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* clean up fix to drawBitmapRectGravatar reed@android.com2009-10-16
* fix drawBitmapRect to not clip the src rect when computing the matrixGravatar reed@android.com2009-10-15
* don't force bitmapIsOpaque to false if we're instrinsically 16bitGravatar reed@android.com2009-10-14
* change projects to just run with curren-os sdk, in prep for snow-lepardGravatar reed@android.com2009-10-14
* fix new warnings from gcc 4.2Gravatar reed@android.com2009-10-14
* require expat to use with animatorGravatar reed@android.com2009-10-13
* add xcode projectGravatar reed@android.com2009-10-13
* animator testsGravatar reed@android.com2009-10-13
* check-point for reviving animatorGravatar reed@android.com2009-10-13
* add new cubic test for overflowGravatar reed@android.com2009-10-13
* add sample for text rasterizerGravatar reed@android.com2009-10-12
* capture drawings to pngGravatar reed@android.com2009-10-06
* cache expanded rawcolor16Gravatar reed@android.com2009-10-02
* oops, restore previous fix to saveLayer calling through to save()Gravatar reed@android.com2009-10-02
* move factory for 565 into its own fileGravatar reed@android.com2009-10-02
* don't call through to the inherited saveLayer, but just call save during recordGravatar reed@android.com2009-10-01
* disable perspective-no-filter until we can fix the out-of-range indicesGravatar reed@android.com2009-09-29
* fix base linux build, adding freetype supportGravatar reed@android.com2009-09-28
* add FilterRec() so it links againGravatar reed@android.com2009-09-27
* use real strtof and snprintf to parse and dump floatsGravatar reed@android.com2009-09-24
* record dither setting so we can replay it when we (re)decodeGravatar reed@android.com2009-09-24
* update for blitrow_d32 procsGravatar reed@android.com2009-09-23
* add BlitRow procs for 32->32, to allow for neon and other optimizations.Gravatar reed@android.com2009-09-23
* don't put the class name in front of the methodGravatar reed@android.com2009-09-23
* clear the kHasSpan16 bit for two-point-radial, since we don't implement thatGravatar reed@android.com2009-09-22
* update sample to use new two-point-radial gradients from senorblanco!!!Gravatar reed@android.com2009-09-22
* update golden-master images for tilemodes, after the blur code (used for theGravatar reed@android.com2009-09-22
* Two-point radial gradient implementation.Gravatar senorblanco@chromium.org2009-09-22
* #if 0 test code for blur, since it references a private headerGravatar reed@android.com2009-09-21
* add tests for blurmaskGravatar reed@android.com2009-09-21
* fix sumbuffer to initialize its top and left colum/row with zeros. Without th...Gravatar reed@android.com2009-09-21
* update with tests for blurGravatar reed@android.com2009-09-18
* use rowbytes instead of bounds.width()Gravatar reed@android.com2009-09-18
* more float/double precision tweaksGravatar reed@android.com2009-09-18
* use doubles in matrix.invert() to keep more precision, needed for subtleGravatar reed@android.com2009-09-16
* add neon opts for matrix procsGravatar reed@android.com2009-09-15
* don't magically convert to hairline unless we're < 1.0 in both X and Y. The n...Gravatar reed@android.com2009-09-03
* add decode benchGravatar reed@android.com2009-09-02
* updateGravatar reed@android.com2009-09-02
* addGravatar reed@android.com2009-09-02
* more unittests (already found/fixed some bugs)Gravatar reed@android.com2009-09-02
* rename std words to be UPPER CASE (ugh)Gravatar reed@android.com2009-09-01
* add tests for extractAlphaGravatar reed@android.com2009-08-31
* add missing filesGravatar reed@android.com2009-08-31
* add boolean tests and IF/ELSE/ENDGravatar reed@android.com2009-08-30
* experimental hack to write a forth engine to drive skiaGravatar reed@android.com2009-08-29
* return noErr in clickhandler, so we can get mousemoved eventsGravatar reed@android.com2009-08-29
* http://code.google.com/p/skia/issues/detail?id=32Gravatar reed@android.com2009-08-28
* fix gaps in antialiased hairlines (thanks to preda)Gravatar reed@android.com2009-08-28
* expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shaderGravatar reed@android.com2009-08-27