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* Fix UB in SkDivBitsGravatar mtklein2015-11-20
* Revert of Fix UB in SkDivBits (patchset #4 id:50001 of https://codereview.chr...Gravatar stephana2015-11-20
* Fix UB in SkDivBitsGravatar mtklein2015-11-19
* Revert of Fix UB in SkDivBits (patchset #2 id:10002 of https://codereview.chr...Gravatar mtklein2015-11-18
* In BUILD.public, remove compile-time dependency on GL.Gravatar benjaminwagner2015-11-18
* Remove Lua from the Google3 build.Gravatar benjaminwagner2015-11-18
* Fix UB in SkDivBitsGravatar mtklein2015-11-18
* Fix BUILD.public INCLUDES after https://codereview.chromium.org/1438873002Gravatar benjaminwagner2015-11-13
* Rename SkBitmapRegionDecoder and Create functionGravatar msarett2015-11-06
* Enable building Skia for iOS with bazel.Gravatar iroth2015-11-02
* In BUILD.public, specify alwayslink for skia library.Gravatar benjaminwagner2015-11-02
* For BUILD.public, let SkPreConfig.h set SK_RELEASE based on NDEBUG.Gravatar benjaminwagner2015-10-29
* Remove SkJpegCodec.cpp from Google3 BUILD due to differing libjpeg_turbo vers...Gravatar benjaminwagner2015-10-27
* Enable BUILD file compilation of skia and dm with --config=android_arm.Gravatar benjaminwagner2015-10-26
* Fix dm compilation on Google3.Gravatar benjaminwagner2015-10-24
* Omit Math from DM on Google3 because it fails under the MSAN config.Gravatar benjaminwagner2015-10-21
* Clean up some dead code.Gravatar mtklein2015-10-20
* Include resources directory in google3 sync.Gravatar benjaminwagner2015-10-20
* Remove SkThread::setProcessorAffinity()Gravatar mtklein2015-10-20
* Modifications to get 'blaze build -c opt //third_party/skia/HEAD/...' to work.Gravatar benjaminwagner2015-10-19
* Add dm target to BUILD and refactor BUILD file. The corresponding google3 BUI...Gravatar benjaminwagner2015-10-15
* Update BUILD.public a bit.Gravatar mtklein2015-08-18
* Remove a couple zombie pathops files.Gravatar mtklein2015-08-18
* Add files added to Skia HEAD in google3 to the Git repo.Gravatar benjaminwagner2015-08-17