aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-09-15 14:10:42 +0000
committerGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-09-15 14:10:42 +0000
commited881c2704bc81fe46a68c0cf9e292287313baa6 (patch)
treeb1cc4beed571a83994f7f8100c0cba76183f850c
parentebdeeb8a018f2df01e190fd961d68a94f0e0fcb9 (diff)
add neon opts for matrix procs
git-svn-id: http://skia.googlecode.com/svn/trunk@353 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--include/core/SkPaint.h11
-rw-r--r--samplecode/SampleStrokePath.cpp125
-rw-r--r--src/core/SkBitmapProcState_matrixProcs.cpp105
-rw-r--r--src/core/SkBitmapProcState_matrix_clamp.h826
-rw-r--r--src/core/SkBitmapProcState_matrix_repeat.h580
-rw-r--r--xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj8
6 files changed, 1647 insertions, 8 deletions
diff --git a/include/core/SkPaint.h b/include/core/SkPaint.h
index ed60a20f61..659d8753e7 100644
--- a/include/core/SkPaint.h
+++ b/include/core/SkPaint.h
@@ -256,11 +256,16 @@ public:
/** Styles apply to rect, oval, path, and text.
Bitmaps are always drawn in "fill", and lines are always drawn in
"stroke".
+
+ Note: strokeandfill implicitly draws the result with
+ SkPath::kWinding_FillType, so if the original path is even-odd, the
+ results may not appear the same as if it was drawn twice, filled and
+ then stroked.
*/
enum Style {
- kFill_Style, //!< fill with the paint's color
- kStroke_Style, //!< stroke with the paint's color
- kStrokeAndFill_Style, //!< fill and stroke with the paint's color
+ kFill_Style, //!< fill the geometry
+ kStroke_Style, //!< stroke the geometry
+ kStrokeAndFill_Style, //!< fill and stroke the geometry
kStyleCount,
};
diff --git a/samplecode/SampleStrokePath.cpp b/samplecode/SampleStrokePath.cpp
new file mode 100644
index 0000000000..ec0a970e94
--- /dev/null
+++ b/samplecode/SampleStrokePath.cpp
@@ -0,0 +1,125 @@
+#include "SampleCode.h"
+#include "SkCanvas.h"
+#include "SkParsePath.h"
+#include "SkPath.h"
+#include "SkRandom.h"
+#include "SkView.h"
+
+static void scale_to_width(SkPath* path, SkScalar dstWidth) {
+ const SkRect& bounds = path->getBounds();
+ SkScalar scale = dstWidth / bounds.width();
+ SkMatrix matrix;
+
+ matrix.setScale(scale, scale);
+ path->transform(matrix);
+}
+
+static const struct {
+ SkPaint::Style fStyle;
+ SkPaint::Join fJoin;
+ int fStrokeWidth;
+} gRec[] = {
+ { SkPaint::kFill_Style, SkPaint::kMiter_Join, 0 },
+ { SkPaint::kStroke_Style, SkPaint::kMiter_Join, 0 },
+ { SkPaint::kStroke_Style, SkPaint::kMiter_Join, 10 },
+ { SkPaint::kStrokeAndFill_Style, SkPaint::kMiter_Join, 10 },
+};
+
+class StrokePathView : public SkView {
+ SkScalar fWidth;
+ SkPath fPath;
+public:
+ StrokePathView() {
+ fWidth = SkIntToScalar(120);
+
+#if 0
+ const char str[] =
+ "M 0, 3"
+ "C 10, -10, 30, -10, 0, 28"
+ "C -30, -10, -10, -10, 0, 3"
+ "Z";
+ SkParsePath::FromSVGString(str, &fPath);
+#else
+ fPath.addCircle(0, 0, SkIntToScalar(50), SkPath::kCW_Direction);
+ fPath.addCircle(0, SkIntToScalar(-50), SkIntToScalar(30), SkPath::kCW_Direction);
+#endif
+
+ scale_to_width(&fPath, fWidth);
+ const SkRect& bounds = fPath.getBounds();
+ fPath.offset(-bounds.fLeft, -bounds.fTop);
+ }
+
+protected:
+ // overrides from SkEventSink
+ virtual bool onQuery(SkEvent* evt) {
+ if (SampleCode::TitleQ(*evt)) {
+ SampleCode::TitleR(evt, "StrokePath");
+ return true;
+ }
+ return this->INHERITED::onQuery(evt);
+ }
+
+ void drawBG(SkCanvas* canvas) {
+ canvas->drawColor(0xFFDDDDDD);
+ }
+
+ SkRandom rand;
+
+ void drawSet(SkCanvas* canvas, SkPaint* paint) {
+ SkAutoCanvasRestore acr(canvas, true);
+
+ for (size_t i = 0; i < SK_ARRAY_COUNT(gRec); i++) {
+ paint->setStyle(gRec[i].fStyle);
+ paint->setStrokeJoin(gRec[i].fJoin);
+ paint->setStrokeWidth(SkIntToScalar(gRec[i].fStrokeWidth));
+ canvas->drawPath(fPath, *paint);
+ canvas->translate(fWidth * 5 / 4, 0);
+ }
+ }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ drawBG(canvas);
+ canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
+
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setColor(SK_ColorBLUE);
+
+#if 1
+ SkPath p;
+ float r = rand.nextUScalar1() + 0.5f;
+ SkScalar x = 0, y = 0;
+ p.moveTo(x, y);
+#if 0
+ p.cubicTo(x-75*r, y+75*r, x-40*r, y+125*r, x, y+85*r);
+ p.cubicTo(x+40*r, y+125*r, x+75*r, y+75*r, x, y);
+#else
+ p.cubicTo(x+75*r, y+75*r, x+40*r, y+125*r, x, y+85*r);
+ p.cubicTo(x-40*r, y+125*r, x-75*r, y+75*r, x, y);
+#endif
+ p.close();
+ fPath = p;
+ fPath.offset(100, 0);
+#endif
+
+ fPath.setFillType(SkPath::kWinding_FillType);
+ drawSet(canvas, &paint);
+
+ canvas->translate(0, fPath.getBounds().height() * 5 / 4);
+ fPath.setFillType(SkPath::kEvenOdd_FillType);
+ drawSet(canvas, &paint);
+ }
+
+ virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) {
+ this->inval(NULL);
+ return this->INHERITED::onFindClickHandler(x, y);
+ }
+private:
+ typedef SkView INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static SkView* MyFactory() { return new StrokePathView; }
+static SkViewRegister reg(MyFactory);
+
diff --git a/src/core/SkBitmapProcState_matrixProcs.cpp b/src/core/SkBitmapProcState_matrixProcs.cpp
index 67b57c4418..6654312a8f 100644
--- a/src/core/SkBitmapProcState_matrixProcs.cpp
+++ b/src/core/SkBitmapProcState_matrixProcs.cpp
@@ -1,3 +1,5 @@
+/* NEON optimized code (C) COPYRIGHT 2009 Motorola */
+
#include "SkBitmapProcState.h"
#include "SkPerspIter.h"
#include "SkShader.h"
@@ -31,14 +33,22 @@ void decal_filter_scale(uint32_t dst[], SkFixed fx, SkFixed dx, int count);
#define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF)
#define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF)
#define CHECK_FOR_DECAL
-#include "SkBitmapProcState_matrix.h"
+#if defined(__ARM_HAVE_NEON)
+ #include "SkBitmapProcState_matrix_clamp.h"
+#else
+ #include "SkBitmapProcState_matrix.h"
+#endif
#define MAKENAME(suffix) RepeatX_RepeatY ## suffix
#define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
#define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16)
#define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
#define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
-#include "SkBitmapProcState_matrix.h"
+#if defined(__ARM_HAVE_NEON)
+ #include "SkBitmapProcState_matrix_repeat.h"
+#else
+ #include "SkBitmapProcState_matrix.h"
+#endif
#define MAKENAME(suffix) GeneralXY ## suffix
#define PREAMBLE(state) SkBitmapProcState::FixedTileProc tileProcX = (state).fTileProcX; \
@@ -147,6 +157,52 @@ void decal_nofilter_scale(uint32_t dst[], SkFixed fx, SkFixed dx, int count)
{
int i;
+#if defined(__ARM_HAVE_NEON)
+ if (count >= 8) {
+ /* SkFixed is 16.16 fixed point */
+ SkFixed dx2 = dx+dx;
+ SkFixed dx4 = dx2+dx2;
+ SkFixed dx8 = dx4+dx4;
+
+ /* now build fx/fx+dx/fx+2dx/fx+3dx */
+ SkFixed fx1, fx2, fx3;
+ int32x2_t lower, upper;
+ int32x4_t lbase, hbase;
+ uint16_t *dst16 = (uint16_t *)dst;
+
+ fx1 = fx+dx;
+ fx2 = fx1+dx;
+ fx3 = fx2+dx;
+
+ /* avoid an 'lbase unitialized' warning */
+ lbase = vdupq_n_s32(fx);
+ lbase = vsetq_lane_s32(fx1, lbase, 1);
+ lbase = vsetq_lane_s32(fx2, lbase, 2);
+ lbase = vsetq_lane_s32(fx3, lbase, 3);
+ hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
+
+ /* take upper 16 of each, store, and bump everything */
+ do {
+ int32x4_t lout, hout;
+ uint16x8_t hi16;
+
+ lout = lbase;
+ hout = hbase;
+ /* gets hi's of all louts then hi's of all houts */
+ asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
+ hi16 = vreinterpretq_u16_s32(hout);
+ vst1q_u16(dst16, hi16);
+
+ /* on to the next */
+ lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
+ hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
+ dst16 += 8;
+ count -= 8;
+ fx += dx8;
+ } while (count >= 8);
+ dst = (uint32_t *) dst16;
+ }
+#else
for (i = (count >> 2); i > 0; --i)
{
*dst++ = pack_two_shorts(fx >> 16, (fx + dx) >> 16);
@@ -154,16 +210,55 @@ void decal_nofilter_scale(uint32_t dst[], SkFixed fx, SkFixed dx, int count)
*dst++ = pack_two_shorts(fx >> 16, (fx + dx) >> 16);
fx += dx+dx;
}
- uint16_t* xx = (uint16_t*)dst;
+ count &= 3;
+#endif
- for (i = (count & 3); i > 0; --i)
- {
+ uint16_t* xx = (uint16_t*)dst;
+ for (i = count; i > 0; --i) {
*xx++ = SkToU16(fx >> 16); fx += dx;
}
}
void decal_filter_scale(uint32_t dst[], SkFixed fx, SkFixed dx, int count)
{
+
+#if defined(__ARM_HAVE_NEON)
+ if (count >= 8) {
+ int32x4_t wide_fx;
+ int32x4_t wide_fx2;
+ int32x4_t wide_dx8 = vdupq_n_s32(dx*8);
+
+ wide_fx = vdupq_n_s32(fx);
+ wide_fx = vsetq_lane_s32(fx+dx, wide_fx, 1);
+ wide_fx = vsetq_lane_s32(fx+dx+dx, wide_fx, 2);
+ wide_fx = vsetq_lane_s32(fx+dx+dx+dx, wide_fx, 3);
+
+ wide_fx2 = vaddq_s32(wide_fx, vdupq_n_s32(dx+dx+dx+dx));
+
+ while (count >= 8) {
+ int32x4_t wide_out;
+ int32x4_t wide_out2;
+
+ wide_out = vshlq_n_s32(vshrq_n_s32(wide_fx, 12), 14);
+ wide_out = vorrq_s32(wide_out,
+ vaddq_s32(vshrq_n_s32(wide_fx,16), vdupq_n_s32(1)));
+
+ wide_out2 = vshlq_n_s32(vshrq_n_s32(wide_fx2, 12), 14);
+ wide_out2 = vorrq_s32(wide_out2,
+ vaddq_s32(vshrq_n_s32(wide_fx2,16), vdupq_n_s32(1)));
+
+ vst1q_u32(dst, vreinterpretq_u32_s32(wide_out));
+ vst1q_u32(dst+4, vreinterpretq_u32_s32(wide_out2));
+
+ dst += 8;
+ fx += dx*8;
+ wide_fx = vaddq_s32(wide_fx, wide_dx8);
+ wide_fx2 = vaddq_s32(wide_fx2, wide_dx8);
+ count -= 8;
+ }
+ }
+#endif
+
if (count & 1)
{
SkASSERT((fx >> (16 + 14)) == 0);
diff --git a/src/core/SkBitmapProcState_matrix_clamp.h b/src/core/SkBitmapProcState_matrix_clamp.h
new file mode 100644
index 0000000000..c95a4fa065
--- /dev/null
+++ b/src/core/SkBitmapProcState_matrix_clamp.h
@@ -0,0 +1,826 @@
+/* NEON optimized code (C) COPYRIGHT 2009 Motorola */
+/*
+ * Modifications done in-house at Motorola
+ *
+ * this is a clone of SkBitmapProcState_matrix.h
+ * and has been tuned to work with the NEON unit.
+ *
+ * Still going back and forth between whether this approach
+ * (clone the entire SkBitmapProcState_matrix.h file or
+ * if I should put just the modified routines in here and
+ * then use a construct like #define DONT_DO_THIS_FUNCTION or
+ * something like that...
+ *
+ * This is for the ClampX_ClampY instance
+ *
+ */
+
+
+#if !defined(__ARM_HAVE_NEON)
+#error this file can be used only when the NEON unit is enabled
+#endif
+
+#include <arm_neon.h>
+
+/*
+ * This has been modified on the knowledge that (at the time)
+ * we had the following macro definitions in the parent file
+ *
+ * #define MAKENAME(suffix) ClampX_ClampY ## suffix
+ * #define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max)
+ * #define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max)
+ * #define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF)
+ * #define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF)
+ * #define CHECK_FOR_DECAL
+ */
+
+/* SkClampMax(val,max) -- bound to 0..max */
+
+#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale)
+#define SCALE_FILTER_NAME MAKENAME(_filter_scale)
+#define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine)
+#define AFFINE_FILTER_NAME MAKENAME(_filter_affine)
+#define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp)
+#define PERSP_FILTER_NAME MAKENAME(_filter_persp)
+
+#define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x)
+#define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y)
+
+#ifndef PREAMBLE
+ #define PREAMBLE(state)
+ #define PREAMBLE_PARAM_X
+ #define PREAMBLE_PARAM_Y
+ #define PREAMBLE_ARG_X
+ #define PREAMBLE_ARG_Y
+#endif
+
+static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask)) == 0);
+
+ PREAMBLE(s);
+ // we store y, x, x, x, x, x
+
+ const unsigned maxX = s.fBitmap->width() - 1;
+ SkFixed fx;
+ {
+ SkPoint pt;
+ s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &pt);
+ fx = SkScalarToFixed(pt.fY);
+ const unsigned maxY = s.fBitmap->height() - 1;
+ *xy++ = TILEY_PROCF(fx, maxY);
+ fx = SkScalarToFixed(pt.fX);
+ }
+
+ if (0 == maxX) {
+ // all of the following X values must be 0
+ memset(xy, 0, count * sizeof(uint16_t));
+ return;
+ }
+
+ const SkFixed dx = s.fInvSx;
+
+#ifdef CHECK_FOR_DECAL
+ // test if we don't need to apply the tile proc
+ if ((unsigned)(fx >> 16) <= maxX &&
+ (unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
+ decal_nofilter_scale(xy, fx, dx, count);
+ return;
+ }
+#endif
+
+ int i;
+
+ /* very much like done in decal_nofilter, but with
+ * an extra clamping function applied.
+ * TILEX_PROCF(fx,max) SkClampMax((fx)>>16, max)
+ */
+ if (count >= 8) {
+ /* SkFixed is 16.16 fixed point */
+ SkFixed dx2 = dx+dx;
+ SkFixed dx4 = dx2+dx2;
+ SkFixed dx8 = dx4+dx4;
+
+ /* now build fx/fx+dx/fx+2dx/fx+3dx */
+ SkFixed fx1, fx2, fx3;
+ int32x2_t lower, upper;
+ int32x4_t lbase, hbase;
+ int16_t *dst16 = (int16_t *)xy;
+
+ fx1 = fx+dx;
+ fx2 = fx1+dx;
+ fx3 = fx2+dx;
+
+ /* build my template(s) */
+ /* avoid the 'lbase unitialized' warning */
+ lbase = vdupq_n_s32(fx);
+ lbase = vsetq_lane_s32(fx1, lbase, 1);
+ lbase = vsetq_lane_s32(fx2, lbase, 2);
+ lbase = vsetq_lane_s32(fx3, lbase, 3);
+
+ hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
+
+ /* store & bump */
+ do {
+ int32x4_t lout;
+ int32x4_t hout;
+ int16x8_t hi16;
+
+ /* get the hi 16s of all those 32s */
+ lout = lbase;
+ hout = hbase;
+ /* this sets up all lout's then all hout's in hout */
+ asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
+ hi16 = vreinterpretq_s16_s32(hout);
+
+ /* clamp & output */
+ hi16 = vmaxq_s16(hi16, vdupq_n_s16(0));
+ hi16 = vminq_s16(hi16, vdupq_n_s16(maxX));
+ vst1q_s16(dst16, hi16);
+
+ /* but preserving base & on to the next */
+ lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
+ hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
+ dst16 += 8;
+ count -= 8;
+ fx += dx8;
+ } while (count >= 8);
+ xy = (uint32_t *) dst16;
+ }
+
+ uint16_t* xx = (uint16_t*)xy;
+ for (i = count; i > 0; --i) {
+ *xx++ = TILEX_PROCF(fx, maxX); fx += dx;
+ }
+}
+
+// note: we could special-case on a matrix which is skewed in X but not Y.
+// this would require a more general setup thatn SCALE does, but could use
+// SCALE's inner loop that only looks at dx
+
+static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask |
+ SkMatrix::kAffine_Mask)) == 0);
+
+ PREAMBLE(s);
+ SkPoint srcPt;
+ s.fInvProc(*s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+
+ SkFixed fx = SkScalarToFixed(srcPt.fX);
+ SkFixed fy = SkScalarToFixed(srcPt.fY);
+ SkFixed dx = s.fInvSx;
+ SkFixed dy = s.fInvKy;
+ int maxX = s.fBitmap->width() - 1;
+ int maxY = s.fBitmap->height() - 1;
+
+ /* NEON lets us do an 8x unrolling */
+ if (count >= 8) {
+ /* SkFixed is 16.16 fixed point */
+ SkFixed dx4 = dx * 4;
+ SkFixed dy4 = dy * 4;
+ SkFixed dx8 = dx * 8;
+ SkFixed dy8 = dy * 8;
+
+ int32x4_t xbase, ybase;
+ int32x4_t x2base, y2base;
+ int16_t *dst16 = (int16_t *) xy;
+
+ /* my sets of maxx/maxy for clamping */
+ int32_t maxpair = (maxX&0xffff) | ((maxY&0xffff)<<16);
+ int16x8_t maxXY = vreinterpretq_s16_s32(vdupq_n_s32(maxpair));
+
+ /* now build fx/fx+dx/fx+2dx/fx+3dx */
+ /* avoid the 'xbase unitialized' warning...*/
+ xbase = vdupq_n_s32(fx);
+ xbase = vsetq_lane_s32(fx+dx, xbase, 1);
+ xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
+ xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
+
+ /* same for fy */
+ /* avoid the 'ybase unitialized' warning...*/
+ ybase = vdupq_n_s32(fy);
+ ybase = vsetq_lane_s32(fy+dy, ybase, 1);
+ ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
+ ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
+
+ x2base = vaddq_s32(xbase, vdupq_n_s32(dx4));
+ y2base = vaddq_s32(ybase, vdupq_n_s32(dy4));
+
+ /* store & bump */
+ do {
+ int32x4_t xout, yout;
+ int32x4_t x2out, y2out;
+ int16x8_t hi16, hi16_2;
+
+ xout = xbase;
+ yout = ybase;
+
+ /* overlay y's low16 with hi16 from x */
+ /* so we properly shifted xyxyxyxy */
+ yout = vsriq_n_s32(yout, xout, 16);
+ hi16 = vreinterpretq_s16_s32 (yout);
+
+ /* do the clamping; both guys get 0's */
+ hi16 = vmaxq_s16 (hi16, vdupq_n_s16(0));
+ hi16 = vminq_s16 (hi16, maxXY);
+
+ vst1q_s16 (dst16, hi16);
+
+ /* and for the other 4 pieces of this iteration */
+ x2out = x2base;
+ y2out = y2base;
+
+ /* overlay y's low16 with hi16 from x */
+ /* so we properly shifted xyxyxyxy */
+ y2out = vsriq_n_s32(y2out, x2out, 16);
+ hi16_2 = vreinterpretq_s16_s32 (y2out);
+
+ /* do the clamping; both guys get 0's */
+ hi16_2 = vmaxq_s16 (hi16_2, vdupq_n_s16(0));
+ hi16_2 = vminq_s16 (hi16_2, maxXY);
+
+ /* RBE: gcc regenerates dst16+8 all the time instead
+ * of folding it into an addressing mode. *sigh* */
+ vst1q_s16 (dst16+8, hi16_2);
+
+ /* moving base and on to the next */
+ xbase = vaddq_s32 (xbase, vdupq_n_s32 (dx8));
+ ybase = vaddq_s32 (ybase, vdupq_n_s32 (dy8));
+ x2base = vaddq_s32 (x2base, vdupq_n_s32 (dx8));
+ y2base = vaddq_s32 (y2base, vdupq_n_s32 (dy8));
+
+ dst16 += 16; /* 8x32 aka 16x16 */
+ count -= 8;
+ fx += dx8;
+ fy += dy8;
+ } while (count >= 8);
+ xy = (uint32_t *) dst16;
+ }
+
+ for (int i = count; i > 0; --i) {
+ *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
+ fx += dx; fy += dy;
+ }
+}
+
+static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
+ uint32_t* SK_RESTRICT xy,
+ int count, int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
+
+ PREAMBLE(s);
+ /* max{X,Y} are int here, but later shown/assumed to fit in 16 bits */
+ int maxX = s.fBitmap->width() - 1;
+ int maxY = s.fBitmap->height() - 1;
+
+ SkPerspIter iter(*s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, count);
+
+ while ((count = iter.next()) != 0) {
+ const SkFixed* SK_RESTRICT srcXY = iter.getXY();
+
+ /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
+ * but we immediately discard the low 16 bits...
+ * so what we're going to do is vld4, which will give us
+ * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
+ * parts....
+ */
+ if (count >= 8) {
+ int16_t *mysrc = (int16_t *) srcXY;
+ int16_t *mydst = (int16_t *) xy;
+ int16x4_t maxX4 = vdup_n_s16((int16_t)maxX);
+ int16x4_t maxY4 = vdup_n_s16((int16_t)maxY);
+ int16x4_t zero4 = vdup_n_s16(0);
+ do {
+ register int16x4_t xlo asm("d0");
+ register int16x4_t xhi asm("d1");
+ register int16x4_t ylo asm("d2");
+ register int16x4_t yhi asm("d3");
+ register int16x4_t x2lo asm("d4");
+ register int16x4_t x2hi asm("d5");
+ register int16x4_t y2lo asm("d6");
+ register int16x4_t y2hi asm("d7");
+
+ register int16x4_t out_xhi asm("d8");
+ register int16x4_t out_yhi asm("d9");
+ register int16x4_t out_x2hi asm("d10");
+ register int16x4_t out_y2hi asm("d11");
+
+
+ /* vld4 does the de-interleaving for us */
+ /* dependent on register assignments above */
+ asm ("vld4.16 {d0-d3},[%4] /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
+ : "=w" (xlo), "=w" (xhi), "=w" (ylo), "=w" (yhi)
+ : "r" (mysrc)
+ );
+
+ /* offset == 256 bits == 32 bytes == 8 longs */
+ asm ("vld4.16 {d4-d7},[%4,#32] /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
+ : "=w" (x2lo), "=w" (x2hi), "=w" (y2lo), "=w" (y2hi)
+ : "r" (mysrc)
+ );
+
+ /* clamp the first 4 here */
+
+ /* clamp X>>16 (aka xhi) to 0..maxX */
+ xhi = vmax_s16(xhi, zero4); /* now 0.. */
+ out_xhi = vmin_s16(xhi, maxX4); /* now 0..maxX */
+
+ /* clamp Y>>16 (aka yhi) to 0..maxY */
+ yhi = vmax_s16(yhi, zero4); /* now 0.. */
+ out_yhi = vmin_s16(yhi, maxY4); /* now 0..maxY */
+
+ /* clamp the second 4 here */
+
+ /* clamp X>>16 (aka xhi) to 0..maxX */
+ x2hi = vmax_s16(x2hi, zero4); /* now 0.. */
+ out_x2hi = vmin_s16(x2hi, maxX4); /* now 0..maxX */
+
+ /* clamp Y>>16 (aka yhi) to 0..maxY */
+ y2hi = vmax_s16(y2hi, zero4); /* now 0.. */
+ out_y2hi = vmin_s16(y2hi, maxY4); /* now 0..maxY */
+
+ /* we're storing as {x,y}s: x is [0], y is [1] */
+ /* we'll use vst2 to make this happen */
+ /* XXX: could use auto increment! */
+ asm ("vst2.16 {d8-d9},[%2] /* xlo=%P0 xhi=%P1 */"
+ :
+ : "w" (out_xhi), "w" (out_yhi), "r" (mydst)
+ );
+
+ /* offset == 16 bytes == 8 shorts */
+ asm ("vst2.16 {d10-d11},[%2,#16] /* xlo=%P0 xhi=%P1 */"
+ :
+ : "w" (out_x2hi), "w" (out_y2hi), "r" (mydst)
+ );
+
+ /* XXX: gcc isn't interleaving these with the NEON ops
+ * but i think that all the scoreboarding works out */
+ count -= 8; /* 8 iterations */
+ mysrc += 32; /* 16 longs, aka 32 shorts */
+ mydst += 16; /* 16 shorts, aka 8 longs */
+ } while (count >= 8);
+ /* get xy and srcXY fixed up */
+ srcXY = (const SkFixed *) mysrc;
+ xy = (uint32_t *) mydst;
+ }
+
+ while (--count >= 0) {
+ *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
+ TILEX_PROCF(srcXY[0], maxX);
+ srcXY += 2;
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
+ SkFixed one PREAMBLE_PARAM_Y) {
+ unsigned i = TILEY_PROCF(f, max);
+ i = (i << 4) | TILEY_LOW_BITS(f, max);
+ return (i << 14) | (TILEY_PROCF((f + one), max));
+}
+
+static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
+ SkFixed one PREAMBLE_PARAM_X) {
+ unsigned i = TILEX_PROCF(f, max);
+ i = (i << 4) | TILEX_LOW_BITS(f, max);
+ return (i << 14) | (TILEX_PROCF((f + one), max));
+}
+
+static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask)) == 0);
+ SkASSERT(s.fInvKy == 0);
+
+ PREAMBLE(s);
+
+ const unsigned maxX = s.fBitmap->width() - 1;
+ const SkFixed one = s.fFilterOneX;
+ const SkFixed dx = s.fInvSx;
+ SkFixed fx;
+
+ {
+ SkPoint pt;
+ s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &pt);
+ const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
+ const unsigned maxY = s.fBitmap->height() - 1;
+ // compute our two Y values up front
+ *xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
+ // now initialize fx
+ fx = SkScalarToFixed(pt.fX) - (one >> 1);
+ }
+
+#ifdef CHECK_FOR_DECAL
+ // test if we don't need to apply the tile proc
+ if (dx > 0 &&
+ (unsigned)(fx >> 16) <= maxX &&
+ (unsigned)((fx + dx * (count - 1)) >> 16) < maxX) {
+ decal_filter_scale(xy, fx, dx, count);
+ } else
+#endif
+
+ if (count >= 4) {
+ int32x4_t wide_dx, wide_one;
+ int32x4_t wide_fx, wide_fx1, wide_i, wide_lo;
+ #if 0
+ /* verification hooks -- see below */
+ SkFixed debug_fx = fx;
+ int count_done = 0;
+ #endif
+
+ wide_fx = vdupq_n_s32(fx);
+ wide_fx = vsetq_lane_s32(fx+dx, wide_fx, 1);
+ wide_fx = vsetq_lane_s32(fx+dx+dx, wide_fx, 2);
+ wide_fx = vsetq_lane_s32(fx+dx+dx+dx, wide_fx, 3);
+
+ wide_dx = vdupq_n_s32(dx);
+ wide_one = vdupq_n_s32(one);
+
+ while (count >= 4) {
+ /* original expands to:
+ * unsigned i = SkClampMax((f) >> 16, max);
+ * i = (i << 4) | (((f) >> 12) & 0xF);
+ * return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
+ */
+
+ /* i = SkClampMax(f>>16, maxX) */
+ wide_i = vmaxq_s32(vshrq_n_s32(wide_fx,16), vdupq_n_s32(0));
+ wide_i = vminq_s32(wide_i, vdupq_n_s32(maxX));
+
+ /* i<<4 | TILEX_LOW_BITS(fx) */
+ wide_lo = vshrq_n_s32(wide_fx, 12);
+ wide_i = vsliq_n_s32(wide_lo, wide_i, 4);
+
+ /* i<<14 */
+ wide_i = vshlq_n_s32(wide_i, 14);
+
+ /* SkClampMax(((f + one)) >> 16, max) */
+ wide_fx1 = vaddq_s32(wide_fx, wide_one);
+ wide_fx1 = vmaxq_s32(vshrq_n_s32(wide_fx1,16), vdupq_n_s32(0));
+ wide_fx1 = vminq_s32(wide_fx1, vdupq_n_s32(maxX));
+
+ /* final combination */
+ wide_i = vorrq_s32(wide_i, wide_fx1);
+
+ vst1q_u32(xy, vreinterpretq_u32_s32(wide_i));
+
+ #if 0
+ /* having a verification hook is a good idea */
+ /* use debug_fx, debug_fx+dx, etc. */
+
+ for (int i=0;i<4;i++) {
+ uint32_t want = PACK_FILTER_X_NAME(debug_fx, maxX, one PREAMBLE_ARG_X);
+ if (xy[i] != want)
+ {
+ /* print a nastygram */
+ SkDebugf("clamp-filter-scale fails\n");
+ SkDebugf("got %08x want %08x\n", xy[i], want);
+ SkDebugf("fx %08x debug_fx %08x dx %08x done %d\n",
+ fx, debug_fx, dx, count_done);
+ SkDebugf(" maxX %08x one %08x\n", maxX, one);
+
+ }
+ debug_fx += dx;
+ count_done++;
+ }
+ #endif
+ wide_fx += vdupq_n_s32(dx+dx+dx+dx);
+ fx += dx+dx+dx+dx;
+ xy += 4;
+ count -= 4;
+ }
+ }
+
+ while (--count >= 0) {
+ *xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X);
+ fx += dx;
+ }
+}
+
+static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask |
+ SkMatrix::kAffine_Mask)) == 0);
+
+ PREAMBLE(s);
+ SkPoint srcPt;
+ s.fInvProc(*s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+
+ SkFixed oneX = s.fFilterOneX;
+ SkFixed oneY = s.fFilterOneY;
+ SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
+ SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
+ SkFixed dx = s.fInvSx;
+ SkFixed dy = s.fInvKy;
+ unsigned maxX = s.fBitmap->width() - 1;
+ unsigned maxY = s.fBitmap->height() - 1;
+
+ if (count >= 4) {
+ int32x4_t wide_one, wide_i, wide_lo;
+ int32x4_t wide_dx, wide_fx, wide_onex, wide_fx1;
+ int32x4_t wide_dy, wide_fy, wide_oney, wide_fy1;
+
+ /* need side-by-side registers for vst2.32 tricks */
+ register int32x4_t wide_x asm("q1");
+ register int32x4_t wide_y asm("q0");
+
+ #undef AFFINE_DEBUG
+ #if defined(AFFINE_DEBUG)
+ SkFixed fyp = fy;
+ SkFixed fxp = fx;
+ uint32_t *xyp = xy;
+ int count_done = 0;
+ #endif
+
+ wide_fx = vdupq_n_s32(fx);
+ wide_fx = vsetq_lane_s32(fx+dx, wide_fx, 1);
+ wide_fx = vsetq_lane_s32(fx+dx+dx, wide_fx, 2);
+ wide_fx = vsetq_lane_s32(fx+dx+dx+dx, wide_fx, 3);
+ wide_dx = vdupq_n_s32(dx);
+
+ wide_fy = vdupq_n_s32(fy);
+ wide_fy = vsetq_lane_s32(fy+dy, wide_fy, 1);
+ wide_fy = vsetq_lane_s32(fy+dy+dy, wide_fy, 2);
+ wide_fy = vsetq_lane_s32(fy+dy+dy+dy, wide_fy, 3);
+ wide_dy = vdupq_n_s32(dy);
+
+ wide_onex = vdupq_n_s32(oneX);
+ wide_oney = vdupq_n_s32(oneY);
+
+ while (count >= 4) {
+ /* do the X side, then the Y side, then interleave them */
+
+ /* original expands to:
+ * unsigned i = SkClampMax((f) >> 16, max);
+ * i = (i << 4) | (((f) >> 12) & 0xF);
+ * return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
+ */
+
+ /* i = SkClampMax(f>>16, maxX) */
+ wide_i = vmaxq_s32(vshrq_n_s32(wide_fx,16), vdupq_n_s32(0));
+ wide_i = vminq_s32(wide_i, vdupq_n_s32(maxX));
+
+ /* i<<4 | TILEX_LOW_BITS(fx) */
+ wide_lo = vshrq_n_s32(wide_fx, 12);
+ wide_i = vsliq_n_s32(wide_lo, wide_i, 4);
+
+ /* i<<14 */
+ wide_i = vshlq_n_s32(wide_i, 14);
+
+ /* SkClampMax(((f + one)) >> 16, max) */
+ wide_fx1 = vaddq_s32(wide_fx, wide_onex);
+ wide_fx1 = vmaxq_s32(vshrq_n_s32(wide_fx1,16), vdupq_n_s32(0));
+ wide_fx1 = vminq_s32(wide_fx1, vdupq_n_s32(maxX));
+
+ /* final combination */
+ wide_x = vorrq_s32(wide_i, wide_fx1);
+
+ /* And now the Y side */
+
+ /* i = SkClampMax(f>>16, maxX) */
+ wide_i = vmaxq_s32(vshrq_n_s32(wide_fy,16), vdupq_n_s32(0));
+ wide_i = vminq_s32(wide_i, vdupq_n_s32(maxY));
+
+ /* i<<4 | TILEX_LOW_BITS(fx) */
+ wide_lo = vshrq_n_s32(wide_fy, 12);
+ wide_i = vsliq_n_s32(wide_lo, wide_i, 4);
+
+ /* i<<14 */
+ wide_i = vshlq_n_s32(wide_i, 14);
+
+ /* SkClampMax(((f + one)) >> 16, max) */
+ wide_fy1 = vaddq_s32(wide_fy, wide_oney);
+ wide_fy1 = vmaxq_s32(vshrq_n_s32(wide_fy1,16), vdupq_n_s32(0));
+ wide_fy1 = vminq_s32(wide_fy1, vdupq_n_s32(maxY));
+
+ /* final combination */
+ wide_y = vorrq_s32(wide_i, wide_fy1);
+
+ /* interleave as YXYXYXYX as part of the storing */
+ asm ("vst2.32 {q0-q1},[%2] /* y=%q0 x=%q1 */"
+ :
+ : "w" (wide_y), "w" (wide_x), "r" (xy)
+ );
+
+ #if defined(AFFINE_DEBUG)
+ /* make sure we're good here -- check the 4 we just output */
+ for (int i = 0; i<4;i++) {
+ uint32_t val;
+ val = PACK_FILTER_Y_NAME(fyp, maxY, oneY PREAMBLE_ARG_Y);
+ if (val != xy[i*2+0]) {
+ /* print a nastygram */
+ SkDebugf("clamp-filter-affine fails\n");
+ SkDebugf("[bad-y] got %08x want %08x\n", xy[i*2+0], val);
+ SkDebugf("fy %08x fxp %08x fyp %08x dx %08x dy %08x done %d\n",
+ fy, fxp, fyp, dx, dy, count_done);
+ SkDebugf(" maxY %08x oneY %08x\n", maxY, oneY);
+ }
+ val = PACK_FILTER_X_NAME(fxp, maxX, oneX PREAMBLE_ARG_X);
+ if (val != xy[i*2+1]) {
+ /* print a nastygram */
+ SkDebugf("clamp-filter-affine fails\n");
+ SkDebugf("[bad-x] got %08x want %08x\n", xy[i*2+1], val);
+ SkDebugf("fx %08x fxp %08x fyp %08x dx %08x dy %08x done %d\n",
+ fx, fxp, fyp, dx, dy, count_done);
+ SkDebugf(" maxX %08x one %08x\n", maxX, oneX);
+ }
+ fyp += dy;
+ fxp += dx;
+ count_done++;
+ }
+ #endif
+
+ wide_fx += vdupq_n_s32(dx+dx+dx+dx);
+ fx += dx+dx+dx+dx;
+ wide_fy += vdupq_n_s32(dy+dy+dy+dy);
+ fy += dy+dy+dy+dy;
+ xy += 8; /* 4 x's, 4 y's */
+ count -= 4;
+ }
+ }
+
+ while (--count >= 0) {
+ /* NB: writing Y/X */
+ *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
+ fy += dy;
+ *xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
+ fx += dx;
+ }
+}
+
+static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
+ uint32_t* SK_RESTRICT xy, int count,
+ int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
+
+ PREAMBLE(s);
+ unsigned maxX = s.fBitmap->width() - 1;
+ unsigned maxY = s.fBitmap->height() - 1;
+ SkFixed oneX = s.fFilterOneX;
+ SkFixed oneY = s.fFilterOneY;
+
+ SkPerspIter iter(*s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, count);
+
+ while ((count = iter.next()) != 0) {
+ const SkFixed* SK_RESTRICT srcXY = iter.getXY();
+
+ if (count >= 4) {
+ int32x4_t wide_one, wide_i, wide_lo;
+ int32x4_t wide_fx1;
+ int32x4_t wide_fy1;
+ int32x4_t wide_x, wide_y;
+
+ /* need side-by-side regs for vld2/vst2 tricks */
+ register int32x4_t wide_first asm ("q0");
+ register int32x4_t wide_second asm ("q1");
+
+ while (count >= 4) {
+ /* RBE: it's good, but:
+ * -- we spill a constant that could be easily regnerated
+ * [perhaps tweak gcc's NEON constant costs?]
+ */
+
+ /* load src: x-y-x-y-x-y-x-y */
+ asm ("vld2.32 {q0-q1},[%2] /* x=%q0 y=%q1 */"
+ : "=w" (wide_first), "=w" (wide_second)
+ : "r" (srcXY));
+
+ wide_x = wide_first;
+ wide_y = wide_second;
+
+ /* do the X side, then the Y side, then interleave them */
+
+ wide_x = vsubq_s32(wide_x, vdupq_n_s32 (oneX>>1));
+
+ /* original expands to:
+ * unsigned i = SkClampMax((f) >> 16, max);
+ * i = (i << 4) | (((f) >> 12) & 0xF);
+ * return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
+ */
+
+ /* i = SkClampMax(f>>16, maxX) */
+ wide_i = vmaxq_s32 (vshrq_n_s32 (wide_x, 16), vdupq_n_s32 (0));
+ wide_i = vminq_s32 (wide_i, vdupq_n_s32 (maxX));
+
+ /* i<<4 | TILEX_LOW_BITS(fx) */
+ wide_lo = vshrq_n_s32 (wide_x, 12);
+ wide_i = vsliq_n_s32 (wide_lo, wide_i, 4);
+
+ /* i<<14 */
+ wide_i = vshlq_n_s32 (wide_i, 14);
+
+ /* SkClampMax(((f + one)) >> 16, max) */
+ wide_fx1 = vaddq_s32 (wide_x, vdupq_n_s32(oneX));
+ wide_fx1 = vmaxq_s32 (vshrq_n_s32 (wide_fx1, 16), vdupq_n_s32 (0));
+ wide_fx1 = vminq_s32 (wide_fx1, vdupq_n_s32 (maxX));
+
+ /* final combination */
+ wide_x = vorrq_s32 (wide_i, wide_fx1);
+
+
+ /* And now the Y side */
+
+ wide_y = vsubq_s32(wide_y, vdupq_n_s32 (oneY>>1));
+
+ /* i = SkClampMax(f>>16, maxX) */
+ wide_i = vmaxq_s32 (vshrq_n_s32 (wide_y, 16), vdupq_n_s32 (0));
+ wide_i = vminq_s32 (wide_i, vdupq_n_s32 (maxY));
+
+ /* i<<4 | TILEX_LOW_BITS(fx) */
+ wide_lo = vshrq_n_s32 (wide_y, 12);
+ wide_i = vsliq_n_s32 (wide_lo, wide_i, 4);
+
+ /* i<<14 */
+ wide_i = vshlq_n_s32 (wide_i, 14);
+
+ /* SkClampMax(((f + one)) >> 16, max) */
+ wide_fy1 = vaddq_s32 (wide_y, vdupq_n_s32(oneY));
+ wide_fy1 = vmaxq_s32 (vshrq_n_s32 (wide_fy1, 16), vdupq_n_s32 (0));
+ wide_fy1 = vminq_s32 (wide_fy1, vdupq_n_s32 (maxY));
+
+ /* final combination */
+ wide_y = vorrq_s32 (wide_i, wide_fy1);
+
+ /* switch them around; have to do it this way to get them
+ * in the proper registers to match our instruction */
+
+ /* wide_x/wide_y are fixed regs, in wrong order; swap 'em */
+ wide_first = wide_y;
+ wide_second = wide_x;
+
+ /* iteration bookkeeping, ahead of the asm() for scheduling */
+ srcXY += 2*4;
+ count -= 4;
+
+ /* store interleaved as y-x-y-x-y-x-y-x (NB != read order) */
+ asm ("vst2.32 {q0-q1},[%2] /* y=%q0 x=%q1 */"
+ :
+ : "w" (wide_first), "w" (wide_second), "r" (xy));
+
+ /* on to the next iteration */
+ /* count, srcXY are handled above */
+ xy += 2*4;
+ }
+ }
+
+ /* was do-while; NEON code invalidates original count>0 assumption */
+ while (--count >= 0) {
+ /* NB: we read x/y, we write y/x */
+ *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
+ oneY PREAMBLE_ARG_Y);
+ *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
+ oneX PREAMBLE_ARG_X);
+ srcXY += 2;
+ }
+ }
+}
+
+static SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
+ SCALE_NOFILTER_NAME,
+ SCALE_FILTER_NAME,
+ AFFINE_NOFILTER_NAME,
+ AFFINE_FILTER_NAME,
+ PERSP_NOFILTER_NAME,
+ PERSP_FILTER_NAME
+};
+
+#undef MAKENAME
+#undef TILEX_PROCF
+#undef TILEY_PROCF
+#ifdef CHECK_FOR_DECAL
+ #undef CHECK_FOR_DECAL
+#endif
+
+#undef SCALE_NOFILTER_NAME
+#undef SCALE_FILTER_NAME
+#undef AFFINE_NOFILTER_NAME
+#undef AFFINE_FILTER_NAME
+#undef PERSP_NOFILTER_NAME
+#undef PERSP_FILTER_NAME
+
+#undef PREAMBLE
+#undef PREAMBLE_PARAM_X
+#undef PREAMBLE_PARAM_Y
+#undef PREAMBLE_ARG_X
+#undef PREAMBLE_ARG_Y
+
+#undef TILEX_LOW_BITS
+#undef TILEY_LOW_BITS
diff --git a/src/core/SkBitmapProcState_matrix_repeat.h b/src/core/SkBitmapProcState_matrix_repeat.h
new file mode 100644
index 0000000000..2697db6a9f
--- /dev/null
+++ b/src/core/SkBitmapProcState_matrix_repeat.h
@@ -0,0 +1,580 @@
+/* NEON optimized code (C) COPYRIGHT 2009 Motorola */
+/*
+ * Modifications done in-house at Motorola
+ *
+ * this is a clone of SkBitmapProcState_matrix.h
+ * and has been tuned to work with the NEON unit.
+ *
+ * Still going back and forth between whether this approach
+ * (clone the entire SkBitmapProcState_matrix.h file or
+ * if I should put just the modified routines in here and
+ * then use a construct like #define DONT_DO_THIS_FUNCTION or
+ * something like that...
+ *
+ * This is for the RepeatX_RepeatY part of the world
+ */
+
+
+#if !defined(__ARM_HAVE_NEON)
+#error this file can be used only when the NEON unit is enabled
+#endif
+
+#include <arm_neon.h>
+
+/*
+ * This has been modified on the knowledge that (at the time)
+ * we had the following macro definitions in the parent file
+ *
+ * #define MAKENAME(suffix) RepeatX_RepeatY ## suffix
+ * #define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
+ * #define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16)
+ * #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
+ * #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
+ */
+
+/* SkClampMax(val,max) -- bound to 0..max */
+
+#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale)
+#define SCALE_FILTER_NAME MAKENAME(_filter_scale)
+#define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine)
+#define AFFINE_FILTER_NAME MAKENAME(_filter_affine)
+#define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp)
+#define PERSP_FILTER_NAME MAKENAME(_filter_persp)
+
+#define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x)
+#define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y)
+
+#ifndef PREAMBLE
+ #define PREAMBLE(state)
+ #define PREAMBLE_PARAM_X
+ #define PREAMBLE_PARAM_Y
+ #define PREAMBLE_ARG_X
+ #define PREAMBLE_ARG_Y
+#endif
+
+static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask)) == 0);
+
+ PREAMBLE(s);
+ // we store y, x, x, x, x, x
+
+ const unsigned maxX = s.fBitmap->width() - 1;
+ SkFixed fx;
+ {
+ SkPoint pt;
+ s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &pt);
+ fx = SkScalarToFixed(pt.fY);
+ const unsigned maxY = s.fBitmap->height() - 1;
+ *xy++ = TILEY_PROCF(fx, maxY);
+ fx = SkScalarToFixed(pt.fX);
+ }
+
+ if (0 == maxX) {
+ // all of the following X values must be 0
+ memset(xy, 0, count * sizeof(uint16_t));
+ return;
+ }
+
+ const SkFixed dx = s.fInvSx;
+
+#ifdef CHECK_FOR_DECAL
+ // test if we don't need to apply the tile proc
+ if ((unsigned)(fx >> 16) <= maxX &&
+ (unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
+ decal_nofilter_scale(xy, fx, dx, count);
+ } else
+#endif
+ {
+ int i;
+
+#if defined(__ARM_HAVE_NEON)
+ /* RBE: very much like done in decal_nofilter ,
+ * but some processing of the 'fx' information
+ * TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
+ */
+ if (count >= 8)
+ {
+ /* SkFixed is 16.16 fixed point */
+ SkFixed dx2 = dx+dx;
+ SkFixed dx4 = dx2+dx2;
+ SkFixed dx8 = dx4+dx4;
+
+ /* now build fx/fx+dx/fx+2dx/fx+3dx */
+ SkFixed fx1, fx2, fx3;
+ int32x2_t lower, upper;
+ int32x4_t lbase, hbase;
+ int16_t *dst16 = (int16_t *)xy;
+
+ fx1 = fx+dx;
+ fx2 = fx1+dx;
+ fx3 = fx2+dx;
+
+#if 1
+ /* avoid the 'lbase unitialized' warning */
+ lbase = vdupq_n_s32(fx);
+#else
+ lbase = vsetq_lane_s32(fx, lbase, 0);
+#endif
+ lbase = vsetq_lane_s32(fx1, lbase, 1);
+ lbase = vsetq_lane_s32(fx2, lbase, 2);
+ lbase = vsetq_lane_s32(fx3, lbase, 3);
+ hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
+
+ /* store & bump */
+ do
+ {
+ int32x4_t lout;
+ int32x4_t hout;
+ int16x8_t hi16;
+
+ /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
+ /* mask to low 16 [would like to use uzp tricks) */
+ lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
+ hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
+ /* bare multiplication, not SkFixedMul */
+ lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
+ hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
+
+ /* extraction, using uzp */
+ /* this is ok -- we want all hi(lout)s then all hi(hout)s */
+ asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
+ hi16 = vreinterpretq_s16_s32(hout);
+ vst1q_s16(dst16, hi16);
+
+ /* bump our base on to the next */
+ lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
+ hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
+ dst16 += 8;
+ count -= 8;
+ fx += dx8;
+ } while (count >= 8);
+ xy = (uint32_t *) dst16;
+ }
+#else
+ /* simple, portable way of looking at 4 at a crack;
+ * so gets some loop unrolling, but not full SIMD speed
+ */
+ for (i = (count >> 2); i > 0; --i) {
+ unsigned a, b;
+ a = TILEX_PROCF(fx, maxX); fx += dx;
+ b = TILEX_PROCF(fx, maxX); fx += dx;
+#ifdef SK_CPU_BENDIAN
+ *xy++ = (a << 16) | b;
+#else
+ *xy++ = (b << 16) | a;
+#endif
+ a = TILEX_PROCF(fx, maxX); fx += dx;
+ b = TILEX_PROCF(fx, maxX); fx += dx;
+#ifdef SK_CPU_BENDIAN
+ *xy++ = (a << 16) | b;
+#else
+ *xy++ = (b << 16) | a;
+#endif
+ }
+ /* loop doesn't adjust count */
+ count -= (count>>2);
+#endif
+ uint16_t* xx = (uint16_t*)xy;
+ for (i = count; i > 0; --i) {
+ *xx++ = TILEX_PROCF(fx, maxX); fx += dx;
+ }
+ }
+}
+
+// note: we could special-case on a matrix which is skewed in X but not Y.
+// this would require a more general setup thatn SCALE does, but could use
+// SCALE's inner loop that only looks at dx
+
+
+static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask |
+ SkMatrix::kAffine_Mask)) == 0);
+
+ PREAMBLE(s);
+ SkPoint srcPt;
+ s.fInvProc(*s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+
+ SkFixed fx = SkScalarToFixed(srcPt.fX);
+ SkFixed fy = SkScalarToFixed(srcPt.fY);
+ SkFixed dx = s.fInvSx;
+ SkFixed dy = s.fInvKy;
+ int maxX = s.fBitmap->width() - 1;
+ int maxY = s.fBitmap->height() - 1;
+
+#if 1
+ int ocount = count;
+ uint32_t *oxy = xy;
+ SkFixed bfx = fx, bfy=fy, bdx=dx, bdy=dy;
+#endif
+
+#if defined(__ARM_HAVE_NEON)
+
+ if (0) { extern void rbe(void); rbe(); }
+
+ /* RBE: benchmarks show this eats up time; can we neonize it? */
+ /* RBE: very much like done in decal_nofilter ,
+ * but some processing of the 'fx' information
+ * TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
+ */
+ if (count >= 4)
+ {
+ /* SkFixed is 16.16 fixed point */
+ SkFixed dx4 = dx*4;
+ SkFixed dy4 = dy*4;
+
+ /* now build fx/fx+dx/fx+2dx/fx+3dx */
+ int32x2_t lower, upper;
+ int32x4_t xbase, ybase;
+ int16_t *dst16 = (int16_t *)xy;
+
+ /* synthesize 4x for both X and Y */
+#if 1
+ /* avoid the xbase unitialized warning */
+ xbase = vdupq_n_s32(fx);
+#else
+ xbase = vsetq_lane_s32(fx, xbase, 0);
+#endif
+ xbase = vsetq_lane_s32(fx+dx, xbase, 1);
+ xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
+ xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
+
+#if 1
+ /* avoid the xbase unitialized warning */
+ ybase = vdupq_n_s32(fy);
+#else
+ ybase = vsetq_lane_s32(fy, ybase, 0);
+#endif
+ ybase = vsetq_lane_s32(fy+dy, ybase, 1);
+ ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
+ ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
+
+ /* store & bump */
+ do
+ {
+ int32x4_t xout;
+ int32x4_t yout;
+ int16x8_t hi16;
+
+ /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
+ /* mask to low 16 [would like to use uzp tricks) */
+ xout = vandq_s32(xbase, vdupq_n_s32(0xffff));
+ yout = vandq_s32(ybase, vdupq_n_s32(0xffff));
+ /* bare multiplication, not SkFixedMul */
+ xout = vmulq_s32(xout, vdupq_n_s32(maxX+1));
+ yout = vmulq_s32(yout, vdupq_n_s32(maxY+1));
+
+ /* put hi16 from xout over low16 from yout */
+ yout = vsriq_n_s32(yout, xout, 16);
+
+ /* and then yout has the interleaved upper 16's */
+ hi16 = vreinterpretq_s16_s32(yout);
+ vst1q_s16(dst16, hi16);
+
+ /* bump preserved base & on to the next */
+ xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4));
+ ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4));
+ dst16 += 8; /* 8 x16 aka 4x32 */
+ count -= 4;
+ fx += dx4;
+ fy += dy4;
+ } while (count >= 4);
+ xy = (uint32_t *) dst16;
+ }
+#if 0
+ /* diagnostics... see whether we agree with the NEON code */
+ int bad = 0;
+ uint32_t *myxy = oxy;
+ int myi = (-1);
+ SkFixed ofx = bfx, ofy= bfy, odx= bdx, ody= bdy;
+ for (myi = ocount; myi > 0; --myi) {
+ uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX);
+ if (val != *myxy++) {
+ bad++;
+ break;
+ }
+ ofx += odx; ofy += ody;
+ }
+ if (bad) {
+ SkDebugf("repeat-nofilter-affine fails\n");
+ SkDebugf("count %d myi %d\n", ocount, myi);
+ SkDebugf(" bfx %08x, bdx %08x, bfy %08x bdy %08x\n",
+ bfx, bdx, bfy, bdy);
+ SkDebugf("maxX %08x maxY %08x\n", maxX, maxY);
+ }
+#endif
+#endif
+
+ for (int i = count; i > 0; --i) {
+ /* fx, fy, dx, dy are all 32 bit 16.16 fixed point */
+ /* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
+ *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
+ fx += dx; fy += dy;
+ }
+}
+
+static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
+ uint32_t* SK_RESTRICT xy,
+ int count, int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
+
+ PREAMBLE(s);
+ int maxX = s.fBitmap->width() - 1;
+ int maxY = s.fBitmap->height() - 1;
+
+ SkPerspIter iter(*s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, count);
+
+ while ((count = iter.next()) != 0) {
+ const SkFixed* SK_RESTRICT srcXY = iter.getXY();
+
+#if defined(__ARM_HAVE_NEON)
+ /* RBE: */
+ /* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
+ /* it's a little more complicated than what I did for the
+ * clamp case -- where I could immediately snip to the top
+ * 16 bits and do my min/max games there.
+ * ... might only be able to get 4x unrolling here
+ */
+
+ /* vld2 to get a set of 32x4's ... */
+ /* do the tile[xy]_procf operations */
+ /* which includes doing vuzp to get hi16's */
+ /* store it */
+ /* -- inner loop (other than vld2) can be had from above */
+
+ /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
+ * but we immediately discard the low 16 bits...
+ * so what we're going to do is vld4, which will give us
+ * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
+ * parts....
+ */
+ if (0) { extern void rbe(void); rbe(); }
+ if (count >= 8) {
+ int32_t *mysrc = (int32_t *) srcXY;
+ int16_t *mydst = (int16_t *) xy;
+ do {
+ register int32x4_t x asm("q0");
+ register int32x4_t y asm("q1");
+ register int32x4_t x2 asm("q2");
+ register int32x4_t y2 asm("q3");
+
+ int16x8_t hi;
+ int16x8_t hi2;
+
+ /* read array of x,y,x,y,x,y */
+ /* vld2 does the de-interleaving for us */
+ /* dependent on register assignments above */
+ asm ("vld2.32 {q0-q1},[%2] /* x=%q0 y=%q1 */"
+ : "=w" (x), "=w" (y)
+ : "r" (mysrc)
+ );
+
+ /* offset == 256 bits == 32 bytes == 8 longs */
+ asm ("vld2.32 {q2-q3},[%2,#32] /* x=%q0 y=%q1 */"
+ : "=w" (x2), "=w" (y2)
+ : "r" (mysrc)
+ );
+
+ /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
+ /* mask to low 16 [would like to use uzp tricks) */
+ /* bare multiplication, not SkFixedMul */
+ x = vandq_s32(x, vdupq_n_s32(0xffff));
+ x = vmulq_s32(x, vdupq_n_s32(maxX+1));
+ y = vandq_s32(y, vdupq_n_s32(0xffff));
+ y = vmulq_s32(y, vdupq_n_s32(maxY+1));
+
+ x2 = vandq_s32(x2, vdupq_n_s32(0xffff));
+ x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1));
+ y2 = vandq_s32(y2, vdupq_n_s32(0xffff));
+ y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1));
+
+ /* now collect interleaved high 16's */
+ /* (hi-x, hi-y)4 (hi-x2; hi-y2)4 */
+
+ /* extraction, using uzp, leaves hi16's in y */
+ y = vsriq_n_s32(y, x, 16);
+ hi = vreinterpretq_s16_s32(y);
+ vst1q_s16(mydst, hi);
+
+ /* and get second 8 bytes out */
+ y2 = vsriq_n_s32(y2, x2, 16);
+ hi2 = vreinterpretq_s16_s32(y2);
+ vst1q_s16(mydst+8, hi2);
+
+ /* XXX: gcc isn't interleaving these with the NEON ops
+ * but i think that all the scoreboarding works out */
+ count -= 8; /* 8 iterations */
+ mysrc += 16; /* 16 longs */
+ mydst += 16; /* 16 shorts, aka 8 longs */
+ } while (count >= 8);
+ /* get xy and srcXY fixed up */
+ srcXY = (const SkFixed *) mysrc;
+ xy = (uint32_t *) mydst;
+ }
+#endif
+ while (--count >= 0) {
+ *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
+ TILEX_PROCF(srcXY[0], maxX);
+ srcXY += 2;
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
+ SkFixed one PREAMBLE_PARAM_Y) {
+ unsigned i = TILEY_PROCF(f, max);
+ i = (i << 4) | TILEY_LOW_BITS(f, max);
+ return (i << 14) | (TILEY_PROCF((f + one), max));
+}
+
+static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
+ SkFixed one PREAMBLE_PARAM_X) {
+ unsigned i = TILEX_PROCF(f, max);
+ i = (i << 4) | TILEX_LOW_BITS(f, max);
+ return (i << 14) | (TILEX_PROCF((f + one), max));
+}
+
+static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask)) == 0);
+ SkASSERT(s.fInvKy == 0);
+
+ PREAMBLE(s);
+
+ const unsigned maxX = s.fBitmap->width() - 1;
+ const SkFixed one = s.fFilterOneX;
+ const SkFixed dx = s.fInvSx;
+ SkFixed fx;
+
+ {
+ SkPoint pt;
+ s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &pt);
+ const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
+ const unsigned maxY = s.fBitmap->height() - 1;
+ // compute our two Y values up front
+ *xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
+ // now initialize fx
+ fx = SkScalarToFixed(pt.fX) - (one >> 1);
+ }
+
+#ifdef CHECK_FOR_DECAL
+ // test if we don't need to apply the tile proc
+ if (dx > 0 &&
+ (unsigned)(fx >> 16) <= maxX &&
+ (unsigned)((fx + dx * (count - 1)) >> 16) < maxX) {
+ decal_filter_scale(xy, fx, dx, count);
+ } else
+#endif
+ {
+ do {
+ *xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X);
+ fx += dx;
+ } while (--count != 0);
+ }
+}
+
+static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask |
+ SkMatrix::kAffine_Mask)) == 0);
+
+ PREAMBLE(s);
+ SkPoint srcPt;
+ s.fInvProc(*s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+
+ SkFixed oneX = s.fFilterOneX;
+ SkFixed oneY = s.fFilterOneY;
+ SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
+ SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
+ SkFixed dx = s.fInvSx;
+ SkFixed dy = s.fInvKy;
+ unsigned maxX = s.fBitmap->width() - 1;
+ unsigned maxY = s.fBitmap->height() - 1;
+
+ do {
+ *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
+ fy += dy;
+ *xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
+ fx += dx;
+ } while (--count != 0);
+}
+
+static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
+ uint32_t* SK_RESTRICT xy, int count,
+ int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
+
+ extern void rbe(void);
+
+ PREAMBLE(s);
+ unsigned maxX = s.fBitmap->width() - 1;
+ unsigned maxY = s.fBitmap->height() - 1;
+ SkFixed oneX = s.fFilterOneX;
+ SkFixed oneY = s.fFilterOneY;
+
+
+
+ SkPerspIter iter(*s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, count);
+
+ while ((count = iter.next()) != 0) {
+ const SkFixed* SK_RESTRICT srcXY = iter.getXY();
+ do {
+ *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
+ oneY PREAMBLE_ARG_Y);
+ *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
+ oneX PREAMBLE_ARG_X);
+ srcXY += 2;
+ } while (--count != 0);
+ }
+}
+
+static SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
+ SCALE_NOFILTER_NAME,
+ SCALE_FILTER_NAME,
+ AFFINE_NOFILTER_NAME,
+ AFFINE_FILTER_NAME,
+ PERSP_NOFILTER_NAME,
+ PERSP_FILTER_NAME
+};
+
+#undef MAKENAME
+#undef TILEX_PROCF
+#undef TILEY_PROCF
+#ifdef CHECK_FOR_DECAL
+ #undef CHECK_FOR_DECAL
+#endif
+
+#undef SCALE_NOFILTER_NAME
+#undef SCALE_FILTER_NAME
+#undef AFFINE_NOFILTER_NAME
+#undef AFFINE_FILTER_NAME
+#undef PERSP_NOFILTER_NAME
+#undef PERSP_FILTER_NAME
+
+#undef PREAMBLE
+#undef PREAMBLE_PARAM_X
+#undef PREAMBLE_PARAM_Y
+#undef PREAMBLE_ARG_X
+#undef PREAMBLE_ARG_Y
+
+#undef TILEX_LOW_BITS
+#undef TILEY_LOW_BITS
diff --git a/xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj b/xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj
index 50aee209ca..2f89460357 100644
--- a/xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj
+++ b/xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj
@@ -23,6 +23,7 @@
00003C9E0EFC233F000FF73A /* SkDOM.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00003C9A0EFC233F000FF73A /* SkDOM.cpp */; };
00003CA10EFC233F000FF73A /* SkXMLParser.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00003C9D0EFC233F000FF73A /* SkXMLParser.cpp */; };
00003CA40EFC235F000FF73A /* SkXMLParser_empty.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00003CA30EFC235F000FF73A /* SkXMLParser_empty.cpp */; };
+ 0009E2201057E96800B0DE6F /* SampleStrokePath.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0009E21F1057E96800B0DE6F /* SampleStrokePath.cpp */; };
000A99820FD97526007E45BD /* SampleArc.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00A41E4A0EFC312F00C9CBEB /* SampleArc.cpp */; };
001B871E1042184D00C84ED4 /* Forth.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 001B871D1042184D00C84ED4 /* Forth.cpp */; };
0028847B0EFAB46A0083E387 /* libcore.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 002884510EFAA35C0083E387 /* libcore.a */; };
@@ -75,6 +76,7 @@
00AF9B18103CD5EB00CBBCB3 /* SampleDitherBitmap.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00AF9B17103CD5EB00CBBCB3 /* SampleDitherBitmap.cpp */; };
00BB289B104781D00057BF7E /* SampleForth.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00BB289A104781D00057BF7E /* SampleForth.cpp */; };
00C1B809103857A400FA5948 /* SampleFillType.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0041CE270F00A12400695E8C /* SampleFillType.cpp */; };
+ 00EB4593104DBB18002B413E /* ForthTests.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00EB4592104DBB18002B413E /* ForthTests.cpp */; };
00ED55F3104A10EB00F51FF8 /* StdWords.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00ED55F2104A10EB00F51FF8 /* StdWords.cpp */; };
00F53F480FFCFC4D003FA70A /* SampleGradients.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00C55DA00F8552DC000CAC09 /* SampleGradients.cpp */; };
00FF39140FC6ED2C00915187 /* SampleEffects.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 00FF39130FC6ED2C00915187 /* SampleEffects.cpp */; };
@@ -153,6 +155,7 @@
00003C9A0EFC233F000FF73A /* SkDOM.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SkDOM.cpp; path = ../../src/xml/SkDOM.cpp; sourceTree = SOURCE_ROOT; };
00003C9D0EFC233F000FF73A /* SkXMLParser.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SkXMLParser.cpp; path = ../../src/xml/SkXMLParser.cpp; sourceTree = SOURCE_ROOT; };
00003CA30EFC235F000FF73A /* SkXMLParser_empty.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SkXMLParser_empty.cpp; path = ../../src/ports/SkXMLParser_empty.cpp; sourceTree = SOURCE_ROOT; };
+ 0009E21F1057E96800B0DE6F /* SampleStrokePath.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SampleStrokePath.cpp; path = ../../samplecode/SampleStrokePath.cpp; sourceTree = SOURCE_ROOT; };
001B871D1042184D00C84ED4 /* Forth.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Forth.cpp; path = ../../forth/Forth.cpp; sourceTree = SOURCE_ROOT; };
002884490EFAA35C0083E387 /* core.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = core.xcodeproj; path = ../core/core.xcodeproj; sourceTree = SOURCE_ROOT; };
002884B40EFAB69F0083E387 /* maccore.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = maccore.xcodeproj; path = ../maccore/maccore.xcodeproj; sourceTree = SOURCE_ROOT; };
@@ -208,6 +211,7 @@
00BB289A104781D00057BF7E /* SampleForth.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SampleForth.cpp; path = ../../forth/SampleForth.cpp; sourceTree = SOURCE_ROOT; };
00C55DA00F8552DC000CAC09 /* SampleGradients.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SampleGradients.cpp; path = ../../samplecode/SampleGradients.cpp; sourceTree = SOURCE_ROOT; };
00D6B5CB0F72DC4300C466B9 /* SampleFuzz.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SampleFuzz.cpp; path = ../../samplecode/SampleFuzz.cpp; sourceTree = SOURCE_ROOT; };
+ 00EB4592104DBB18002B413E /* ForthTests.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ForthTests.cpp; path = ../../forth/ForthTests.cpp; sourceTree = SOURCE_ROOT; };
00ED55F2104A10EB00F51FF8 /* StdWords.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = StdWords.cpp; path = ../../forth/StdWords.cpp; sourceTree = SOURCE_ROOT; };
00FF39130FC6ED2C00915187 /* SampleEffects.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SampleEffects.cpp; path = ../../samplecode/SampleEffects.cpp; sourceTree = SOURCE_ROOT; };
0156F80307C56A3000C6122B /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = /System/Library/Frameworks/Foundation.framework; sourceTree = "<absolute>"; };
@@ -289,6 +293,7 @@
0041CE270F00A12400695E8C /* SampleFillType.cpp */,
00AF9B17103CD5EB00CBBCB3 /* SampleDitherBitmap.cpp */,
00840B74104C69F5005B3EDC /* SampleExtractAlpha.cpp */,
+ 0009E21F1057E96800B0DE6F /* SampleStrokePath.cpp */,
0041CE280F00A12400695E8C /* SampleFilter.cpp */,
0041CE290F00A12400695E8C /* SampleFilter2.cpp */,
0041CE2A0F00A12400695E8C /* SampleFontCache.cpp */,
@@ -366,6 +371,7 @@
children = (
001B871D1042184D00C84ED4 /* Forth.cpp */,
00ED55F2104A10EB00F51FF8 /* StdWords.cpp */,
+ 00EB4592104DBB18002B413E /* ForthTests.cpp */,
00BB289A104781D00057BF7E /* SampleForth.cpp */,
2762F66A0FCCCAA2002BD8B4 /* images */,
00003C6A0EFC22AD000FF73A /* views */,
@@ -595,6 +601,8 @@
00BB289B104781D00057BF7E /* SampleForth.cpp in Sources */,
00ED55F3104A10EB00F51FF8 /* StdWords.cpp in Sources */,
00840B75104C69F5005B3EDC /* SampleExtractAlpha.cpp in Sources */,
+ 00EB4593104DBB18002B413E /* ForthTests.cpp in Sources */,
+ 0009E2201057E96800B0DE6F /* SampleStrokePath.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};