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path: root/bench/GLVec4ScalarBench.cpp
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* Make appending default precision be controled by GLSLGravatar egdaniel2015-10-26
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...Gravatar egdaniel2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Remove const from `const int loops`.Gravatar mtklein2015-10-01
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Added GLVec4ScalarBench that doesn't use VAOsGravatar wangyix2015-07-15
* Revert of Added a GLBench for testing performance of vec4 vs scalar for cover...Gravatar scroggo2015-07-15
* Added a glBench for testing performance of vec4 vs scalar coverage in generat...Gravatar wangyix2015-07-13
* Revert of Added a GLBench for testing performance of vec4 vs scalar for cover...Gravatar scroggo2015-07-13
* Added a glBench for testing performance of vec4 vs scalar coverage in generat...Gravatar wangyix2015-07-13