this rolls in and Blink can be changed. (Blink can't be changed first, since unlike the other filters, there's no constructor that takes a cropRect but not a uniqueID.) BUG=skia: Review URL: https://codereview.chromium.org/1019493002
* Collapse consecutive SkTableColorFiltersGravatar cwallez2015-01-26
BUG=skia:1366 For the added bench, the collapsing makes the bench take: - 70% of the time for CPU rendering of 3 consecutive matrix filters - almost no change in the GPU rendering of the matrix filters - 50% of the time for CPU and GPU rendering of 3 consecutive table filters Review URL: https://codereview.chromium.org/776673002