| Commit message (Collapse) | Author | Age |
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SkDeferredCanvas has the same state as a plain SkCanvas that received the same draw commands.
This new test code shows that the SkGPipe port of SkDeferredCanvas solves problems we were having with SkPicture.
Review URL: https://codereview.appspot.com/6425048
git-svn-id: http://skia.googlecode.com/svn/trunk@4665 2bbb7eff-a529-9590-31e7-b0007b416f81
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functions, also removed inconsistent "SkGr" class.
Review URL: https://codereview.appspot.com/6420048
git-svn-id: http://skia.googlecode.com/svn/trunk@4664 2bbb7eff-a529-9590-31e7-b0007b416f81
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transformation.
A new texture stage dedicated to color transforms has been added, along with the new custom stage implementing the LUT.
Review URL: https://codereview.appspot.com/6351081
git-svn-id: http://skia.googlecode.com/svn/trunk@4663 2bbb7eff-a529-9590-31e7-b0007b416f81
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No longer using *-fixed
Added Android
Review URL: https://codereview.appspot.com/6428047
git-svn-id: http://skia.googlecode.com/svn/trunk@4662 2bbb7eff-a529-9590-31e7-b0007b416f81
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This change is to make The SkGPipe port of SkDeferredCanvas pass the CanvasTest unit test
Review URL: https://codereview.appspot.com/6426046
git-svn-id: http://skia.googlecode.com/svn/trunk@4661 2bbb7eff-a529-9590-31e7-b0007b416f81
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filters. Instead of passing in AutoScratchTextures for temporaries, we allocate
them inside the function and detach() after rendering. Since the functions now
return a ref()'ed texture, we no longer ref() the result in filter_texture().
Also, the imageblur gm was passing a paint with an image filter both to
saveLayer()/restore(), and to every text draw call. Back when only restore()
was applying filters, this was fine, but since we're now applying filters on all
draw calls, this means we're double-blurring in this GM.
I've reverted the Mac baselines for the imageblur GM to their previous versions;
hopefully this will be correct.
git-svn-id: http://skia.googlecode.com/svn/trunk@4659 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6420047
git-svn-id: http://skia.googlecode.com/svn/trunk@4658 2bbb7eff-a529-9590-31e7-b0007b416f81
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does not
Review URL: http://codereview.appspot.com/6427044/
git-svn-id: http://skia.googlecode.com/svn/trunk@4657 2bbb7eff-a529-9590-31e7-b0007b416f81
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Keeping the refactor hidden behind a config macro for now.
TEST=covered by existing skia gm tests
BUG=https://code.google.com/p/chromium/issues/detail?id=133432
Review URL: https://codereview.appspot.com/6405054
git-svn-id: http://skia.googlecode.com/svn/trunk@4656 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4654 2bbb7eff-a529-9590-31e7-b0007b416f81
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Since we can't debug APKs on 4.1, we sometimes need to
build Skia the old way for Android. This CL enables
a switch to do so.
Review URL: https://codereview.appspot.com/6408053
git-svn-id: http://skia.googlecode.com/svn/trunk@4653 2bbb7eff-a529-9590-31e7-b0007b416f81
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generateMetrics)
Fixes b/6833339
Expand existing unittest to detect this (we needed to set both scale and skew on the paint)
git-svn-id: http://skia.googlecode.com/svn/trunk@4647 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6407049/
git-svn-id: http://skia.googlecode.com/svn/trunk@4646 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6411043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4644 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6409052
git-svn-id: http://skia.googlecode.com/svn/trunk@4643 2bbb7eff-a529-9590-31e7-b0007b416f81
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Unreviewed.
git-svn-id: http://skia.googlecode.com/svn/trunk@4642 2bbb7eff-a529-9590-31e7-b0007b416f81
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This will require gyp changes to roll into Chrome.
http://codereview.appspot.com/6405050/
git-svn-id: http://skia.googlecode.com/svn/trunk@4641 2bbb7eff-a529-9590-31e7-b0007b416f81
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Created to fix bug http://code.google.com/p/skia/issues/detail?id=710 :
housekeeping buildbot: conflict in UpdateDoxygen step.
git-svn-id: http://skia.googlecode.com/svn/trunk@4640 2bbb7eff-a529-9590-31e7-b0007b416f81
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Add a controller class to perform the allocation/unallocation for the dictionary and to provide an entry to be replaced, if replacements are allowed.
TODO:
Use LRU caching in my custom controller so replacements will be done less often.
More refactoring on SkFlatDictionary so picture recording's use of the dictionary does not require going through the path to replace.
Review URL: https://codereview.appspot.com/6345102
git-svn-id: http://skia.googlecode.com/svn/trunk@4639 2bbb7eff-a529-9590-31e7-b0007b416f81
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BitmapInfo:
Now in SkGPipePriv so it can be accessed by SkGPipeRead.
Add the ability to essentially ref count BitmapInfos so that they can
be purged to make room in the shared heap for a new one.
SkGPipeWrite:
Purge the least recently used bitmap if it has already been drawn by
all readers.
SkGPipeRead:
Read the BitmapInfo (instead of the SkBitmap) and decrement its count
after drawing.
SkGPipeController:
Added a method to tell how many readers will be used, so that when
purging bitmaps each reader can be accounted for.
Review URL: https://codereview.appspot.com/6374065
git-svn-id: http://skia.googlecode.com/svn/trunk@4638 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6406050
git-svn-id: http://skia.googlecode.com/svn/trunk@4637 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6402055/
This CL will require image rebaselining
git-svn-id: http://skia.googlecode.com/svn/trunk@4636 2bbb7eff-a529-9590-31e7-b0007b416f81
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conditional instructions.
git-svn-id: http://skia.googlecode.com/svn/trunk@4635 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6409048/
git-svn-id: http://skia.googlecode.com/svn/trunk@4633 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6350102
git-svn-id: http://skia.googlecode.com/svn/trunk@4632 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6409046/
git-svn-id: http://skia.googlecode.com/svn/trunk@4631 2bbb7eff-a529-9590-31e7-b0007b416f81
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Keyboard Shortcuts and Menu reordering
Review URL: https://codereview.appspot.com/6400051
git-svn-id: http://skia.googlecode.com/svn/trunk@4630 2bbb7eff-a529-9590-31e7-b0007b416f81
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return value
Review URL: https://codereview.appspot.com/6409045
git-svn-id: http://skia.googlecode.com/svn/trunk@4629 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4628 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6409043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4627 2bbb7eff-a529-9590-31e7-b0007b416f81
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I will add tiling as a rendering option and then figure out a way to not have the code duplicated between render_pictures and bench_pictures.
Review URL: https://codereview.appspot.com/6392066
git-svn-id: http://skia.googlecode.com/svn/trunk@4626 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4625 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/6353098/
git-svn-id: http://skia.googlecode.com/svn/trunk@4624 2bbb7eff-a529-9590-31e7-b0007b416f81
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Complements sk_atomic_inc for when you want to increase by more than one.
This time, use the correct atomic add function on Windows.
Reviewed at https://codereview.appspot.com/6399050/
Review URL: https://codereview.appspot.com/6407048
git-svn-id: http://skia.googlecode.com/svn/trunk@4623 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4622 2bbb7eff-a529-9590-31e7-b0007b416f81
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- complexclip_gpu.png is no longer being generated
- aaclip_pdf.pdf and clamped_gradients_pdf.pdf have not been exercised and need rebaselining
Review URL: https://codereview.appspot.com/6405048
git-svn-id: http://skia.googlecode.com/svn/trunk@4620 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4619 2bbb7eff-a529-9590-31e7-b0007b416f81
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preparing tests for enforcing save/restore balancing constraints on SkPicture
Review URL: http://codereview.appspot.com/6354105/
git-svn-id: http://skia.googlecode.com/svn/trunk@4618 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4617 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6374067/
git-svn-id: http://skia.googlecode.com/svn/trunk@4616 2bbb7eff-a529-9590-31e7-b0007b416f81
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This reverts commit eb539cf92f487daf9567ffbbba6b6653406d43ae.
BUG=
TEST=
Review URL: https://codereview.appspot.com/6395051
git-svn-id: http://skia.googlecode.com/svn/trunk@4615 2bbb7eff-a529-9590-31e7-b0007b416f81
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Complements sk_atomic_inc for when you want to increase by more than one.
Review URL: https://codereview.appspot.com/6350106
git-svn-id: http://skia.googlecode.com/svn/trunk@4614 2bbb7eff-a529-9590-31e7-b0007b416f81
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stages must be
immutable, this CL makes that true for ConvolutionEffect.
http://codereview.appspot.com/6398043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4613 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6392064
git-svn-id: http://skia.googlecode.com/svn/trunk@4611 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4610 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6346100
git-svn-id: http://skia.googlecode.com/svn/trunk@4609 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrPaint::setTexture()?) when there's
a GrSingleTextureEffect involved holding the texture.
http://codereview.appspot.com/6353094/
git-svn-id: http://skia.googlecode.com/svn/trunk@4608 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@4607 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6350105
git-svn-id: http://skia.googlecode.com/svn/trunk@4606 2bbb7eff-a529-9590-31e7-b0007b416f81
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1) Texture offsets (fImageIncrement) have to be signed depending on
whether the texture is "right way up" (texture upload) or "upside down"
(render target), so the surface normals were coming out upside down.
2) Light normals have to y-negated on upload
These two bugs were cancelling each other out in SampleApp, (where we
were testing w/textures) but not in Chrome (where we were testing
w/render targets).
3) The extract-the-height-from-the-view-matrix hack I was using to
compare light positions vs. gl_FragCoord doesn't work in Chrome where we
compile with GR_STATIC_RECT_VB, and the view matrix contains more than
the viewport transform (to accomodate the canonical vertex buffer).
Fixed by passing the destination render target to
GrGLProgramStage::setData(), so it can flip the light positions in Y on
the CPU.
Review URL: http://codereview.appspot.com/6343109/
git-svn-id: http://skia.googlecode.com/svn/trunk@4605 2bbb7eff-a529-9590-31e7-b0007b416f81
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