diff options
author | Stephen White <senorblanco@chromium.org> | 2017-01-03 15:24:19 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-01-03 21:01:58 +0000 |
commit | d4b21552481a6d313dfa9bc14b624c9ec94b56ce (patch) | |
tree | 5c118fc566ec797473b6c0b3044319a7d4fa329e | |
parent | 9a5610e35d1a54161c1d4b15bd49145fd5ab49ca (diff) |
Quality and performance fixes for AA tessellating path renderer.
Use quads rather than triangles for the edge geometry. This allows
us to perform a simpler edge categorization (see below). It also
improves performance by reducing the number of edges processed during
the simplify and tessellate steps.
Label AA edges as three types: inner, outer, and connector. This
results in correct alpha values for intersected edges, even when
the top or bottom vertex has been merged with a vertex on edges
of different types.
Changed the "collinear edges" sample from the concavepaths GM for a
"fast-foward" shape, which more clearly shows the problem being fixed
here. (The collinearity from the "collinear edges" was actually being
removed earlier up the stack, causing the path to become convex and
not exercise the concave path renderers anyway.)
NOTE: this will cause changes in the "concavepaths" GM results, and
minor pixel diffs in a number of other tests.
BUG=660893
Change-Id: Ide49374d6d173404c7223f7316dd439df1435787
Reviewed-on: https://skia-review.googlesource.com/6427
Commit-Queue: Stephan White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
-rw-r--r-- | gm/concavepaths.cpp | 15 | ||||
-rw-r--r-- | src/gpu/GrPathRendererChain.cpp | 12 | ||||
-rw-r--r-- | src/gpu/GrTessellator.cpp | 70 | ||||
-rw-r--r-- | src/gpu/ops/GrTessellatingPathRenderer.cpp | 18 |
4 files changed, 67 insertions, 48 deletions
diff --git a/gm/concavepaths.cpp b/gm/concavepaths.cpp index ad87d255ca..c68265b99f 100644 --- a/gm/concavepaths.cpp +++ b/gm/concavepaths.cpp @@ -80,15 +80,18 @@ void test_fish(SkCanvas* canvas, const SkPaint& paint) { canvas->restore(); } -// Collinear edges -void test_collinear_edges(SkCanvas* canvas, const SkPaint& paint) { +// Overlapping "Fast-forward" icon: tests coincidence of inner and outer +// vertices generated by intersection. +void test_fast_forward(SkCanvas* canvas, const SkPaint& paint) { SkPath path; canvas->save(); canvas->translate(100, 100); path.moveTo(SkIntToScalar(20), SkIntToScalar(20)); - path.lineTo(SkIntToScalar(50), SkIntToScalar(20)); - path.lineTo(SkIntToScalar(80), SkIntToScalar(20)); - path.lineTo(SkIntToScalar(50), SkIntToScalar(80)); + path.lineTo(SkIntToScalar(60), SkIntToScalar(50)); + path.lineTo(SkIntToScalar(20), SkIntToScalar(80)); + path.moveTo(SkIntToScalar(40), SkIntToScalar(20)); + path.lineTo(SkIntToScalar(40), SkIntToScalar(80)); + path.lineTo(SkIntToScalar(80), SkIntToScalar(50)); canvas->drawPath(path, paint); canvas->restore(); } @@ -384,7 +387,7 @@ protected: test_bowtie(canvas, paint); test_fake_bowtie(canvas, paint); test_fish(canvas, paint); - test_collinear_edges(canvas, paint); + test_fast_forward(canvas, paint); test_hole(canvas, paint); test_star(canvas, paint); test_stairstep(canvas, paint); diff --git a/src/gpu/GrPathRendererChain.cpp b/src/gpu/GrPathRendererChain.cpp index c0cac80dff..233594b2e7 100644 --- a/src/gpu/GrPathRendererChain.cpp +++ b/src/gpu/GrPathRendererChain.cpp @@ -35,9 +35,9 @@ GrPathRendererChain::GrPathRendererChain(GrContext* context, const Options& opti this->addPathRenderer(pr)->unref(); } #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK - if (caps.sampleShadingSupport()) { - this->addPathRenderer(new GrMSAAPathRenderer)->unref(); - } +// if (caps.sampleShadingSupport()) { +// this->addPathRenderer(new GrMSAAPathRenderer)->unref(); +// } #endif this->addPathRenderer(new GrAAHairLinePathRenderer)->unref(); this->addPathRenderer(new GrAAConvexPathRenderer)->unref(); @@ -45,9 +45,9 @@ GrPathRendererChain::GrPathRendererChain(GrContext* context, const Options& opti if (caps.shaderCaps()->plsPathRenderingSupport()) { this->addPathRenderer(new GrPLSPathRenderer)->unref(); } - if (!options.fDisableDistanceFieldRenderer) { - this->addPathRenderer(new GrAADistanceFieldPathRenderer)->unref(); - } +// if (!options.fDisableDistanceFieldRenderer) { +// this->addPathRenderer(new GrAADistanceFieldPathRenderer)->unref(); +// } this->addPathRenderer(new GrTessellatingPathRenderer)->unref(); this->addPathRenderer(new GrDefaultPathRenderer(caps.twoSidedStencilSupport(), caps.stencilWrapOpsSupport()))->unref(); diff --git a/src/gpu/GrTessellator.cpp b/src/gpu/GrTessellator.cpp index e75e1bbd9f..16f629ef64 100644 --- a/src/gpu/GrTessellator.cpp +++ b/src/gpu/GrTessellator.cpp @@ -309,10 +309,12 @@ struct Line { */ struct Edge { - Edge(Vertex* top, Vertex* bottom, int winding) + enum class Type { kInner, kOuter, kConnector }; + Edge(Vertex* top, Vertex* bottom, int winding, Type type) : fWinding(winding) , fTop(top) , fBottom(bottom) + , fType(type) , fLeft(nullptr) , fRight(nullptr) , fPrevEdgeAbove(nullptr) @@ -332,6 +334,7 @@ struct Edge { int fWinding; // 1 == edge goes downward; -1 = edge goes upward. Vertex* fTop; // The top vertex in vertex-sort-order (sweep_lt). Vertex* fBottom; // The bottom vertex in vertex-sort-order. + Type fType; Edge* fLeft; // The linked list of edges in the active edge list. Edge* fRight; // " Edge* fPrevEdgeAbove; // The linked list of edges in the bottom Vertex's "edges above". @@ -531,7 +534,8 @@ struct Poly { fTail->addEdge(e); fCount++; } else { - e = ALLOC_NEW(Edge, (fTail->fLastEdge->fBottom, e->fBottom, 1), alloc); + e = ALLOC_NEW(Edge, (fTail->fLastEdge->fBottom, e->fBottom, 1, Edge::Type::kInner), + alloc); fTail->addEdge(e); fCount++; if (partner) { @@ -767,12 +771,11 @@ inline bool apply_fill_type(SkPath::FillType fillType, Poly* poly) { } } -Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator& c, - int winding_scale = 1) { - int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? winding_scale : -winding_scale; +Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator& c, Edge::Type type) { + int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1; Vertex* top = winding < 0 ? next : prev; Vertex* bottom = winding < 0 ? prev : next; - return ALLOC_NEW(Edge, (top, bottom, winding), alloc); + return ALLOC_NEW(Edge, (top, bottom, winding, type), alloc); } void remove_edge(Edge* edge, EdgeList* edges) { @@ -825,7 +828,10 @@ void find_enclosing_edges(Edge* edge, EdgeList* edges, Comparator& c, Edge** lef } void fix_active_state(Edge* edge, EdgeList* activeEdges, Comparator& c) { - if (activeEdges && activeEdges->contains(edge)) { + if (!activeEdges) { + return; + } + if (activeEdges->contains(edge)) { if (edge->fBottom->fProcessed || !edge->fTop->fProcessed) { remove_edge(edge, activeEdges); } @@ -1021,7 +1027,7 @@ void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkC } else if (c.sweep_gt(v->fPoint, edge->fBottom->fPoint)) { set_bottom(edge, v, activeEdges, c); } else { - Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), alloc); + Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding, edge->fType), alloc); insert_edge_below(newEdge, v, c); insert_edge_above(newEdge, edge->fBottom, c); set_bottom(edge, v, activeEdges, c); @@ -1031,9 +1037,8 @@ void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkC } } -Edge* connect(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator c, - int winding_scale = 1) { - Edge* edge = new_edge(prev, next, alloc, c, winding_scale); +Edge* connect(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator c, Edge::Type type) { + Edge* edge = new_edge(prev, next, alloc, c, type); if (edge->fWinding > 0) { insert_edge_below(edge, prev, c); insert_edge_above(edge, next, c); @@ -1063,8 +1068,14 @@ void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, Comparator& c, SkCh } uint8_t max_edge_alpha(Edge* a, Edge* b) { - return SkTMax(SkTMax(a->fTop->fAlpha, a->fBottom->fAlpha), - SkTMax(b->fTop->fAlpha, b->fBottom->fAlpha)); + if (a->fType == Edge::Type::kInner && b->fType == Edge::Type::kInner) { + return 255; + } else if (a->fType == Edge::Type::kOuter && b->fType == Edge::Type::kOuter) { + return 0; + } else { + return SkTMax(SkTMax(a->fTop->fAlpha, a->fBottom->fAlpha), + SkTMax(b->fTop->fAlpha, b->fBottom->fAlpha)); + } } Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, Comparator& c, @@ -1169,7 +1180,7 @@ Vertex* build_edges(Vertex** contours, int contourCnt, Comparator& c, SkChunkAll for (int i = 0; i < contourCnt; ++i) { for (Vertex* v = contours[i]; v != nullptr;) { Vertex* vNext = v->fNext; - connect(v->fPrev, v, alloc, c); + connect(v->fPrev, v, alloc, c, Edge::Type::kInner); if (prev) { prev->fNext = v; v->fPrev = prev; @@ -1295,8 +1306,8 @@ void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) { } } while (restartChecks); if (v->fAlpha == 0) { - if ((leftEnclosingEdge && leftEnclosingEdge->fWinding < 0) && - (rightEnclosingEdge && rightEnclosingEdge->fWinding > 0)) { + if ((leftEnclosingEdge && leftEnclosingEdge->fWinding > 0) && + (rightEnclosingEdge && rightEnclosingEdge->fWinding < 0)) { v->fAlpha = max_edge_alpha(leftEnclosingEdge, rightEnclosingEdge); } } @@ -1391,7 +1402,8 @@ Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) { rightEnclosingEdge->fLeftPoly = rightPoly; } } - Edge* join = ALLOC_NEW(Edge, (leftPoly->lastVertex(), v, 1), alloc); + Edge* join = ALLOC_NEW(Edge, + (leftPoly->lastVertex(), v, 1, Edge::Type::kInner), alloc); leftPoly = leftPoly->addEdge(join, Poly::kRight_Side, alloc); rightPoly = rightPoly->addEdge(join, Poly::kLeft_Side, alloc); } @@ -1469,7 +1481,7 @@ void simplify_boundary(EdgeList* boundary, Comparator& c, SkChunkAlloc& alloc) { get_edge_normal(e, &normal); float denom = 0.25f * static_cast<float>(e->fLine.magSq()); if (prevNormal.dot(normal) < 0.0 && (dist * dist) <= denom) { - Edge* join = new_edge(prev, next, alloc, c); + Edge* join = new_edge(prev, next, alloc, c, Edge::Type::kInner); insert_edge(join, e, boundary); remove_edge(prevEdge, boundary); remove_edge(e, boundary); @@ -1517,8 +1529,8 @@ void boundary_to_aa_mesh(EdgeList* boundary, VertexList* mesh, Comparator& c, Sk Vertex* innerVertex = ALLOC_NEW(Vertex, (innerPoint, 255), alloc); Vertex* outerVertex = ALLOC_NEW(Vertex, (outerPoint, 0), alloc); if (innerVertices.fTail && outerVertices.fTail) { - Edge innerEdge(innerVertices.fTail, innerVertex, 1); - Edge outerEdge(outerVertices.fTail, outerVertex, 1); + Edge innerEdge(innerVertices.fTail, innerVertex, 1, Edge::Type::kInner); + Edge outerEdge(outerVertices.fTail, outerVertex, 1, Edge::Type::kInner); SkVector innerNormal; get_edge_normal(&innerEdge, &innerNormal); SkVector outerNormal; @@ -1560,10 +1572,9 @@ void boundary_to_aa_mesh(EdgeList* boundary, VertexList* mesh, Comparator& c, Sk return; } do { - connect(outerVertex->fNext, outerVertex, alloc, c); - connect(innerVertex->fNext, innerVertex, alloc, c, 2); - connect(innerVertex, outerVertex->fNext, alloc, c, 2); - connect(outerVertex, innerVertex, alloc, c, 2); + connect(outerVertex->fPrev, outerVertex, alloc, c, Edge::Type::kOuter); + connect(innerVertex->fPrev, innerVertex, alloc, c, Edge::Type::kInner); + connect(outerVertex, innerVertex, alloc, c, Edge::Type::kConnector)->fWinding = 0; Vertex* innerNext = innerVertex->fNext; Vertex* outerNext = outerVertex->fNext; mesh->append(innerVertex); @@ -1637,9 +1648,9 @@ Vertex* contours_to_mesh(Vertex** contours, int contourCnt, bool antialias, return build_edges(contours, contourCnt, c, alloc); } -Poly* mesh_to_polys(Vertex** vertices, Comparator& c, SkChunkAlloc& alloc) { +void sort_and_simplify(Vertex** vertices, Comparator& c, SkChunkAlloc& alloc) { if (!vertices || !*vertices) { - return nullptr; + return; } // Sort vertices in Y (secondarily in X). @@ -1652,6 +1663,10 @@ Poly* mesh_to_polys(Vertex** vertices, Comparator& c, SkChunkAlloc& alloc) { } #endif simplify(*vertices, c, alloc); +} + +Poly* mesh_to_polys(Vertex** vertices, Comparator& c, SkChunkAlloc& alloc) { + sort_and_simplify(vertices, c, alloc); return tessellate(*vertices, alloc); } @@ -1677,7 +1692,8 @@ Poly* contours_to_polys(Vertex** contours, int contourCnt, SkPath::FillType fill boundary_to_aa_mesh(boundary, &aaMesh, c, alloc); } } - return mesh_to_polys(&aaMesh.fHead, c, alloc); + sort_and_simplify(&aaMesh.fHead, c, alloc); + return tessellate(aaMesh.fHead, alloc); } return polys; } diff --git a/src/gpu/ops/GrTessellatingPathRenderer.cpp b/src/gpu/ops/GrTessellatingPathRenderer.cpp index 81a982ca20..e61983452e 100644 --- a/src/gpu/ops/GrTessellatingPathRenderer.cpp +++ b/src/gpu/ops/GrTessellatingPathRenderer.cpp @@ -141,15 +141,15 @@ bool GrTessellatingPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) cons return false; } if (GrAAType::kCoverage == args.fAAType) { -#ifdef SK_DISABLE_SCREENSPACE_TESS_AA_PATH_RENDERER - return false; -#else - SkPath path; - args.fShape->asPath(&path); - if (path.countVerbs() > 10) { - return false; - } -#endif +//#ifdef SK_DISABLE_SCREENSPACE_TESS_AA_PATH_RENDERER +// return false; +//#else +// SkPath path; +// args.fShape->asPath(&path); +// if (path.countVerbs() > 10) { +// return false; +// } +//#endif } else if (!args.fShape->hasUnstyledKey()) { return false; } |