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-rw-r--r--tools/sk_app/win/ANGLEWindowContext_win.cpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/tools/sk_app/win/ANGLEWindowContext_win.cpp b/tools/sk_app/win/ANGLEWindowContext_win.cpp
new file mode 100644
index 0000000000..bfdff5c6f4
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+++ b/tools/sk_app/win/ANGLEWindowContext_win.cpp
@@ -0,0 +1,177 @@
+
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include "../GLWindowContext.h"
+#include "WindowContextFactory_win.h"
+#include "gl/GrGLAssembleInterface.h"
+#include "gl/GrGLDefines.h"
+
+using sk_app::GLWindowContext;
+using sk_app::DisplayParams;
+
+namespace {
+
+EGLDisplay get_angle_egl_display(HDC hdc) {
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
+ eglGetPlatformDisplayEXT =
+ (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
+
+ // We expect ANGLE to support this extension
+ if (!eglGetPlatformDisplayEXT) {
+ return EGL_NO_DISPLAY;
+ }
+
+ // We currently only support D3D11 ANGLE.
+ static constexpr EGLint kType = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
+ static constexpr EGLint attribs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, kType, EGL_NONE};
+ return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, hdc, attribs);
+}
+
+class ANGLEGLWindowContext_win : public GLWindowContext {
+public:
+ ANGLEGLWindowContext_win(HWND, const DisplayParams&);
+ ~ANGLEGLWindowContext_win() override;
+
+protected:
+ void onSwapBuffers() override;
+
+ sk_sp<const GrGLInterface> onInitializeContext() override;
+ void onDestroyContext() override;
+
+private:
+ HWND fHWND;
+ EGLDisplay fDisplay = EGL_NO_DISPLAY;
+ EGLContext fContext = EGL_NO_CONTEXT;
+ EGLSurface fSurface = EGL_NO_SURFACE;
+
+ typedef GLWindowContext INHERITED;
+};
+
+ANGLEGLWindowContext_win::ANGLEGLWindowContext_win(HWND wnd, const DisplayParams& params)
+ : INHERITED(params), fHWND(wnd) {
+ this->initializeContext();
+}
+
+ANGLEGLWindowContext_win::~ANGLEGLWindowContext_win() { this->destroyContext(); }
+
+sk_sp<const GrGLInterface> ANGLEGLWindowContext_win::onInitializeContext() {
+ HDC dc = GetDC(fHWND);
+ fDisplay = get_angle_egl_display(dc);
+ if (EGL_NO_DISPLAY == fDisplay) {
+ return nullptr;
+ }
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ if (!eglInitialize(fDisplay, &majorVersion, &minorVersion)) {
+ SkDebugf("Could not initialize display!\n");
+ return nullptr;
+ }
+ EGLint numConfigs;
+ fSampleCount = this->getDisplayParams().fMSAASampleCount;
+ const int sampleBuffers = fSampleCount > 0 ? 1 : 0;
+ const EGLint configAttribs[] = {EGL_RENDERABLE_TYPE,
+ // We currently only support ES3.
+ EGL_OPENGL_ES3_BIT,
+ EGL_RED_SIZE,
+ 8,
+ EGL_GREEN_SIZE,
+ 8,
+ EGL_BLUE_SIZE,
+ 8,
+ EGL_ALPHA_SIZE,
+ 8,
+ EGL_SAMPLE_BUFFERS,
+ sampleBuffers,
+ EGL_SAMPLES,
+ fSampleCount,
+ EGL_NONE};
+
+ EGLConfig surfaceConfig;
+ if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
+ SkDebugf("Could not create choose config!\n");
+ return nullptr;
+ }
+ // We currently only support ES3.
+ const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
+ fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);
+ if (EGL_NO_CONTEXT == fContext) {
+ SkDebugf("Could not create context!\n");
+ return nullptr;
+ }
+ fSurface = eglCreateWindowSurface(fDisplay, surfaceConfig, fHWND, nullptr);
+ if (EGL_NO_SURFACE == fSurface) {
+ SkDebugf("Could not create surface!\n");
+ return nullptr;
+ }
+ if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ SkDebugf("Could not make contxt current!\n");
+ return nullptr;
+ }
+
+ sk_sp<const GrGLInterface> interface(GrGLAssembleInterface(
+ nullptr,
+ [](void* ctx, const char name[]) -> GrGLFuncPtr { return eglGetProcAddress(name); }));
+ if (interface) {
+ interface->fFunctions.fClearStencil(0);
+ interface->fFunctions.fClearColor(0, 0, 0, 0);
+ interface->fFunctions.fStencilMask(0xffffffff);
+ interface->fFunctions.fClear(GR_GL_STENCIL_BUFFER_BIT | GR_GL_COLOR_BUFFER_BIT);
+
+ // use DescribePixelFormat to get the stencil depth.
+ int pixelFormat = GetPixelFormat(dc);
+ PIXELFORMATDESCRIPTOR pfd;
+ DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd);
+ fStencilBits = pfd.cStencilBits;
+
+ RECT rect;
+ GetClientRect(fHWND, &rect);
+ fWidth = rect.right - rect.left;
+ fHeight = rect.bottom - rect.top;
+ interface->fFunctions.fViewport(0, 0, fWidth, fHeight);
+ }
+ return interface;
+}
+
+void ANGLEGLWindowContext_win::onDestroyContext() {
+ eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (EGL_NO_CONTEXT != fContext) {
+ eglDestroyContext(fDisplay, fContext);
+ }
+ if (EGL_NO_SURFACE != fSurface) {
+ eglDestroySurface(fDisplay, fSurface);
+ }
+ if (EGL_NO_DISPLAY != fDisplay) {
+ eglTerminate(fDisplay);
+ }
+}
+
+void ANGLEGLWindowContext_win::onSwapBuffers() {
+ if (!eglSwapBuffers(fDisplay, fSurface)) {
+ SkDebugf("Could not complete eglSwapBuffers.\n");
+ }
+}
+
+} // anonymous namespace
+
+namespace sk_app {
+namespace window_context_factory {
+
+WindowContext* NewANGLEForWin(HWND wnd, const DisplayParams& params) {
+ ANGLEGLWindowContext_win* ctx = new ANGLEGLWindowContext_win(wnd, params);
+ if (!ctx->isValid()) {
+ delete ctx;
+ return nullptr;
+ }
+ return ctx;
+}
+
+} // namespace window_context_factory
+} // namespace sk_app