diff options
Diffstat (limited to 'tools/timer/Timer.h')
-rw-r--r-- | tools/timer/Timer.h | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/tools/timer/Timer.h b/tools/timer/Timer.h deleted file mode 100644 index 7a91ac6e53..0000000000 --- a/tools/timer/Timer.h +++ /dev/null @@ -1,73 +0,0 @@ -/* - * Copyright 2011 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ -#ifndef Timer_DEFINED -#define Timer_DEFINED - -#include "SkTypes.h" - -#if defined(SK_BUILD_FOR_WIN32) - #include "SysTimer_windows.h" -#elif defined(SK_BUILD_FOR_MAC) - #include "SysTimer_mach.h" -#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) - #include "SysTimer_posix.h" -#endif - -#if SK_SUPPORT_GPU - #include "GpuTimer.h" -#endif - -class SkGLContextHelper; - -/** - * SysTimers and GpuTimers are implemented orthogonally. - * This class combines 2 SysTimers and a GpuTimer into one single, - * platform specific Timer with a simple interface. The truncated - * timer doesn't include the time required for the GPU to finish - * its rendering. It should always be <= the un-truncated system - * times and (for GPU configurations) can be used to roughly (very - * roughly) gauge the GPU load/backlog. - */ -class Timer { -public: - explicit Timer(SkGLContextHelper* gl = NULL); - - void start(); - void truncatedEnd(); - void end(); - - // All times in milliseconds. - double fCpu; - double fWall; - double fTruncatedCpu; - double fTruncatedWall; - double fGpu; - -private: - SysTimer fSysTimer; - SysTimer fTruncatedSysTimer; -#if SK_SUPPORT_GPU - GpuTimer fGpuTimer; -#endif -}; - -// Same as Timer above, supporting only fWall but with much lower overhead. -// (Typically, ~30ns instead of Timer's ~1us.) -class WallTimer { -public: - WallTimer(); - - void start(); - void end(); - - double fWall; // Milliseconds. - -private: - SysTimer fSysTimer; -}; - -#endif |