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-rw-r--r--tools/sk_app/unix/main_unix.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/tools/sk_app/unix/main_unix.cpp b/tools/sk_app/unix/main_unix.cpp
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index 0000000000..4d9a64d6b6
--- /dev/null
+++ b/tools/sk_app/unix/main_unix.cpp
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+/*
+
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "SkTypes.h"
+#include "SkTHash.h"
+#include "Timer.h"
+#include "Window_unix.h"
+#include "../Application.h"
+
+using sk_app::Application;
+
+void finishWindow(sk_app::Window_unix* win) {
+ win->finishResize();
+ win->finishPaint();
+}
+
+int main(int argc, char**argv) {
+
+ Display* display = XOpenDisplay(nullptr);
+
+ Application* app = Application::Create(argc, argv, (void*)display);
+
+ // Get the file descriptor for the X display
+ int x11_fd = ConnectionNumber(display);
+ int count = x11_fd + 1;
+
+ SkTHashSet<sk_app::Window_unix*> pendingWindows;
+ bool done = false;
+ while (!done) {
+ // Create a file description set containing x11_fd
+ fd_set in_fds;
+ FD_ZERO(&in_fds);
+ FD_SET(x11_fd, &in_fds);
+
+ // Set a sleep timer
+ struct timeval tv;
+ tv.tv_usec = 100;
+ tv.tv_sec = 0;
+
+ while (!XPending(display)) {
+ // Wait for an event on the file descriptor or for timer expiration
+ (void) select(count, &in_fds, nullptr, nullptr, &tv);
+ }
+
+ // Handle XEvents (if any) and flush the input
+ int count = XPending(display);
+ while (count-- && !done) {
+ XEvent event;
+ XNextEvent(display, &event);
+
+ sk_app::Window_unix* win = sk_app::Window_unix::gWindowMap.find(event.xany.window);
+ if (!win) {
+ continue;
+ }
+
+ // paint and resize events get collapsed
+ switch (event.type) {
+ case Expose:
+ win->markPendingPaint();
+ pendingWindows.add(win);
+ break;
+ case ConfigureNotify:
+ win->markPendingResize(event.xconfigurerequest.width,
+ event.xconfigurerequest.height);
+ pendingWindows.add(win);
+ break;
+ default:
+ if (win->handleEvent(event)) {
+ done = true;
+ }
+ break;
+ }
+ }
+
+ pendingWindows.foreach(finishWindow);
+ if (pendingWindows.count() > 0) {
+ app->onIdle();
+ }
+ pendingWindows.reset();
+
+ XFlush(display);
+ }
+
+ delete app;
+
+ XCloseDisplay(display);
+
+ return 0;
+}