| Commit message (Collapse) | Author | Age |
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The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f
Review URL: https://codereview.chromium.org/1885863004
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Sets up use of transfer buffer (if available) to do one-copy transfers.
Get transfer buffers working properly in GL.
Implement GrVkGpu::onTransferPixels.
Check caps to ensure we can create a transfer buffer.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002
Review URL: https://codereview.chromium.org/1888473002
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Nothing interesting.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904673003
Review URL: https://codereview.chromium.org/1904673003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1882563002
Review URL: https://codereview.chromium.org/1882563002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902333002
Review URL: https://codereview.chromium.org/1902333002
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id:120001 of https://codereview.chromium.org/1885863004/ )
Reason for revert:
breaking bots
Original issue's description:
> Refactor how we store and use samplers in Ganesh
>
> The main goal of this refactorization is to allow Vulkan to use separate
> sampler and texture objects in the shader and descriptor sets and combine
> them into a sampler2d in the shader where needed.
>
> A large part of this is separating how we store samplers and uniforms in the
> UniformHandler. We no longer need to store handles to samplers besides when
> we are initially emitting code. After we emit code all we ever do is loop over
> all samplers and do some processor independent work on them, so we have no need
> for direct access to individual samplers.
>
> In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
> touch them again, so no need to save sampler info there. The texture access on
> program reuse just assume that they come in the same order as we set the texture
> units for the samplers
>
> For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
> then when we get new textures, we just assume they come in in the same order as we
> set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
>
> Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f
TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1896013003
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The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
Review URL: https://codereview.chromium.org/1885863004
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It seems safer (and is probably more performant) to enforce this internal to SkSpecialSurface.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903553002
Review URL: https://codereview.chromium.org/1903553002
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- floor with roundps is about 4.5x faster when available
- f16 srcover_n is similar to but a little faster than the version in https://codereview.chromium.org/1884683002. This new one fuses the dst load/stores into the f16<->f32 conversions:
+0x180 movups (%r15), %xmm1
+0x184 vcvtph2ps (%rbx), %xmm2
+0x189 movaps %xmm1, %xmm3
+0x18c shufps $255, %xmm3, %xmm3
+0x190 movaps %xmm0, %xmm4
+0x193 subps %xmm3, %xmm4
+0x196 mulps %xmm2, %xmm4
+0x199 addps %xmm1, %xmm4
+0x19c vcvtps2ph $0, %xmm4, (%rbx)
+0x1a2 addq $16, %r15
+0x1a6 addq $8, %rbx
+0x1aa decl %r14d
+0x1ad jne +0x180
If we decide to land this it'd be a good idea to convert most or all users of SkFloatToHalf_01 and SkHalfToFloat_01 over to the pointer-based versions.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1891513002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Committed: https://skia.googlesource.com/skia/+/cbe3c1af987d622ea67ef560d855b41bb14a0ce9
Committed: https://skia.googlesource.com/skia/+/3faf74b8364491ca806f523fbb1d8a97be592663
Review URL: https://codereview.chromium.org/1891513002
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BUG=skia:3288
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902253003
Review URL: https://codereview.chromium.org/1902253003
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- Moves CPU feature detection to its own file.
- Cleans up some redundant feature detection scattered around core/ and opts/.
- Can now detect a few new CPU features:
* F16C -> Intel f16<->f32 instructions, added between AVX and AVX2
* FMA -> Intel FMA instructions, added at the same time as AVX2
* VFP_FP16 -> ARM f16<->f32 instructions, quite common
* NEON_FMA -> ARM FMA instructions, also quite common
* SSE and SSE3... why not?
This new internal API makes it very cheap to do fine-grained runtime CPU
feature detection. Redundant calls to SkCpu::Supports() should be eliminated
and it's hoistable out of loops. It compiles away entirely when we have the
appropriate instructions available at compile time.
This means we can call it to guard even a little snippet of 1 or 2 instructions
right where needed and let inlining hoist the check (if any at all) up to
somewhere that doesn't hurt performance. I've explained how I made this work
in the private section of the new header.
Once this lands and bakes a bit, I'll start following up with CLs to use it more
and to add a bunch of those little 1-2 instruction snippets we've been wanting,
e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
(for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Committed: https://skia.googlesource.com/skia/+/872ea29357439f05b1f6995dd300fc054733e607
Review URL: https://codereview.chromium.org/1890483002
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Frontend change: https://codereview.chromium.org/1900233002/
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902143002
Review URL: https://codereview.chromium.org/1902143002
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Static initializers run in a confusing unspecified order,
so it's best to have as few of them as possible.
Most tools and clients I can find already call SkGraphics::Init(),
(or equivalently create an SkAutoGraphics) which calls SkOpts::Init():
- Chrome
- Chrome renderer
- Android
- DM
- nanobench
- SampleApp
- VisualBench
- the old debugger
Seems like the only thing relying on this static initializer today is
the new debugger, fixed here.
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903503002
Review URL: https://codereview.chromium.org/1903503002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903483003
Review URL: https://codereview.chromium.org/1903483003
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TBR=bsalomon@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897373002
Review URL: https://codereview.chromium.org/1897373002
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Back when this was originally reverted I was able to easily repro the perf regression locally. At ToT Skia/Chrome I can no longer repro the perf regression with this CL (in fact there is a modest perf improvement).
I propose landing this and then watching the Chromium perf bots.
BUG=602300,598028
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901513002
Review URL: https://codereview.chromium.org/1901513002
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Playback of my test GM works correctly on both raster and GPU, in all three modes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893393002
Review URL: https://codereview.chromium.org/1893393002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1877073002
Review URL: https://codereview.chromium.org/1877073002
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901713004
Review URL: https://codereview.chromium.org/1901713004
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Planning to re-use this code in skiaserve in an upcoming change.
TBR=mtklein@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901113002
Review URL: https://codereview.chromium.org/1901113002
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TBR=
NOTRY=true
Review URL: https://codereview.chromium.org/1900173002
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902063002
Review URL: https://codereview.chromium.org/1902063002
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CodexTest confuses me almost every time I try to open it. Renaming it
to what my brain thinks it should be called.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897973004
Review URL: https://codereview.chromium.org/1897973004
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TBR=
NOTRY=true
Review URL: https://codereview.chromium.org/1900143002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903483002
Review URL: https://codereview.chromium.org/1903483002
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(patchset #6 id:200001 of https://codereview.chromium.org/1820073002/ )
Reason for revert:
Lots of bots failing
Original issue's description:
> Add SkEncodedInfo to report properties of encoded image data
>
> All this does is build an SkEncodedInfo for each codec, and
> then convert it to an SkImageInfo.
>
> In future steps I intend to:
> (1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
> (2) Support more conversions in SkSwizzler (non-native
> BGRA/RGBA, 16-bit components, float, fixed point)
> (3) Investigate optimizing conversions from encoded data
> to linear color spaces.
>
> BUG=skia:4133
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1820073002
>
> Committed: https://skia.googlesource.com/skia/+/f682d9ad70d690a343bc15e26ef321d86770be41
TBR=scroggo@google.com,reed@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4133
Review URL: https://codereview.chromium.org/1895383002
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All this does is build an SkEncodedInfo for each codec, and
then convert it to an SkImageInfo.
In future steps I intend to:
(1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
(2) Support more conversions in SkSwizzler (non-native
BGRA/RGBA, 16-bit components, float, fixed point)
(3) Investigate optimizing conversions from encoded data
to linear color spaces.
BUG=skia:4133
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1820073002
Review URL: https://codereview.chromium.org/1820073002
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This is intended to see if the Windows 10 bots ignoring of the purge methods is a compiler bug.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901883002
Review URL: https://codereview.chromium.org/1901883002
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This remove the previous codepath, which performed a less
accurate conversion to YUV.
It actually faster to use the more accurate conversion, now
that we have updated to libjpeg-turbo.
z620 Performance Speed-Up:
mandrill.jpg (512x512): 1.13x
color_wheel.jpg (128x128): 1.12x
This should fix:
https://buganizer.corp.google.com/u/0/issues/28161384
https://buganizer.corp.google.com/u/0/issues/21891795
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1886183002
Review URL: https://codereview.chromium.org/1886183002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897043002
Review URL: https://codereview.chromium.org/1897043002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1898863002
Review URL: https://codereview.chromium.org/1898863002
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1898793004
Review URL: https://codereview.chromium.org/1898793004
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Builds on Build-Ubuntu-GCC-x86_64-Release-Mesa-Trybot
Shouldn't break anything else.
Review URL: https://codereview.chromium.org/1901823002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890643003
Review URL: https://codereview.chromium.org/1890643003
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TBR=jcgregorio@google.com
NOTRY=true
Review URL: https://codereview.chromium.org/1897943002
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also, test building fiddle_main.cpp & draw.cpp
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1895143002
Review URL: https://codereview.chromium.org/1895143002
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1900773002
Review URL: https://codereview.chromium.org/1900773002
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Now that there are no filterImageGPUDeprecated() implementations,
we can being to rip out the deprecated infrastructure.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888243003
Committed: https://skia.googlesource.com/skia/+/6fb3cd7209849e665635ac17ef4eef4ad63e7f61
Review URL: https://codereview.chromium.org/1888243003
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Adds histogram metrics to log the filter quality and scale factor of
each image draw. To make the data easier to consume, this is broken
down into a number of individual histograms:
- Filter quality across all draw calls
- Scale amount across all draw calls
- Scale amount per filter quality (4 histograms total)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1686203002
Committed: https://skia.googlesource.com/skia/+/f57b3a6e4a002caf01378832cbd756c6c163a783
Review URL: https://codereview.chromium.org/1686203002
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required by https://crrev.com/1897453002
NOTRY=true
TBR=jcgregorio@google.com
Review URL: https://codereview.chromium.org/1895103002
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The API and implementation are very much simplified.
You may not want to bother reading the diff.
As is our trend, SkOnce now uses <atomic> directly.
Member initialization means we don't need SK_DECLARE_STATIC_ONCE.
SkSpinlock already works this same way.
All uses of the old API taking an external bool* and Lock* were pessimal,
so I have not carried this sort of API forward. It's simpler, faster,
and more space-efficient to always use this single SkOnce class interface.
SkOnce weighs 2 bytes: a done bool and an SkSpinlock, also a bool internally.
This API refactoring opens up the opportunity to fuse those into a single
three-state byte if we'd like.
No public API changes.
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1894893002
Review URL: https://codereview.chromium.org/1894893002
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Mainly mechanical although I did:
convert Create method to sk_sp Make version
rm extra '\t's and '\n's in emitCode
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893193002
Review URL: https://codereview.chromium.org/1893193002
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The script will be executed on a swarming bot where we do not want to isolate .git directories.
BUG=skia:5159
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888423002
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/1888423002
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Coverage needs to do compilation in its test step. The primary reason is: the path to the out directory is compiled into the binary, which is why the compile and test steps need to be combined.
BUG=skia:5159
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889183002
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/1889183002
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Coverage is different from the other recipes because it needs both skia_repo and test artifacts. The primary reason is: the path to the out directory is compiled into the binary, which is why the compile and test steps need to be combined.
The isolate file will be used from the updated coverage recipe in https://codereview.chromium.org/1862713002/
BUG=skia:5159
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/1893503003
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(patchset #2 id:20001 of https://codereview.chromium.org/1888243003/ )
Reason for revert:
Surprisingly (appallingly?), Chrome calls canFilterImageGPU
Original issue's description:
> Remove deprecated paths from image filter infrastructure.
>
> Now that there are no filterImageGPUDeprecated() implementations,
> we can being to rip out the deprecated infrastructure.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888243003
>
> Committed: https://skia.googlesource.com/skia/+/6fb3cd7209849e665635ac17ef4eef4ad63e7f61
TBR=reed@google.com,senorblanco@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1893993002
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Mainly mechanical CL.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893973002
Review URL: https://codereview.chromium.org/1893973002
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Now that there are no filterImageGPUDeprecated() implementations,
we can being to rip out the deprecated infrastructure.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888243003
Review URL: https://codereview.chromium.org/1888243003
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#3 id:40001 of https://codereview.chromium.org/1889793007/ )
Reason for revert:
FAILED: if [ ! -e lib/libgfx.so -o ! -e lib/libgfx.so.TOC ]; then /b/build/slave/linux_chromeos/build/src/build/goma/client/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -shared -Wl,-z,now -Wl,-z,relro -Wl,--fatal-warnings -Wl,-z,defs -pthread -Wl,-z,noexecstack -fPIC -fuse-ld=gold -B/b/build/slave/linux_chromeos/build/src/third_party/binutils/Linux_x64/Release/bin -Wl,--disable-new-dtags -m64 -Wl,--icf=all -o lib/libgfx.so -Wl,-soname=libgfx.so @lib/libgfx.so.rsp && { readelf -d lib/libgfx.so | grep SONAME ; nm -gD -f p lib/libgfx.so | cut -f1-2 -d' '; } > lib/libgfx.so.TOC; else /b/build/slave/linux_chromeos/build/src/build/goma/client/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -shared -Wl,-z,now -Wl,-z,relro -Wl,--fatal-warnings -Wl,-z,defs -pthread -Wl,-z,noexecstack -fPIC -fuse-ld=gold -B/b/build/slave/linux_chromeos/build/src/third_party/binutils/Linux_x64/Release/bin -Wl,--disable-new-dtags -m64 -Wl,--icf=all -o lib/libgfx.so -Wl,-soname=libgfx.so @lib/libgfx.so.rsp && { readelf -d lib/libgfx.so | grep SONAME ; nm -gD -f p lib/libgfx.so | cut -f1-2 -d' '; } > lib/libgfx.so.tmp && if ! cmp -s lib/libgfx.so.tmp lib/libgfx.so.TOC; then mv lib/libgfx.so.tmp lib/libgfx.so.TOC ; fi; fi
obj/ui/gfx/gfx.blit.o:../../ui/gfx/blit.cc:function SkColorTypeBytesPerPixel(SkColorType): error: undefined reference to 'gPrivate_SkColorTypeBytesPerPixel'
obj/ui/gfx/gfx.canvas.o:../../ui/gfx/canvas.cc:function SkColorTypeBytesPerPixel(SkColorType): error: undefined reference to 'gPrivate_SkColorTypeBytesPerPixel'
obj/ui/gfx/gfx.canvas_skia.o:../../ui/gfx/canvas_skia.cc:function SkColorTypeBytesPerPixel(SkColorType): error: undefined reference to 'gPrivate_SkColorTypeBytesPerPixel'
obj/ui/gfx/codec/gfx.jpeg_codec.o:../../ui/gfx/codec/jpeg_codec.cc:function SkColorTypeBytesPerPixel(SkColorType): error: undefined reference to 'gPrivate_SkColorTypeBytesPerPixel'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ninja: build stopped: subcommand failed.
Original issue's description:
> move static arrays into impl, to avoid multiple copies
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889793007
>
> Committed: https://skia.googlesource.com/skia/+/6d7cd1f421dbde43dd2db655ca477c05312ec5fd
TBR=fmalita@chromium.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review URL: https://codereview.chromium.org/1899563002
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Use SkColor4f::FromColor() in the color packer to convert srgb->linear
when needed.
R=reed@google.com,herb@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890253002
Review URL: https://codereview.chromium.org/1890253002
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