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-rw-r--r--tools/sk_app/Window.cpp58
1 files changed, 21 insertions, 37 deletions
diff --git a/tools/sk_app/Window.cpp b/tools/sk_app/Window.cpp
index 6713c4c2c9..29e4864ba1 100644
--- a/tools/sk_app/Window.cpp
+++ b/tools/sk_app/Window.cpp
@@ -20,61 +20,49 @@ void Window::detach() {
fWindowContext = nullptr;
}
-void Window::onBackendCreated() {
+void Window::visitLayers(std::function<void(Layer*)> visitor) {
for (int i = 0; i < fLayers.count(); ++i) {
- fLayers[i]->onBackendCreated();
+ if (fLayers[i]->fActive) {
+ visitor(fLayers[i]);
+ }
}
}
-bool Window::onChar(SkUnichar c, uint32_t modifiers) {
+bool Window::signalLayers(std::function<bool(Layer*)> visitor) {
for (int i = fLayers.count() - 1; i >= 0; --i) {
- if (fLayers[i]->onChar(c, modifiers)) {
+ if (fLayers[i]->fActive && visitor(fLayers[i])) {
return true;
}
}
return false;
}
+void Window::onBackendCreated() {
+ this->visitLayers([](Layer* layer) { layer->onBackendCreated(); });
+}
+
+bool Window::onChar(SkUnichar c, uint32_t modifiers) {
+ return this->signalLayers([=](Layer* layer) { return layer->onChar(c, modifiers); });
+}
+
bool Window::onKey(Key key, InputState state, uint32_t modifiers) {
- for (int i = fLayers.count() - 1; i >= 0; --i) {
- if (fLayers[i]->onKey(key, state, modifiers)) {
- return true;
- }
- }
- return false;
+ return this->signalLayers([=](Layer* layer) { return layer->onKey(key, state, modifiers); });
}
bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) {
- for (int i = fLayers.count() - 1; i >= 0; --i) {
- if (fLayers[i]->onMouse(x, y, state, modifiers)) {
- return true;
- }
- }
- return false;
+ return this->signalLayers([=](Layer* layer) { return layer->onMouse(x, y, state, modifiers); });
}
bool Window::onMouseWheel(float delta, uint32_t modifiers) {
- for (int i = fLayers.count() - 1; i >= 0; --i) {
- if (fLayers[i]->onMouseWheel(delta, modifiers)) {
- return true;
- }
- }
- return false;
+ return this->signalLayers([=](Layer* layer) { return layer->onMouseWheel(delta, modifiers); });
}
bool Window::onTouch(intptr_t owner, InputState state, float x, float y) {
- for (int i = fLayers.count() - 1; i >= 0; --i) {
- if (fLayers[i]->onTouch(owner, state, x, y)) {
- return true;
- }
- }
- return false;
+ return this->signalLayers([=](Layer* layer) { return layer->onTouch(owner, state, x, y); });
}
void Window::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
- for (int i = 0; i < fLayers.count(); ++i) {
- fLayers[i]->onUIStateChanged(stateName, stateValue);
- }
+ this->visitLayers([=](Layer* layer) { layer->onUIStateChanged(stateName, stateValue); });
}
void Window::onPaint() {
@@ -87,12 +75,8 @@ void Window::onPaint() {
// draw into the canvas of this surface
SkCanvas* canvas = backbuffer->getCanvas();
- for (int i = 0; i < fLayers.count(); ++i) {
- fLayers[i]->onPrePaint();
- }
- for (int i = 0; i < fLayers.count(); ++i) {
- fLayers[i]->onPaint(canvas);
- }
+ this->visitLayers([](Layer* layer) { layer->onPrePaint(); });
+ this->visitLayers([=](Layer* layer) { layer->onPaint(canvas); });
canvas->flush();