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-rw-r--r--tools/sk_app/android/GLWindowContext_android.cpp170
1 files changed, 170 insertions, 0 deletions
diff --git a/tools/sk_app/android/GLWindowContext_android.cpp b/tools/sk_app/android/GLWindowContext_android.cpp
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+++ b/tools/sk_app/android/GLWindowContext_android.cpp
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+
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include "../GLWindowContext.h"
+#include "WindowContextFactory_android.h"
+#include "gl/GrGLInterface.h"
+
+using sk_app::GLWindowContext;
+using sk_app::DisplayParams;
+
+namespace {
+class GLWindowContext_android : public GLWindowContext {
+public:
+
+ GLWindowContext_android(ANativeWindow*, const DisplayParams&);
+
+ ~GLWindowContext_android() override;
+
+ void onSwapBuffers() override;
+
+ sk_sp<const GrGLInterface> onInitializeContext() override;
+ void onDestroyContext() override;
+
+private:
+
+ EGLDisplay fDisplay;
+ EGLContext fEGLContext;
+ EGLSurface fSurfaceAndroid;
+
+ // For setDisplayParams and resize which call onInitializeContext with null platformData
+ ANativeWindow* fNativeWindow = nullptr;
+
+ typedef GLWindowContext INHERITED;
+};
+
+GLWindowContext_android::GLWindowContext_android(ANativeWindow* window,
+ const DisplayParams& params)
+ : INHERITED(params)
+ , fDisplay(EGL_NO_DISPLAY)
+ , fEGLContext(EGL_NO_CONTEXT)
+ , fSurfaceAndroid(EGL_NO_SURFACE)
+ , fNativeWindow(window) {
+
+ // any config code here (particularly for msaa)?
+
+ this->initializeContext();
+}
+
+GLWindowContext_android::~GLWindowContext_android() {
+ this->destroyContext();
+}
+
+sk_sp<const GrGLInterface> GLWindowContext_android::onInitializeContext() {
+ fWidth = ANativeWindow_getWidth(fNativeWindow);
+ fHeight = ANativeWindow_getHeight(fNativeWindow);
+
+ fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ eglInitialize(fDisplay, &majorVersion, &minorVersion);
+
+ SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API));
+
+ EGLint numConfigs = 0;
+ const EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_STENCIL_SIZE, 8,
+ EGL_SAMPLE_BUFFERS, fDisplayParams.fMSAASampleCount ? 1 : 0,
+ EGL_SAMPLES, fDisplayParams.fMSAASampleCount,
+ EGL_NONE
+ };
+
+ EGLConfig surfaceConfig;
+ SkAssertResult(eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs));
+ SkASSERT(numConfigs > 0);
+
+ static const EGLint kEGLContextAttribsForOpenGLES[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ fEGLContext = eglCreateContext(
+ fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES);
+ SkASSERT(EGL_NO_CONTEXT != fEGLContext);
+
+// SkDebugf("EGL: %d.%d", majorVersion, minorVersion);
+// SkDebugf("Vendor: %s", eglQueryString(fDisplay, EGL_VENDOR));
+// SkDebugf("Extensions: %s", eglQueryString(fDisplay, EGL_EXTENSIONS));
+
+ // These values are the same as the corresponding VG colorspace attributes,
+ // which were accepted starting in EGL 1.2. For some reason in 1.4, sRGB
+ // became hidden behind an extension, but it looks like devices aren't
+ // advertising that extension (including Nexus 5X). So just check version?
+ const EGLint srgbWindowAttribs[] = {
+ /*EGL_GL_COLORSPACE_KHR*/ 0x309D, /*EGL_GL_COLORSPACE_SRGB_KHR*/ 0x3089,
+ EGL_NONE,
+ };
+ const EGLint* windowAttribs = nullptr;
+ auto srgbColorSpace = SkColorSpace::MakeSRGB();
+ if (srgbColorSpace == fDisplayParams.fColorSpace && majorVersion == 1 && minorVersion >= 2) {
+ windowAttribs = srgbWindowAttribs;
+ }
+
+ fSurfaceAndroid = eglCreateWindowSurface(fDisplay, surfaceConfig, fNativeWindow, windowAttribs);
+ if (EGL_NO_SURFACE == fSurfaceAndroid && windowAttribs) {
+ // Try again without sRGB
+ fSurfaceAndroid = eglCreateWindowSurface(fDisplay, surfaceConfig, fNativeWindow, nullptr);
+ }
+ SkASSERT(EGL_NO_SURFACE != fSurfaceAndroid);
+
+ SkAssertResult(eglMakeCurrent(fDisplay, fSurfaceAndroid, fSurfaceAndroid, fEGLContext));
+ // GLWindowContext::initializeContext will call GrGLCreateNativeInterface so we
+ // won't call it here.
+
+ glClearStencil(0);
+ glClearColor(0, 0, 0, 0);
+ glStencilMask(0xffffffff);
+ glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+ eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits);
+ eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_SAMPLES, &fSampleCount);
+
+ return sk_sp<const GrGLInterface>(GrGLCreateNativeInterface());
+}
+
+void GLWindowContext_android::onDestroyContext() {
+ if (!fDisplay || !fEGLContext || !fSurfaceAndroid) {
+ return;
+ }
+ eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ SkAssertResult(eglDestroySurface(fDisplay, fSurfaceAndroid));
+ SkAssertResult(eglDestroyContext(fDisplay, fEGLContext));
+ fEGLContext = EGL_NO_CONTEXT;
+ fSurfaceAndroid = EGL_NO_SURFACE;
+}
+
+void GLWindowContext_android::onSwapBuffers() {
+ if (fDisplay && fEGLContext && fSurfaceAndroid) {
+ eglSwapBuffers(fDisplay, fSurfaceAndroid);
+ }
+}
+
+} // anonymous namespace
+
+namespace sk_app {
+namespace window_context_factory {
+
+WindowContext* NewGLForAndroid(ANativeWindow* window, const DisplayParams& params) {
+ WindowContext* ctx = new GLWindowContext_android(window, params);
+ if (!ctx->isValid()) {
+ delete ctx;
+ return nullptr;
+ }
+ return ctx;
+}
+
+} // namespace window_context_factory
+} // namespace sk_app