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Diffstat (limited to 'tools/gpu/gl/angle/GLContext_angle.cpp')
-rw-r--r--tools/gpu/gl/angle/GLContext_angle.cpp320
1 files changed, 320 insertions, 0 deletions
diff --git a/tools/gpu/gl/angle/GLContext_angle.cpp b/tools/gpu/gl/angle/GLContext_angle.cpp
new file mode 100644
index 0000000000..f1e8aad509
--- /dev/null
+++ b/tools/gpu/gl/angle/GLContext_angle.cpp
@@ -0,0 +1,320 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GLContext_angle.h"
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "gl/GrGLDefines.h"
+#include "gl/GrGLUtil.h"
+
+#include "gl/GrGLInterface.h"
+#include "gl/GrGLAssembleInterface.h"
+#include "../ports/SkOSLibrary.h"
+
+#include <EGL/egl.h>
+
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
+
+namespace {
+struct Libs {
+ void* fGLLib;
+ void* fEGLLib;
+};
+
+static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
+ const Libs* libs = reinterpret_cast<const Libs*>(ctx);
+ GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
+ if (proc) {
+ return proc;
+ }
+ proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name);
+ if (proc) {
+ return proc;
+ }
+ return eglGetProcAddress(name);
+}
+
+void* get_angle_egl_display(void* nativeDisplay, bool useGLBackend) {
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
+ eglGetPlatformDisplayEXT =
+ (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
+
+ // We expect ANGLE to support this extension
+ if (!eglGetPlatformDisplayEXT) {
+ return EGL_NO_DISPLAY;
+ }
+
+ EGLDisplay display = EGL_NO_DISPLAY;
+ if (useGLBackend) {
+ EGLint attribs[3] = {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
+ EGL_NONE
+ };
+ display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
+ } else {
+ // Try for an ANGLE D3D11 context, fall back to D3D9.
+ EGLint attribs[3][3] = {
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_NONE
+ },
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
+ EGL_NONE
+ },
+ };
+ for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
+ display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
+ }
+ }
+ return display;
+}
+
+class ANGLEGLContext : public sk_gpu_test::GLContext {
+public:
+ ANGLEGLContext(bool preferGLBackend);
+ ~ANGLEGLContext() override;
+
+ GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
+ void destroyEGLImage(GrEGLImage) const override;
+ GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
+ sk_gpu_test::GLContext* createNew() const override;
+
+private:
+ void destroyGLContext();
+
+ void onPlatformMakeCurrent() const override;
+ void onPlatformSwapBuffers() const override;
+ GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
+
+ void* fContext;
+ void* fDisplay;
+ void* fSurface;
+ bool fIsGLBackend;
+};
+
+ANGLEGLContext::ANGLEGLContext(bool useGLBackend)
+ : fContext(EGL_NO_CONTEXT)
+ , fDisplay(EGL_NO_DISPLAY)
+ , fSurface(EGL_NO_SURFACE) {
+
+ EGLint numConfigs;
+ static const EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE
+ };
+
+ fIsGLBackend = useGLBackend;
+ fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, useGLBackend);
+ if (EGL_NO_DISPLAY == fDisplay) {
+ SkDebugf("Could not create EGL display!");
+ return;
+ }
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ eglInitialize(fDisplay, &majorVersion, &minorVersion);
+
+ EGLConfig surfaceConfig;
+ eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
+
+ static const EGLint contextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);
+
+
+ static const EGLint surfaceAttribs[] = {
+ EGL_WIDTH, 1,
+ EGL_HEIGHT, 1,
+ EGL_NONE
+ };
+
+ fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
+
+ eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
+
+ SkAutoTUnref<const GrGLInterface> gl(sk_gpu_test::CreateANGLEGLInterface());
+ if (nullptr == gl.get()) {
+ SkDebugf("Could not create ANGLE GL interface!\n");
+ this->destroyGLContext();
+ return;
+ }
+ if (!gl->validate()) {
+ SkDebugf("Could not validate ANGLE GL interface!\n");
+ this->destroyGLContext();
+ return;
+ }
+
+ this->init(gl.release());
+}
+
+ANGLEGLContext::~ANGLEGLContext() {
+ this->teardown();
+ this->destroyGLContext();
+}
+
+GrEGLImage ANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
+ if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
+ return GR_EGL_NO_IMAGE;
+ }
+ GrEGLImage img;
+ GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
+ GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
+ GR_EGL_NONE };
+ // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
+ GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
+ GR_GL_CALL_RET(this->gl(), img,
+ EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
+ attribs));
+ return img;
+}
+
+void ANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
+ GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
+}
+
+GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
+ GrGLClearErr(this->gl());
+ if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
+ return 0;
+ }
+ typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
+ EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
+ (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
+ if (!glEGLImageTargetTexture2D) {
+ return 0;
+ }
+ GrGLuint texID;
+ GR_GL_CALL(this->gl(), GenTextures(1, &texID));
+ if (!texID) {
+ return 0;
+ }
+ GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
+ if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
+ GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
+ return 0;
+ }
+ glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
+ if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
+ GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
+ return 0;
+ }
+ return texID;
+}
+
+sk_gpu_test::GLContext* ANGLEGLContext::createNew() const {
+#ifdef SK_BUILD_FOR_WIN
+ sk_gpu_test::GLContext* ctx = fIsGLBackend ? sk_gpu_test::CreateANGLEOpenGLGLContext()
+ : sk_gpu_test::CreateANGLEDirect3DGLContext();
+#else
+ sk_gpu_test::GLContext* ctx = sk_gpu_test::CreateANGLEOpenGLGLContext();
+#endif
+ if (ctx) {
+ ctx->makeCurrent();
+ }
+ return ctx;
+}
+
+void ANGLEGLContext::destroyGLContext() {
+ if (fDisplay) {
+ eglMakeCurrent(fDisplay, 0, 0, 0);
+
+ if (fContext) {
+ eglDestroyContext(fDisplay, fContext);
+ fContext = EGL_NO_CONTEXT;
+ }
+
+ if (fSurface) {
+ eglDestroySurface(fDisplay, fSurface);
+ fSurface = EGL_NO_SURFACE;
+ }
+
+ //TODO should we close the display?
+ fDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+void ANGLEGLContext::onPlatformMakeCurrent() const {
+ if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ SkDebugf("Could not set the context.\n");
+ }
+}
+
+void ANGLEGLContext::onPlatformSwapBuffers() const {
+ if (!eglSwapBuffers(fDisplay, fSurface)) {
+ SkDebugf("Could not complete eglSwapBuffers.\n");
+ }
+}
+
+GrGLFuncPtr ANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
+ return eglGetProcAddress(name);
+}
+} // anonymous namespace
+
+namespace sk_gpu_test {
+const GrGLInterface* CreateANGLEGLInterface() {
+ static Libs gLibs = { nullptr, nullptr };
+
+ if (nullptr == gLibs.fGLLib) {
+ // We load the ANGLE library and never let it go
+#if defined _WIN32
+ gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll");
+ gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll");
+#elif defined SK_BUILD_FOR_MAC
+ gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib");
+ gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib");
+#else
+ gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so");
+ gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so");
+#endif
+ }
+
+ if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) {
+ // We can't setup the interface correctly w/o the so
+ return nullptr;
+ }
+
+ return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc);
+}
+
+#ifdef SK_BUILD_FOR_WIN
+GLContext* CreateANGLEDirect3DGLContext() {
+ ANGLEGLContext* ctx = new ANGLEGLContext(false);
+ if (!ctx->isValid()) {
+ delete ctx;
+ return NULL;
+ }
+ return ctx;
+ }
+#endif
+
+GLContext* CreateANGLEOpenGLGLContext() {
+ ANGLEGLContext* ctx = new ANGLEGLContext(true);
+ if (!ctx->isValid()) {
+ delete ctx;
+ return NULL;
+ }
+ return ctx;
+}
+} // namespace sk_gpu_test