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Commit message (Expand)AuthorAge
* Skotty -> SkottieGravatar Florin Malita2018-01-17
* Use SkAndroidCodec in SkAnimatedImageGravatar Leon Scroggins III2018-01-16
* Add an SkDrawable for animated images (e.g. GIF)Gravatar Leon Scroggins III2018-01-12
* [skotty,sksg] Initial gradient supportGravatar Florin Malita2018-01-12
* Add in Region SetPath FuzzerGravatar Kevin Lubick2018-01-11
* update bookmaker to ToTGravatar Cary Clark2018-01-11
* [skotty,sksg] Initial matte layer supportGravatar Florin Malita2018-01-11
* Refactor SerializedImageFilter to avoid duplicate codeGravatar Kevin Lubick2018-01-09
* Make commandline flags nicer for fuzz executableGravatar Kevin Lubick2018-01-09
* build lua toolsGravatar Mike Klein2018-01-09
* [skotty] Initial opacity supportGravatar Florin Malita2018-01-08
* [skotty,sksg] Initial image supportGravatar Florin Malita2018-01-08
* add skotty-dir slideGravatar Mike Reed2018-01-08
* [skotty,sksg] Initial trim path effectGravatar Florin Malita2018-01-07
* [skotty,sksg] Add support for geometry mergeGravatar Florin Malita2018-01-04
* [skotty] Add Json DM sourceGravatar Florin Malita2017-12-31
* Initial Lottie loader impl (Skotty)Gravatar Florin Malita2017-12-30
* [sksg] Refactor stroke logicGravatar Florin Malita2017-12-29
* [sksg] Initial stroke wrapper supportGravatar Florin Malita2017-12-27
* [sksg] Initial Path supportGravatar Florin Malita2017-12-27
* Initial scene graph (SkSG)Gravatar Florin Malita2017-12-21
* Move stats code to new layer (with configurable list of timers)Gravatar Brian Osman2017-12-20
* SkQP: add junit appGravatar Hal Canary2017-12-18
* SkQP: make_gmkb, gm_knowledge (GM Knowledgebase)Gravatar Hal Canary2017-12-15
* binary_resources.cpp only compiles if skia_embed_resourcesGravatar Hal Canary2017-12-13
* resources: optionally link them into our binaryGravatar Hal Canary2017-12-11
* working on image and nightly housekeeping botGravatar Cary Clark2017-12-11
* Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.Gravatar Brian Salomon2017-12-11
* Move ImGui support code to ImGuiLayerGravatar Brian Osman2017-12-11
* Allow different identities for iOS code signingGravatar Jim Van Verth2017-12-07
* Revert "Revert "Add define to use customize vulkan header.""Gravatar Greg Daniel2017-12-07
* Revert "Add define to use customize vulkan header."Gravatar Brian Salomon2017-12-07
* Add define to use customize vulkan header.Gravatar Greg Daniel2017-12-06
* remove ThermalManagerGravatar Mike Klein2017-12-06
* Move some bits from views to sk_appGravatar Brian Osman2017-12-01
* Bundle resources and skps directories into iOS app.Gravatar Jim Van Verth2017-11-29
* Add create_bundle support for GNGravatar Jim Van Verth2017-11-28
* bookmaker refreshGravatar Cary Clark2017-11-27
* Remove a huge pile of views codeGravatar Brian Osman2017-11-22
* Remove SampleApp and convert HelloWorld to sk_appGravatar Brian Osman2017-11-21
* Remove clutter from experimentalGravatar Brian Osman2017-11-21
* Revert "Revert "Add Atlas Text interface for rendering SDF glyphs.""Gravatar Brian Salomon2017-11-19
* Revert "Add Atlas Text interface for rendering SDF glyphs."Gravatar Greg Daniel2017-11-18
* Add Atlas Text interface for rendering SDF glyphs.Gravatar Brian Salomon2017-11-17
* Add backend GPU objects to fiddle appGravatar Robert Phillips2017-11-17
* streamline GDI botsGravatar Mike Klein2017-11-13
* Drop support for OSMesa in test tools and remove build botGravatar Brian Salomon2017-11-13
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* move Sk{Test,Random}ScalerContext to toolsGravatar Mike Klein2017-11-10
* Revert "Revert "Dynamically load the vulkan library in our test tools""Gravatar Greg Daniel2017-11-10