aboutsummaryrefslogtreecommitdiffhomepage
path: root/bench/ImageFilterCollapse.cpp
diff options
context:
space:
mode:
authorGravatar cwallez <cwallez@google.com>2015-01-26 07:45:53 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-26 07:45:53 -0800
commitc12b74dc413ef024b13e0ed478491c4b1bafe6b1 (patch)
tree706b76c6b014f84ca982a58686720bb47f8cdeb2 /bench/ImageFilterCollapse.cpp
parent9ec0ffb77dfb2c7337daadd4d88736c3e1ebe28b (diff)
Collapse consecutive SkTableColorFilters
BUG=skia:1366 For the added bench, the collapsing makes the bench take: - 70% of the time for CPU rendering of 3 consecutive matrix filters - almost no change in the GPU rendering of the matrix filters - 50% of the time for CPU and GPU rendering of 3 consecutive table filters Review URL: https://codereview.chromium.org/776673002
Diffstat (limited to 'bench/ImageFilterCollapse.cpp')
-rw-r--r--bench/ImageFilterCollapse.cpp158
1 files changed, 158 insertions, 0 deletions
diff --git a/bench/ImageFilterCollapse.cpp b/bench/ImageFilterCollapse.cpp
new file mode 100644
index 0000000000..6cda6ac389
--- /dev/null
+++ b/bench/ImageFilterCollapse.cpp
@@ -0,0 +1,158 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Benchmark.h"
+#include "SkBitmap.h"
+#include "SkCanvas.h"
+#include "SkColorFilterImageFilter.h"
+#include "SkColorMatrixFilter.h"
+#include "SkGradientShader.h"
+#include "SkImageFilter.h"
+#include "SkTableColorFilter.h"
+
+// Chains several matrix color filters image filter or several
+// table filter image filters and draws a bitmap.
+// This bench shows an improvement in performance and memory
+// when collapsing matrices or tables is implemented since all
+// the passes are collapsed in one.
+
+class BaseImageFilterCollapseBench : public Benchmark {
+public:
+ BaseImageFilterCollapseBench(): fImageFilter(NULL) {}
+ ~BaseImageFilterCollapseBench() {
+ SkSafeUnref(fImageFilter);
+ }
+
+protected:
+ void doPreDraw(SkColorFilter* colorFilters[], int nFilters) {
+ // Create a chain of ImageFilters from colorFilters
+ fImageFilter = NULL;
+ for(int i = nFilters; i --> 0;) {
+ SkAutoTUnref<SkImageFilter> filter(
+ SkColorFilterImageFilter::Create(colorFilters[i], fImageFilter, NULL, 0)
+ );
+ SkRefCnt_SafeAssign(fImageFilter, filter.get());
+ }
+ }
+
+ void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
+ makeBitmap();
+
+ for(int i = 0; i < loops; i++) {
+ SkPaint paint;
+ paint.setImageFilter(fImageFilter);
+ canvas->drawBitmap(fBitmap, 0, 0, &paint);
+ }
+ }
+
+private:
+ SkImageFilter* fImageFilter;
+ SkBitmap fBitmap;
+
+ void makeBitmap() {
+ int W = 400;
+ int H = 400;
+ fBitmap.allocN32Pixels(W, H);
+ fBitmap.eraseColor(SK_ColorTRANSPARENT);
+
+ SkCanvas canvas(fBitmap);
+ SkPaint paint;
+ SkPoint pts[] = { {0, 0}, {SkIntToScalar(W), SkIntToScalar(H)} };
+ SkColor colors[] = {
+ SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN,
+ SK_ColorRED, 0, SK_ColorBLUE, SK_ColorWHITE
+ };
+ SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(
+ pts, colors, NULL, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
+ ));
+ paint.setShader(shader);
+ canvas.drawPaint(paint);
+ }
+};
+
+class TableCollapseBench: public BaseImageFilterCollapseBench {
+public:
+ virtual ~TableCollapseBench() {}
+
+protected:
+ virtual const char* onGetName() SK_OVERRIDE {
+ return "image_filter_collapse_table";
+ }
+
+ virtual void onPreDraw() SK_OVERRIDE {
+ for (int i = 0; i < 256; ++i) {
+ int n = i >> 5;
+ table1[i] = (n << 5) | (n << 2) | (n >> 1);
+
+ table2[i] = i * i / 255;
+
+ float fi = i / 255.0f;
+ table3[i] = static_cast<uint8_t>(sqrtf(fi) * 255);
+ }
+
+ SkColorFilter* colorFilters[] = {
+ SkTableColorFilter::Create(table1),
+ SkTableColorFilter::Create(table2),
+ SkTableColorFilter::Create(table3),
+ };
+
+ doPreDraw(colorFilters, SK_ARRAY_COUNT(colorFilters));
+
+ for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
+ colorFilters[i]->unref();
+ }
+ }
+
+private:
+ uint8_t table1[256], table2[256], table3[256];
+};
+
+static SkColorFilter* make_brightness(float amount) {
+ SkScalar amount255 = SkScalarMul(amount, SkIntToScalar(255));
+ SkScalar matrix[20] = { 1, 0, 0, 0, amount255,
+ 0, 1, 0, 0, amount255,
+ 0, 0, 1, 0, amount255,
+ 0, 0, 0, 1, 0 };
+ return SkColorMatrixFilter::Create(matrix);
+}
+
+static SkColorFilter* make_grayscale() {
+ SkScalar matrix[20];
+ memset(matrix, 0, 20 * sizeof(SkScalar));
+ matrix[0] = matrix[5] = matrix[10] = 0.2126f;
+ matrix[1] = matrix[6] = matrix[11] = 0.7152f;
+ matrix[2] = matrix[7] = matrix[12] = 0.0722f;
+ matrix[18] = 1.0f;
+ return SkColorMatrixFilter::Create(matrix);
+}
+
+class MatrixCollapseBench: public BaseImageFilterCollapseBench {
+public:
+ virtual ~MatrixCollapseBench() {}
+
+protected:
+ virtual const char* onGetName() SK_OVERRIDE {
+ return "image_filter_collapse_matrix";
+ }
+
+ virtual void onPreDraw() SK_OVERRIDE {
+ SkColorFilter* colorFilters[] = {
+ make_brightness(0.1f),
+ make_grayscale(),
+ make_brightness(-0.1f),
+ };
+
+ doPreDraw(colorFilters, SK_ARRAY_COUNT(colorFilters));
+
+ for(unsigned i = 0; i < SK_ARRAY_COUNT(colorFilters); i++) {
+ colorFilters[i]->unref();
+ }
+ }
+};
+
+DEF_BENCH(return new TableCollapseBench;)
+DEF_BENCH(return new MatrixCollapseBench;)