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author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-07-16 14:16:22 +0000 |
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committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-07-16 14:16:22 +0000 |
commit | 187c15c84778c0ba38b9b0c5a30c7a2155f8b171 (patch) | |
tree | 6da04ba52e5e288bc152555786002f677161e1de | |
parent | 4e6dfa51525e174d79cb88800d8e5f2c88291270 (diff) |
Fix bad allocator access in r4616
git-svn-id: http://skia.googlecode.com/svn/trunk@4619 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r-- | src/effects/SkLightingImageFilter.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp index 1e15155fc5..28aa9379bd 100644 --- a/src/effects/SkLightingImageFilter.cpp +++ b/src/effects/SkLightingImageFilter.cpp @@ -1242,7 +1242,6 @@ void GrGLLight::emitLightColor(const GrGLShaderBuilder* builder, } void GrGLLight::setupVariables(GrGLShaderBuilder* builder, int stage) { - const GrGLShaderVar& colorVar = builder->getUniformVariable(fColorUni); fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec3f_GrSLType, "uLightColor", stage); } |