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Author
Age
*
Revert "Hard code bicubic coefficients in the shader"
Brian Osman
2017-01-05
*
Revert "Explicitly fail read/writePixels in invalid color space scenarios"
Brian Osman
2017-01-05
*
Hard code bicubic coefficients in the shader
Brian Osman
2017-01-05
*
Use stack instead of malloc() for most calls to SkRasterPipeline::run().
Mike Klein
2017-01-05
*
Revert "SkRasterPipelineBlitter: support A8"
Mike Klein
2017-01-05
*
SkRasterPipelineBlitter: support A8
Mike Klein
2017-01-05
*
Cleanup ops that are storing GrPipelineOptimizations.
Brian Salomon
2017-01-05
*
monobench: don't sort the Bench vector while iterating through it...
Mike Klein
2017-01-05
*
monobench: shuffle benchmark order between samples
Mike Klein
2017-01-05
*
Rename batch->op in GrAuditTrail json and skiaserver's url handlers
Brian Salomon
2017-01-05
*
GN: add skia_android_serial and push_$foo targets when it's set
Mike Klein
2017-01-05
*
clamp to 1.0f in sk_linear_to_srgb_needs_round()
Mike Klein
2017-01-05
*
Minor fixes for the Linux viewer
Jim Van Verth
2017-01-05
*
ignore max curvature at end point
Cary Clark
2017-01-05
*
Explicitly fail read/writePixels in invalid color space scenarios
Brian Osman
2017-01-05
*
Remove SK_SUPPORT_LEGACY_EVAL_CUBIC-guarded code
Florin Malita
2017-01-05
*
Use nullptr to indicate C locale when using xlocale
Brian Salomon
2017-01-05
*
Add tools to support gdb and simpleperf for android executables.
Derek Sollenberger
2017-01-05
*
Remove Perf-Android-Clang-NexusPlayer-CPU-Moorefield-x86-Release-Android.
Ben Wagner
2017-01-05
*
GN: add test_app template
Mike Klein
2017-01-05
*
Delete SkMakeImageFromPixelRef
Matt Sarett
2017-01-05
*
-Fast bot upgrades
Mike Klein
2017-01-05
*
Remove DMSrcSinkAndroid.
Derek Sollenberger
2017-01-05
*
Omit GPUMemoryTest for GTX1070 Windows Vulkan.
Ben Wagner
2017-01-05
*
Merge SkColorSpaceXform_XYZ and SkColorSpaceXform_Pipeline
Matt Sarett
2017-01-04
*
Disable clang -Wsigned-enum-bitfield warnings
Matt Sarett
2017-01-04
*
add writePixels to SkBitmap
Mike Reed
2017-01-04
*
Modify GrTessellator to use a VertexList where possible.
Stephen White
2017-01-04
*
Retry trim another instruction off SkRasterPipeline overhead
Mike Klein
2017-01-04
*
Add context markup to integer texture test
Brian Osman
2017-01-04
*
Update Android Apps to work with GN.
Derek Sollenberger
2017-01-04
*
Removes tracking of whether color is ignored by XP.
Brian Salomon
2017-01-04
*
Clamp premul colors correctly after a gamut change
Brian Osman
2017-01-04
*
Fix color space matrix hashing to avoid hashing the typemask
Matt Sarett
2017-01-04
*
Removing tracking of whether GP/FP coverage calculations are used by XP.
Brian Salomon
2017-01-04
*
Improve detection of color space transfer fns
Matt Sarett
2017-01-04
*
auto-generate _d stages
Mike Klein
2017-01-04
*
fix skslc crash when ternary parameter types don't match
Ethan Nicholas
2017-01-04
*
Use shared toSRGBD50 matrix in SkPngCodec
Matt Sarett
2017-01-04
*
Stage SkFontMgr factories to return smart pointers.
Ben Wagner
2017-01-04
*
Remove SkImageShader -> SkColorShader optimization.
Mike Klein
2017-01-04
*
Scale the result of TightBounds when path was inverse-scaled
Fredrik Söderquist
2017-01-04
*
fix fuzz
Cary Clark
2017-01-04
*
Revert "trim another instruction off SkRasterPipeline overhead"
Mike Klein
2017-01-04
*
Specify "/utf-8" with Visual C++.
Ben Wagner
2017-01-03
*
Quality and performance fixes for AA tessellating path renderer.
Stephen White
2017-01-03
*
Revert "Quality and performance fixes for AA tessellating path renderer."
Stephan White
2017-01-03
*
Quality and performance fixes for AA tessellating path renderer.
Stephen White
2017-01-03
*
fixed a divide-by-zero bug in skslc
Ethan Nicholas
2017-01-03
*
switched GrVkPipelineStateCache over to use SkLRUCache
Ethan Nicholas
2017-01-03
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