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Author
Age
*
Add shading language version to GL dump
Jim Van Verth
2017-06-27
*
Remove SkImageFilter::MakeBlur entry point
Robert Phillips
2017-06-27
*
Add GM image test for blur with clamp mode.
wutao
2017-06-27
*
attempt to fix android roll
Mike Reed
2017-06-27
*
run NexusPlayer CPU tests verbosely
Mike Klein
2017-06-26
*
somewhat less silly tail loads and stores
Mike Klein
2017-06-26
*
Restrict acceptable bounds for uploading data to mip levels on GPU
Greg Daniel
2017-06-26
*
Roll recipe dependencies (trivial).
recipe-roller
2017-06-26
*
Exclude AALinearizingConvexPathRenderer from zero size paths
Brian Osman
2017-06-26
*
remove unneeded guards for android
Mike Reed
2017-06-26
*
always touch verbose.log, even if --verbose
Mike Klein
2017-06-26
*
Move threaded BMP device to samples
Brian Osman
2017-06-26
*
lean more on the compiler in lowp stages
Mike Klein
2017-06-26
*
Re-enable opList dependency tracking
Robert Phillips
2017-06-26
*
Remove SkImage_Base::peekTexture call
Robert Phillips
2017-06-26
*
Temporarily stop uploading to partner bucket in RecreateSKPs bot
Ravi Mistry
2017-06-26
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-26
*
Revert "remove a bit more dead code"
Mike Reed
2017-06-26
*
Revert "Revert "Remove deadcode for sRGB image shading.""
Mike Reed
2017-06-25
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-25
*
use rasterpipeline for colorfilters
Mike Reed
2017-06-25
*
remove unused blitrow
Mike Reed
2017-06-24
*
Revert "speculative fix for chrome roll"
Mike Reed
2017-06-24
*
speculative fix for chrome roll
Mike Reed
2017-06-24
*
remove a bit more dead code
Mike Klein
2017-06-24
*
disable optimization (for now) for android
Mike Reed
2017-06-24
*
Remove deadcode for sRGB image shading.
Herb Derby
2017-06-23
*
optimize imageshaders to use clamp for dimension==1
Mike Reed
2017-06-23
*
Reduce ANGLE correctness testing blacklists
Brian Salomon
2017-06-23
*
run Test-iOS-... bots with --threads 0.
Mike Klein
2017-06-23
*
reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yet
Mike Reed
2017-06-23
*
Update Win Haswell/Broadwell driver.
Ben Wagner
2017-06-23
*
remove DM status thread
Mike Klein
2017-06-23
*
Remove SK_SUPPORT_LEGACY_DITHERING dead code
Florin Malita
2017-06-23
*
Add rest of paint flags to debug canvas.
Ben Wagner
2017-06-23
*
use mul_inv instead of div for tiling
Mike Reed
2017-06-23
*
Finish a few MDB TODOs
Robert Phillips
2017-06-23
*
Roll isolate binaries to pick up some auth fixes.
Vadim Shtayura
2017-06-23
*
Hack to fix MSAA GL -> Vk transition on Windows Viewer
Brian Osman
2017-06-23
*
remove SkDebugfs
Mike Klein
2017-06-23
*
SkPDF: remove duplicate dict entry
Hal Canary
2017-06-23
*
skbug5221 unit test should not require N32 support from GPU
Brian Salomon
2017-06-23
*
Complete another MDB todo
Robert Phillips
2017-06-23
*
Move mock gpu and caps, add Gr prefix, and create via GrContext::Create
Brian Salomon
2017-06-23
*
SkPDF: implement SkPDFArray::reserve.
Hal Canary
2017-06-23
*
Add correctness testing for ANGLE D3D11 ES3
Brian Salomon
2017-06-23
*
Clip FreeType glyph bitmap to mask.
Ben Wagner
2017-06-23
*
SkPDF: add some TRACE_EVENTs
Hal Canary
2017-06-22
*
fix repeat/mirror sampling bleed
Mike Klein
2017-06-22
*
Remove static initializer restriction for Vulkan tests
Jim Van Verth
2017-06-22
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