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*
add SK_CPU_SSE_LEVEL, which may be defined to 2 or 3 (or 41 or 42 in the future)
reed@google.com
2012-07-02
*
Fix buildbot.
scroggo@google.com
2012-07-02
*
Properly handle extracted bitmaps in cross process/shared addr space SkGPipe.
scroggo@google.com
2012-07-02
*
Fixed lingering gpu-path AA clip mask generation bug
robertphillips@google.com
2012-06-29
*
Partially rolled forward the SkGrPixelRef changes
robertphillips@google.com
2012-06-29
*
Only skip pipe playback for blurs GM in FIXED mode.
scroggo@google.com
2012-06-29
*
Fix a warning on linux when compiling SkGPipeWrite.cpp
scroggo@google.com
2012-06-29
*
Fix build by reverting make all to not include the debugger
djsollen@google.com
2012-06-29
*
Un-trifurcate GrTextContext: get rid of Default and Batched subclasses,
tomhudson@google.com
2012-06-29
*
Update the makefile and gyp for the debugger.
djsollen@google.com
2012-06-29
*
Disable pipe playback on android for composeshader GM.
scroggo@google.com
2012-06-29
*
Allow composeshader GM to run PDF.
scroggo@google.com
2012-06-29
*
Create a new GM to exercise ComposeShader.
scroggo@google.com
2012-06-29
*
Add missing gyp dependencies for debugger
chudy@google.com
2012-06-29
*
clt debugger
chudy@google.com
2012-06-29
*
Fix some NV path rendering issues with perspective and inverse paths
bsalomon@google.com
2012-06-29
*
Pseudo-reverted r4396 (SkGrPixelRef files are still in source pool but are un...
robertphillips@google.com
2012-06-29
*
Temporarily readding SkGrTexturePixelRef.h/.cpp until WebKit is transitioned ...
robertphillips@google.com
2012-06-28
*
[PDF] Fix PDF code to not crash on SkComposeShader.
vandebo@chromium.org
2012-06-28
*
Fixed memory deletion error in instance counting mechanism
robertphillips@google.com
2012-06-28
*
Moved SkGrTexturePixelRef to SkGrPixelRef
robertphillips@google.com
2012-06-28
*
Collapsed SkGrTexturePixelRef and SkGrRenderTargetPixelRef into SkGrPixelRef ...
robertphillips@google.com
2012-06-28
*
Disable pipe for bitmapfilters gm on Android.
scroggo@google.com
2012-06-28
*
Rebaseline MSAA16 AA clip images. We now enable MSAA when stencil clipping if...
bsalomon@google.com
2012-06-28
*
Change CT assert to RT assert
bsalomon@google.com
2012-06-28
*
Initial support for GL_NV_path_renering. Experimental, there are still some i...
bsalomon@google.com
2012-06-28
*
Improve sorting of skdiff output, and make it consistent across platforms
epoger@google.com
2012-06-28
*
fix the build
djsollen@google.com
2012-06-28
*
Turn off the blurs GM for Pipe playback.
scroggo@google.com
2012-06-28
*
Separate target architecture type and width into separate variables.
djsollen@google.com
2012-06-28
*
Fix SkGPipe drawing, and turn it on by default.
scroggo@google.com
2012-06-28
*
add SkData::NewFromCString()
reed@google.com
2012-06-28
*
fixed another clang++ compiler error
robertphillips@google.com
2012-06-28
*
Added EOF marker to address clang++ error
robertphillips@google.com
2012-06-28
*
Split GrSWMaskHelper into its own files
robertphillips@google.com
2012-06-27
*
fixed missing "return" error
robertphillips@google.com
2012-06-27
*
Adding checksum to SkFlatData to accelerate SkPicture recording.
junov@chromium.org
2012-06-27
*
Altered SkInstCnt to print out atexit
robertphillips@google.com
2012-06-27
*
Separated Inst counting from the SK_DEBUG #define (now SK_ENABLE_INST_COUNT)
robertphillips@google.com
2012-06-27
*
land https://codereview.appspot.com/6349043/
reed@google.com
2012-06-27
*
Added ReadPixels format-supported check to GL Caps
robertphillips@google.com
2012-06-27
*
whitespace change to trigger Skia buildbots after updating Android build
epoger@google.com
2012-06-27
*
whitespace change to trigger Skia buildbots after updating Android build
epoger@google.com
2012-06-27
*
When building for Android, package executables in APKs (trunk)
borenet@google.com
2012-06-27
*
add explicit purgeAll() so we don't get foiled by the min cache-limit
reed@google.com
2012-06-27
*
Enable Scratch texture detach in SW path renderer's onDrawPath (again)
robertphillips@google.com
2012-06-27
*
Bump max flattenable from 64 to 1024.
bungeman@google.com
2012-06-27
*
remove duplicate definition of SkAlign8()
reed@google.com
2012-06-27
*
add SkAlign8 and SkIsAlign8 macros
reed@google.com
2012-06-27
*
Fixed Resource counting bug in AutoScratchTexture detach mechanism
robertphillips@google.com
2012-06-27
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