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* Basic standalone GN configs.Gravatar mtklein2016-07-21
| | | | | | | | | | | | | This sketches out what a world without Chrome's GN configs would look like. Instead of DEPSing in build/, we now host our own gypi_to_gn.py. The symlink from skia/ to . lets us run gclient hooks when the .gclient file is in the directory above skia/ or inside skia/. That means we don't need gn.py anymore. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2167163002 Review-Url: https://codereview.chromium.org/2167163002
* GNGravatar mtklein2016-06-23
| | | | | | | | | | | | | | | | | | | | | | | | | | What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp. The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try: - add another backend like vs or xcode to GN directly - intercept via a custom toolchain - reverse from ninja -t commands That last option seems kind of fun. This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients. This pulls in some new DEPS: - build: Chrome's GN configuration, and much more - buildtools: hashes for gn binary, pulled via hooks - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac. Have not yet tried building for Windows, Android, or iOS. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002 Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17 Review-Url: https://codereview.chromium.org/2087593002
* Revert of GN (patchset #12 id:220001 of ↵Gravatar mtklein2016-06-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/2087593002/ ) Reason for revert: gclient not happy on some bots Original issue's description: > GN > > What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp. > > The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try: > - add another backend like vs or xcode to GN directly > - intercept via a custom toolchain > - reverse from ninja -t commands > That last option seems kind of fun. > > This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients. > > This pulls in some new DEPS: > - build: Chrome's GN configuration, and much more > - buildtools: hashes for gn binary, pulled via hooks > - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build > It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac. > > Have not yet tried building for Windows, Android, or iOS. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002 > > Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17 TBR=bsalomon@google.com,mtklein@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2088253002
* GNGravatar mtklein2016-06-22
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp. The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try: - add another backend like vs or xcode to GN directly - intercept via a custom toolchain - reverse from ninja -t commands That last option seems kind of fun. This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients. This pulls in some new DEPS: - build: Chrome's GN configuration, and much more - buildtools: hashes for gn binary, pulled via hooks - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac. Have not yet tried building for Windows, Android, or iOS. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002 Review-Url: https://codereview.chromium.org/2087593002