| Commit message (Collapse) | Author | Age |
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If we're already in sRGB gamut, we will not write to the 3x4 matrix,
but we still analyze it to see if we need clamping. So we might
(harmlessly) re-clamp some already clamped colors unnecessarily.
Found by this Chromium MSAN bot.
Bug: chromium:789767
Change-Id: I5d76e59b541a03ee8efbd4352262b4f650e1ec01
Reviewed-on: https://skia-review.googlesource.com/79762
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I4c3b2f1c6ecc39b2364cefae07d5dee5e3d20d60
Reviewed-on: https://skia-review.googlesource.com/79600
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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No-Try: true
Change-Id: Ifd97ba438fd30d2d9197857c86bfb010a97827a3
Reviewed-on: https://skia-review.googlesource.com/79702
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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Change-Id: I76a4c77d5b9418cb7fe677bd55ba32a2e336924d
Reviewed-on: https://skia-review.googlesource.com/79820
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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The new check was a different config while we fixed the errors. Most
errors are now fixed, and merging these will help with running both on
the CQ.
No-Try: true
Change-Id: I5804ecea84a8dbbaacf6a4ea96e2af9505641d49
Reviewed-on: https://skia-review.googlesource.com/79323
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This gives clients the ability to wrap GL textures with just the GL Format.
This enables us to distinquish between wrapping in Alpha8 texture that is
implented with Alpha or Red format
Bug: skia:
Change-Id: Iacbea60a149c436c270b7ff9ce5d019947678793
Reviewed-on: https://skia-review.googlesource.com/72600
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Also fix typo in CQ jobs
Bug: skia:
NOTRY=true
Change-Id: I74d6a382b4e93fdaceabd2adf9b060a6b88caae6
Reviewed-on: https://skia-review.googlesource.com/79761
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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See also: https://chrome-internal-review.googlesource.com/c/infradata/config/+/520679
This should help prevent many many Valgrind bots from
taking all the resources from the rest of the P400 bots
(including the CQ). This is a temporary measure, hopefully
TaskScheduler will be able to do this by itself in the future.
Bug: skia:
NOTRY=true
Change-Id: Ia618f9bd90364c6658e6b08b19c8bf214e5c33d9
Reviewed-on: https://skia-review.googlesource.com/79760
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
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Bug: skia:7369
NOTRY=true
Change-Id: I72fd0d816d5239de89957b2f95de4ecf3942198e
Reviewed-on: https://skia-review.googlesource.com/79701
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
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Change-Id: If0ba4a2a3baa4cfae2aebb05bd61786918486874
Reviewed-on: https://skia-review.googlesource.com/79620
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 8458a2807b4a7220c9849f8032dc611438818641.
Reason for revert: ??
Original change's description:
> Add unit test for SkDeferredDisplayLists
>
> Change-Id: I015094145cb0af6cfe368c570a5d5280c11c8f28
> Reviewed-on: https://skia-review.googlesource.com/78660
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Iec3abb18d3ed41fcfbec72bc2de14603f659f8ce
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/79720
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Pushes and pops nested jmp_bufs in a stack for proper handling of
nested setjmp calls. Ensures longjmp is never called to a stack frame
that has exited.
Bug: skia:
Change-Id: I18d62504f6e5e3eb53026c3b48617b92ea74b905
Reviewed-on: https://skia-review.googlesource.com/79241
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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Change-Id: I015094145cb0af6cfe368c570a5d5280c11c8f28
Reviewed-on: https://skia-review.googlesource.com/78660
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: Icc68b09acfadf9e1f6e8ec582d2d6b7f1d00aebe
Reviewed-on: https://skia-review.googlesource.com/78403
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 537473317ca19014c5a092313854d8938505def6.
Reason for revert: Fix has landed (let's try again)
Original change's description:
> Revert "Enable explicit GPU resource allocation"
>
> This reverts commit 733965adceaf3f8488ed45c508e252bcfa4b84f9.
>
> Reason for revert: Intel NUCs failures on gltestthreading config
>
> Original change's description:
> > Enable explicit GPU resource allocation
> >
> > I think there is a low probability this will stick but we have to try sometime.
> >
> > Change-Id: Id79d55b4e0daf5b3dd0e8a56034e3d478c77606d
> > Reviewed-on: https://skia-review.googlesource.com/78221
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: Ie782b352d7f6a8e385564106678e0b1bf507053a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/78560
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I9289e9ade59b38c4214160283faa2d0c8ac71824
Reviewed-on: https://skia-review.googlesource.com/79540
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:7278
Change-Id: Ie8fc414490ece7b458c86d9bf6a20cefc28e34ba
Reviewed-on: https://skia-review.googlesource.com/79520
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
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Automatic commit by the RecreateSKPs bot.
TBR=update-skps@skia.org
NO_MERGE_BUILDS
Change-Id: I85b1de73d1c326e3c5fba07107f4e27d3834e2d9
Reviewed-on: https://skia-review.googlesource.com/79441
Reviewed-by: update-skps <update-skps@skia.org>
Commit-Queue: update-skps <update-skps@skia.org>
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SVGPong relies on onOnceBeforeDraw() to initialize, but when switching
slides via Viewer's UI, onAnimate() is fired before the first paint.
Change-Id: I7be133072ec635975f7463538cd42edb69696b3f
Reviewed-on: https://skia-review.googlesource.com/79424
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/76746f9bc29d..d5f44c986038
$ git log 76746f9bc..d5f44c986 --date=short --no-merges --format='%ad %ae %s'
2017-11-29 oetuaho Simplify parsing struct field declarators
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: Iacc69da6abb256993833f00e1147702b9b2bd48e
Reviewed-on: https://skia-review.googlesource.com/79460
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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shader.
This fixes a bug on some intel devices where we are failing
in the ProcessorOptimizationTest.
I've tried other "no op" type things between the floor call and abs which
also fixed the issue, as well as adding explicit checks to see if we are
less than -1 or greater than 1 where the clamp is. Thus the clamp itself
should be a no op and shouldn't secretly be fixing the problem outside
of forcing the floor and abs lines to be separate.
Bug: skia:
Change-Id: I85bf82e0e02607b78470b7a5f8f918e9f53f0154
Reviewed-on: https://skia-review.googlesource.com/76820
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/361df070323f..76746f9bc29d
$ git log 361df0703..76746f9bc --date=short --no-merges --format='%ad %ae %s'
2017-11-22 brandon1.jones Optimize Fragment Shader Type Match Validation
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: I6f3069aee6e8f9ca6513302f033c271025f641f7
Reviewed-on: https://skia-review.googlesource.com/79194
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
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The GPU and CPU share the same code for layout; the layout is too large for CPU. So,
the CPU code must clear some of the destination even if there would be no work to do.
Change-Id: I29a04217b620b033a01db53487dc64e377661436
BUG=chromium:789812
Reviewed-on: https://skia-review.googlesource.com/79401
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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This reverts commit ec727c981dd7ed83e98c7713c2828c6ab144937b.
Change-Id: Id3164619016d58b2bcc0b8af606215653f553fce
Reviewed-on: https://skia-review.googlesource.com/79422
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I3586619ba0ced188cdb4848ae8cb4e07bc12efe3
Reviewed-on: https://skia-review.googlesource.com/79420
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This is a reland of 06c8da41eb13f46534d3acf79c5635c240b2cbe0
Original change's description:
> Set multitexturing image threshold for PowerVR.
>
> Change-Id: I2fd928f79e005c73151a9b915879ac561c3fadaf
> Reviewed-on: https://skia-review.googlesource.com/78400
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ib755e57833bf22e7feb612eb434eae3cac2e3f45
Reviewed-on: https://skia-review.googlesource.com/79263
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I0377e6a1dd8259e944f7902a5c68af524fa588c7
Reviewed-on: https://skia-review.googlesource.com/79382
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Change-Id: I5d5f5ca830feba143f494c25344f8614a88cb2cc
Reviewed-on: https://skia-review.googlesource.com/79220
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This reverts commit 096074af2c6fcbf622f0a42b2f7c56d0c66fbd80.
Reason for revert: failing processor validation test
Original change's description:
> Fix rendering of drrects with small circular inner rrects.
>
> Previously when the inner rrect was a circle with a radius of 1 we would
> cause a inf * 0 in the shader which would lead to the shape not rendering.
>
> This change also makes concentric circle drrects draw as stroked circles.
>
> bug: chromium:789262
>
> Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a
> Reviewed-on: https://skia-review.googlesource.com/79141
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie9b9c81380c0f98a6fc6c6dc350ec56402c4ff2b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/79264
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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If a quad or cubic reverses on itself, path ops breaks
it in two. It determines the type of curve remaining,
but needs to replace near-zero with zero first.
TBR=reed@google.com
Bug:790731
Change-Id: I3a1afa14fff064ca874b5abc768ec1ec5c2cf22f
Reviewed-on: https://skia-review.googlesource.com/79400
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
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This is a reland of b4ec10431818200a41a082cfe2e82fe58a9b1ecc
Original change's description:
> Set multitexturing threshold for NVIDIA
>
> Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df
> Reviewed-on: https://skia-review.googlesource.com/78261
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I13254698530e6f7b13f632a4a7b034ea6aef130f
Reviewed-on: https://skia-review.googlesource.com/79262
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Previously when the inner rrect was a circle with a radius of 1 we would
cause a inf * 0 in the shader which would lead to the shape not rendering.
This change also makes concentric circle drrects draw as stroked circles.
bug: chromium:789262
Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a
Reviewed-on: https://skia-review.googlesource.com/79141
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This doesn't do anything but allow Chromium's Predator tool to associate
issues it finds in src/third_party/skia with our bug component.
BUG=chromium:769026
Change-Id: I5fcedb7f2e8648297eff174e167c98df7c0f779f
Reviewed-on: https://skia-review.googlesource.com/79082
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
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This is identical to 70221 except for 3 lines inside SkFlexibleTaskGroup2D::work
to bypass the false-positive warning. We cannot reproduce the error the android
roller generated so we'll have to try and see.
The detailed warning can be found in:
https://skia-review.googlesource.com/c/skia/+/78720
TBR: mtklein@google.com
Bug: skia:
Change-Id: I3e2f414581dbd1398482cf45cf4f43eaf0535651
Reviewed-on: https://skia-review.googlesource.com/79321
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
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and test it.
Change-Id: Ib0c2cf93c63d8d3c36a7d4d60bbec4ecede29bc7
Reviewed-on: https://skia-review.googlesource.com/78480
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/5b18f487c2f0..361df070323f
$ git log 5b18f487c..361df0703 --date=short --no-merges --format='%ad %ae %s'
2017-11-22 jiawei.shao ES31: Implement Geometry Shader resource queries on OpenGL
2017-11-20 jiajia.qin ES31: Add atomic counter buffer data size
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: Ie052724cb7bf2cfaad7395b2614e550adfacf045
Reviewed-on: https://skia-review.googlesource.com/79240
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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Change-Id: I0ea4f96263aec4b272ead5f541ee304942499f68
Reviewed-on: https://skia-review.googlesource.com/79161
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
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working on skimage
Docs-Preview: https://skia.org/?cl=76562
Bug: skia:
Change-Id: I288d2a9bbbdf01bff9efd5f0a9d308d3c76391a4
Reviewed-on: https://skia-review.googlesource.com/76562
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
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Bug: skia:
Change-Id: Ie31a3c764e4f88f2b08f4198bd253841a2d8c264
Reviewed-on: https://skia-review.googlesource.com/79100
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: Iea3794ce8710c84f2529b78b21655f2bf6aaa90e
Reviewed-on: https://skia-review.googlesource.com/79160
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This reverts commit be85ef25111ac59275b1642350ffb608141c404f.
Change-Id: Icc22eb5841fabc53232b360efaac2d6ebf72e358
Reviewed-on: https://skia-review.googlesource.com/79081
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/035419fad06e..5b18f487c2f0
$ git log 035419fad..5b18f487c --date=short --no-merges --format='%ad %ae %s'
2017-11-30 jmadill Vulkan: Implement basic TexSubImage2D.
2017-12-01 xinghua.cao Refactor: replace SamplerType with ShaderType
2017-11-29 yunchao.he Code refactoring for angle::BitSet and EXPECT_GL_TRUE/FALSE.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: Ie3b9cf559271924a9fd4dbff71d79b1653cec4ee
Reviewed-on: https://skia-review.googlesource.com/79060
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
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Follow up to I04a5b013dd0ec8f162046388e89cf08cb9476bab
Change-Id: I5ab77564fe867ad1fef48fb322ff75869c025776
Reviewed-on: https://skia-review.googlesource.com/79040
Commit-Queue: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Most of these are required for sk_app, and have nothing to do with the
code that's left in views at this point. No presubmit due to missing
copyright in third-party public domain code.
No-Presubmit: true
Bug: skia:
Change-Id: If725f755f7f12f26b6bdc0cacfb136557b831bcf
Reviewed-on: https://skia-review.googlesource.com/78981
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/da854a272832..035419fad06e
$ git log da854a272..035419fad --date=short --no-merges --format='%ad %ae %s'
2017-11-28 oetuaho Clean up storing struct types in the symbol table
2017-11-24 oetuaho Reset symbol unique id counter between compilations
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: Ibc5bc8b05fbb8f27f26120fc7a3b965f851c6678
Reviewed-on: https://skia-review.googlesource.com/78842
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/9f2a86134201..da854a272832
$ git log 9f2a86134..da854a272 --date=short --no-merges --format='%ad %ae %s'
2017-11-30 jmadill Vulkan: Clean up VAO cached resources.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: If9725ba7a48e9e953af8cd825bf09e8fecba536f
Reviewed-on: https://skia-review.googlesource.com/78800
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
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Bug: skia:
Change-Id: Ica79d36e32dcfbfc68a6238c9fa0b2a8dcfa20bb
Reviewed-on: https://skia-review.googlesource.com/78040
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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IntelIris640 is 100% identical to IntelIris540 on Gold.
No-Try: true
Change-Id: I0e5342b182267a7d6ee510329b7c8ab7cb3a479e
Reviewed-on: https://skia-review.googlesource.com/78640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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Bug: skia:
Change-Id: I000b70414119355fef0d45de4ae9ef996b8a5568
Reviewed-on: https://skia-review.googlesource.com/77903
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This reverts commit 07a42411f8d4a00d992bafdd18f2183f58c4547a.
Reason for revert: This looks to be breaking the Android roll. See https://googleplex-android-review.googlesource.com/c/platform/external/skia/+/3295488
external/skia/src/core/SkTaskGroup2D.cpp:73:28: error: releasing mutex 'rowData.fMutex' that was not held [-Werror,-Wthread-safety-analysis]
rowData.fMutex.unlock();
Original change's description:
> Renaming and refactoring to prepare for init-once threaded backend
>
> Bug: skia:
> Change-Id: I39b1d73b612a9c133847dd7361d634a0351659f1
> Reviewed-on: https://skia-review.googlesource.com/70221
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
TBR=mtklein@google.com,herb@google.com,liyuqian@google.com
Change-Id: I701e6c62f6f437a6a285953b45b2e58cf7f0b6e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/78720
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/e218f15fcc19..9f2a86134201
$ git log e218f15fc..9f2a86134 --date=short --no-merges --format='%ad %ae %s'
2017-11-30 jmadill Vulkan: Implement a RenderPass cache.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=allanmac@google.com
Change-Id: Iefe7a5acd557b9a0a992959159b9fb3a31022a9f
Reviewed-on: https://skia-review.googlesource.com/78562
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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