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Diffstat (limited to 'tools/sk_app/ios/GLWindowContext_ios.cpp')
-rw-r--r--tools/sk_app/ios/GLWindowContext_ios.cpp109
1 files changed, 109 insertions, 0 deletions
diff --git a/tools/sk_app/ios/GLWindowContext_ios.cpp b/tools/sk_app/ios/GLWindowContext_ios.cpp
new file mode 100644
index 0000000000..30bacf5cea
--- /dev/null
+++ b/tools/sk_app/ios/GLWindowContext_ios.cpp
@@ -0,0 +1,109 @@
+
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include <OpenGLES/ES2/gl.h>
+#include "../GLWindowContext.h"
+#include "SDL.h"
+#include "WindowContextFactory_ios.h"
+#include "gl/GrGLInterface.h"
+
+using sk_app::DisplayParams;
+using sk_app::window_context_factory::IOSWindowInfo;
+using sk_app::GLWindowContext;
+
+namespace {
+
+class GLWindowContext_ios : public GLWindowContext {
+public:
+ GLWindowContext_ios(const IOSWindowInfo&, const DisplayParams&);
+
+ ~GLWindowContext_ios() override;
+
+ void onSwapBuffers() override;
+
+ sk_sp<const GrGLInterface> onInitializeContext() override;
+ void onDestroyContext() override;
+
+private:
+ SDL_Window* fWindow;
+ SDL_GLContext fGLContext;
+
+ typedef GLWindowContext INHERITED;
+};
+
+GLWindowContext_ios::GLWindowContext_ios(const IOSWindowInfo& info, const DisplayParams& params)
+ : INHERITED(params)
+ , fWindow(info.fWindow)
+ , fGLContext(nullptr) {
+
+ // any config code here (particularly for msaa)?
+
+ this->initializeContext();
+}
+
+GLWindowContext_ios::~GLWindowContext_ios() {
+ this->destroyContext();
+}
+
+sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() {
+ SkASSERT(fWindow);
+
+ fGLContext = SDL_GL_CreateContext(fWindow);
+ if (!fGLContext) {
+ SkDebugf("%s\n", SDL_GetError());
+ return nullptr;
+ }
+
+ if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
+ glClearStencil(0);
+ glClearColor(0, 0, 0, 0);
+ glStencilMask(0xffffffff);
+ glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+ SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
+ SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
+
+ SDL_GL_GetDrawableSize(fWindow, &fWidth, &fHeight);
+ glViewport(0, 0, fWidth, fHeight);
+ } else {
+ SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
+ }
+ return sk_sp<const GrGLInterface>(GrGLCreateNativeInterface());
+}
+
+void GLWindowContext_ios::onDestroyContext() {
+ if (!fWindow || !fGLContext) {
+ return;
+ }
+ SDL_GL_DeleteContext(fGLContext);
+ fGLContext = nullptr;
+}
+
+
+void GLWindowContext_ios::onSwapBuffers() {
+ if (fWindow && fGLContext) {
+ SDL_GL_SwapWindow(fWindow);
+ }
+}
+
+} // anonymous namespace
+
+namespace sk_app {
+namespace window_context_factory {
+
+WindowContext* NewGLForIOS(const IOSWindowInfo& info, const DisplayParams& params) {
+ WindowContext* ctx = new GLWindowContext_ios(info, params);
+ if (!ctx->isValid()) {
+ delete ctx;
+ return nullptr;
+ }
+ return ctx;
+}
+
+} // namespace window_context_factory
+} // namespace sk_app