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* Blacklist TransferPixelsTest on NVIDIA ShieldGravatar Jim Van Verth2017-06-22
* Revert "Revert "clean up sksl dead variable handling""Gravatar Ethan Nicholas2017-06-22
* Replace variant system with arenaGravatar Herb Derby2017-06-22
* Revert "Revert "Clean up onTransferPixels""Gravatar Jim Van Verth2017-06-22
* Roll ANGLEGravatar Robert Phillips2017-06-22
* Revert "Revert "SkRegion: more robust validation""Gravatar Hal Canary2017-06-22
* add tile flagGravatar Mike Reed2017-06-22
* Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...Gravatar Mike Reed2017-06-22
* Add a concat method to SkTInternalLListGravatar Chris Dalton2017-06-21
* Revert "clean up sksl dead variable handling"Gravatar Greg Daniel2017-06-21
* Add GL_APPLE_sync supportGravatar Brian Osman2017-06-21
* When flushing a surface with semaphores, have last semaphore op call glFlushGravatar Greg Daniel2017-06-21
* Fix cross context test to actually use shared GL contextsGravatar Brian Osman2017-06-21
* Revert "SkRegion: more robust validation"Gravatar Hal Canary2017-06-21
* clean up sksl dead variable handlingGravatar Ethan Nicholas2017-06-21
* remove unused SkFilterProcsGravatar Mike Reed2017-06-21
* Update luci-go isolate.sha1 filesGravatar Ravi Mistry2017-06-21
* Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more ...Gravatar Mike Reed2017-06-21
* use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy c...Gravatar Mike Reed2017-06-21
* SkRegion: more robust validationGravatar Hal Canary2017-06-21
* implemented mustImplementGSInvocationsWithLoop workaround in skslGravatar Ethan Nicholas2017-06-21
* Revert "Clean up onTransferPixels"Gravatar Jim Van Verth2017-06-21
* Clean up onTransferPixelsGravatar Jim Van Verth2017-06-21
* remove SkImageEncoder_none.cppGravatar Hal Canary2017-06-21
* Simplify PathGeoBuilderGravatar Brian Osman2017-06-21
* Fix WavyPathText sampleGravatar Chris Dalton2017-06-21
* Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workar...Gravatar Mike Reed2017-06-21
* Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in ...Gravatar Ethan Nicholas2017-06-20
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-20
* Add makeBuffer and caps to GrOnFlushResourceProviderGravatar Chris Dalton2017-06-20
* Revert "Revert "remove unused api on xfermodeimagefilter""Gravatar Mike Reed2017-06-20
* Revert "Revert "remove unused api""Gravatar Mike Reed2017-06-20
* Revert "remove unused api"Gravatar Hal Canary2017-06-20
* Remove obsolete comment about deepCopyToGravatar Brian Osman2017-06-20
* Add SkCopyPixelsMode argument to SkMakeImageInColorSpaceGravatar Brian Osman2017-06-20
* remove unused apiGravatar Mike Reed2017-06-20
* Revert "remove unused api on xfermodeimagefilter"Gravatar Hal Canary2017-06-20
* remove unused api on xfermodeimagefilterGravatar Mike Reed2017-06-20
* rephrase lowp constant_colorGravatar Mike Klein2017-06-19
* remove defined(JUMPER) guards in _lowp.cppGravatar Mike Klein2017-06-19
* Restrict max levels for D3D Angle on GLPrograms test as wellGravatar Greg Daniel2017-06-19
* Remove unused GradientShaderBase4fContext::fDitherGravatar Florin Malita2017-06-19
* Remove SK_SUPPORT_LEGACY_GRADIENT_ALPHATRUNC dead codeGravatar Florin Malita2017-06-19
* Remove non-F32 specializations of Sk4fGradientGravatar Florin Malita2017-06-19
* add memory via to okGravatar Mike Klein2017-06-19
* Limit number of stages for Angle D3D for GLPrograms testGravatar Greg Daniel2017-06-19
* Omit multipicturedraw tests for Valgrind_PreAbandonGpuContext bot.Gravatar Ben Wagner2017-06-19
* Fix MDB regressionGravatar Robert Phillips2017-06-19
* fixed improved perlin noise effect on ANGLEGravatar Ethan Nicholas2017-06-19
* factor out hexadecimal constants.Gravatar Hal Canary2017-06-19