aboutsummaryrefslogtreecommitdiffhomepage
path: root/tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp')
-rw-r--r--tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp439
1 files changed, 439 insertions, 0 deletions
diff --git a/tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp b/tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp
new file mode 100644
index 0000000000..543f46012b
--- /dev/null
+++ b/tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp
@@ -0,0 +1,439 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GLTestAtlasTextRenderer.h"
+#include "../gl/GLTestContext.h"
+#include "SkBitmap.h"
+#include "TestAtlasTextRenderer.h"
+#include "gl/GrGLDefines.h"
+
+using sk_gpu_test::GLTestContext;
+
+namespace {
+
+class GLTestAtlasTextRenderer : public sk_gpu_test::TestAtlasTextRenderer {
+public:
+ GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext>);
+
+ void* createTexture(AtlasFormat, int width, int height) override;
+
+ void deleteTexture(void* textureHandle) override;
+
+ void setTextureData(void* textureHandle, const void* data, int x, int y, int width, int height,
+ size_t rowBytes) override;
+
+ void drawSDFGlyphs(void* targetHandle, void* textureHandle, const SDFVertex vertices[],
+ int quadCnt) override;
+
+ void* makeTargetHandle(int width, int height) override;
+
+ void targetDeleted(void* target) override;
+
+ SkBitmap readTargetHandle(void* target) override;
+
+ bool initialized() const { return 0 != fProgram; }
+
+private:
+ struct AtlasTexture {
+ GrGLuint fID;
+ AtlasFormat fFormat;
+ int fWidth;
+ int fHeight;
+ };
+
+ struct Target {
+ GrGLuint fFBOID;
+ GrGLuint fRBID;
+ int fWidth;
+ int fHeight;
+ };
+
+ std::unique_ptr<GLTestContext> fContext;
+ GrGLuint fProgram = 0;
+ GrGLint fDstScaleAndTranslateLocation = 0;
+ GrGLint fAtlasInvSizeLocation = 0;
+ GrGLint fSamplerLocation = 0;
+};
+
+#define callgl(NAME, ...) fContext->gl()->fFunctions.f##NAME(__VA_ARGS__)
+#define checkgl() \
+ do { \
+ static constexpr auto line = __LINE__; \
+ auto error = fContext->gl()->fFunctions.fGetError(); \
+ if (error != GR_GL_NO_ERROR) { \
+ SkDebugf("GL ERROR: 0x%x, line %d\n", error, line); \
+ } \
+ } while (false)
+
+GLTestAtlasTextRenderer::GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext> context)
+ : fContext(std::move(context)) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+ auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER);
+ static constexpr char kGLVersionString[] = "#version 430 compatibility";
+ static constexpr char kGLESVersionString[] = "#version 300 es";
+ GrGLint lengths[2];
+ const GrGLchar* strings[2];
+ switch (fContext->gl()->fStandard) {
+ case kGL_GrGLStandard:
+ strings[0] = kGLVersionString;
+ lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLVersionString)) - 1;
+ break;
+ case kGLES_GrGLStandard:
+ strings[0] = kGLESVersionString;
+ lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLESVersionString)) - 1;
+ break;
+ default:
+ strings[0] = nullptr;
+ lengths[0] = 0;
+ break;
+ }
+
+ static constexpr const char kVS[] = R"(
+ uniform vec4 uDstScaleAndTranslate;
+ uniform vec2 uAtlasInvSize;
+
+ layout (location = 0) in vec2 inPosition;
+ layout (location = 1) in vec4 inColor;
+ layout (location = 2) in uvec2 inTextureCoords;
+
+ out vec2 vTexCoord;
+ out vec4 vColor;
+ out vec2 vIntTexCoord;
+
+ void main() {
+ vec2 intCoords;
+ // floor(vec2) doesn't seem to work on some ES devices.
+ intCoords.x = floor(float(inTextureCoords.x));
+ intCoords.y = floor(float(inTextureCoords.y));
+ vTexCoord = intCoords * uAtlasInvSize;
+ vIntTexCoord = intCoords;
+ vColor = inColor;
+ gl_Position = vec4(inPosition.x * uDstScaleAndTranslate.x + uDstScaleAndTranslate.y,
+ inPosition.y * uDstScaleAndTranslate.z + uDstScaleAndTranslate.w,
+ 0.0, 1.0);
+ }
+ )";
+ strings[1] = kVS;
+ lengths[1] = SK_ARRAY_COUNT(kVS) - 1;
+ callgl(ShaderSource, vs, 2, strings, lengths);
+ callgl(CompileShader, vs);
+ GrGLint compileStatus;
+ callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus);
+ if (compileStatus == GR_GL_FALSE) {
+ GrGLint logLength;
+ callgl(GetShaderiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength);
+ std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
+ log[logLength] = '\0';
+ callgl(GetShaderInfoLog, vs, logLength, &logLength, log.get());
+ SkDebugf("Vertex Shader failed to compile\n%s", log.get());
+ callgl(DeleteShader, vs);
+ return;
+ }
+
+ auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER);
+ static constexpr const char kFS[] = R"(
+ uniform sampler2D uSampler;
+
+ in vec2 vTexCoord;
+ in vec4 vColor;
+ in vec2 vIntTexCoord;
+
+ layout (location = 0) out vec4 outColor;
+
+ void main() {
+ float sdfValue = texture(uSampler, vTexCoord).r;
+ float distance = 7.96875 * (sdfValue - 0.50196078431000002);
+ vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));
+ vec2 Jdx = dFdx(vIntTexCoord);
+ vec2 Jdy = dFdy(vIntTexCoord);
+ float dg_len2 = dot(dist_grad, dist_grad);
+ if (dg_len2 < 0.0001) {
+ dist_grad = vec2(0.7071, 0.7071);
+ } else {
+ dist_grad = dist_grad * inversesqrt(dg_len2);
+ }
+ vec2 grad = vec2(dist_grad.x * Jdx.x + dist_grad.y * Jdy.x,
+ dist_grad.x * Jdx.y + dist_grad.y * Jdy.y);
+ float afwidth = abs(0.65000000000000002 * length(grad));
+ float value = smoothstep(-afwidth, afwidth, distance);
+ outColor = value * vec4(vColor.rgb * vColor.a, vColor.a);
+ }
+ )";
+ strings[1] = kFS;
+ lengths[1] = SK_ARRAY_COUNT(kFS) - 1;
+ callgl(ShaderSource, fs, 2, strings, lengths);
+ callgl(CompileShader, fs);
+ callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus);
+ if (compileStatus == GR_GL_FALSE) {
+ GrGLint logLength;
+ callgl(GetShaderiv, fs, GR_GL_INFO_LOG_LENGTH, &logLength);
+ std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
+ log[logLength] = '\0';
+ callgl(GetShaderInfoLog, fs, logLength, &logLength, log.get());
+ SkDebugf("Fragment Shader failed to compile\n%s", log.get());
+ callgl(DeleteShader, vs);
+ callgl(DeleteShader, fs);
+ return;
+ }
+
+ fProgram = callgl(CreateProgram);
+ if (!fProgram) {
+ callgl(DeleteShader, vs);
+ callgl(DeleteShader, fs);
+ return;
+ }
+
+ callgl(AttachShader, fProgram, vs);
+ callgl(AttachShader, fProgram, fs);
+ callgl(LinkProgram, fProgram);
+ GrGLint linkStatus;
+ callgl(GetProgramiv, fProgram, GR_GL_LINK_STATUS, &linkStatus);
+ if (linkStatus == GR_GL_FALSE) {
+ GrGLint logLength = 0;
+ callgl(GetProgramiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength);
+ std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]);
+ log[logLength] = '\0';
+ callgl(GetProgramInfoLog, vs, logLength, &logLength, log.get());
+ SkDebugf("Program failed to link\n%s", log.get());
+ callgl(DeleteShader, vs);
+ callgl(DeleteShader, fs);
+ callgl(DeleteProgram, fProgram);
+ fProgram = 0;
+ return;
+ }
+ fDstScaleAndTranslateLocation = callgl(GetUniformLocation, fProgram, "uDstScaleAndTranslate");
+ fAtlasInvSizeLocation = callgl(GetUniformLocation, fProgram, "uAtlasInvSize");
+ fSamplerLocation = callgl(GetUniformLocation, fProgram, "uSampler");
+ if (fDstScaleAndTranslateLocation < 0 || fAtlasInvSizeLocation < 0 || fSamplerLocation < 0) {
+ callgl(DeleteShader, vs);
+ callgl(DeleteShader, fs);
+ callgl(DeleteProgram, fProgram);
+ fProgram = 0;
+ }
+
+ checkgl();
+}
+
+inline bool atlas_format_to_gl_types(SkAtlasTextRenderer::AtlasFormat format,
+ GrGLenum* internalFormat, GrGLenum* externalFormat,
+ GrGLenum* type) {
+ switch (format) {
+ case SkAtlasTextRenderer::AtlasFormat::kA8:
+ *internalFormat = GR_GL_R8;
+ *externalFormat = GR_GL_RED;
+ *type = GR_GL_UNSIGNED_BYTE;
+ return true;
+ }
+ return false;
+}
+
+inline int atlas_format_bytes_per_pixel(SkAtlasTextRenderer::AtlasFormat format) {
+ switch (format) {
+ case SkAtlasTextRenderer::AtlasFormat::kA8:
+ return 1;
+ }
+ return 0;
+}
+
+void* GLTestAtlasTextRenderer::createTexture(AtlasFormat format, int width, int height) {
+ GrGLenum internalFormat;
+ GrGLenum externalFormat;
+ GrGLenum type;
+ if (!atlas_format_to_gl_types(format, &internalFormat, &externalFormat, &type)) {
+ return nullptr;
+ }
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ GrGLuint id;
+ callgl(GenTextures, 1, &id);
+ if (!id) {
+ return nullptr;
+ }
+
+ callgl(BindTexture, GR_GL_TEXTURE_2D, id);
+ callgl(TexImage2D, GR_GL_TEXTURE_2D, 0, internalFormat, width, height, 0, externalFormat, type,
+ nullptr);
+ checkgl();
+
+ AtlasTexture* atlas = new AtlasTexture;
+ atlas->fID = id;
+ atlas->fFormat = format;
+ atlas->fWidth = width;
+ atlas->fHeight = height;
+ return atlas;
+}
+
+void GLTestAtlasTextRenderer::deleteTexture(void* textureHandle) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ auto* atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle);
+
+ callgl(DeleteTextures, 1, &atlasTexture->fID);
+ checkgl();
+
+ delete atlasTexture;
+}
+
+void GLTestAtlasTextRenderer::setTextureData(void* textureHandle, const void* data, int x, int y,
+ int width, int height, size_t rowBytes) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ auto atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle);
+
+ GrGLenum internalFormat;
+ GrGLenum externalFormat;
+ GrGLenum type;
+ if (!atlas_format_to_gl_types(atlasTexture->fFormat, &internalFormat, &externalFormat, &type)) {
+ return;
+ }
+ int bpp = atlas_format_bytes_per_pixel(atlasTexture->fFormat);
+ GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
+ if (static_cast<size_t>(rowLength * bpp) != rowBytes) {
+ return;
+ }
+ callgl(PixelStorei, GR_GL_UNPACK_ALIGNMENT, 1);
+ callgl(PixelStorei, GR_GL_UNPACK_ROW_LENGTH, rowLength);
+ callgl(BindTexture, GR_GL_TEXTURE_2D, atlasTexture->fID);
+ callgl(TexSubImage2D, GR_GL_TEXTURE_2D, 0, x, y, width, height, externalFormat, type, data);
+ checkgl();
+}
+
+void GLTestAtlasTextRenderer::drawSDFGlyphs(void* targetHandle, void* textureHandle,
+ const SDFVertex vertices[], int quadCnt) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ auto target = reinterpret_cast<const Target*>(targetHandle);
+ auto atlas = reinterpret_cast<const AtlasTexture*>(textureHandle);
+
+ callgl(UseProgram, fProgram);
+
+ callgl(ActiveTexture, GR_GL_TEXTURE0);
+ callgl(BindTexture, GR_GL_TEXTURE_2D, atlas->fID);
+ callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_LINEAR);
+ callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_LINEAR);
+
+ float uniformScaleAndTranslate[4] = {2.f / target->fWidth, -1.f, 2.f / target->fHeight, -1.f};
+ callgl(Uniform4fv, fDstScaleAndTranslateLocation, 1, uniformScaleAndTranslate);
+ callgl(Uniform2f, fAtlasInvSizeLocation, 1.f / atlas->fWidth, 1.f / atlas->fHeight);
+ callgl(Uniform1i, fSamplerLocation, 0);
+
+ callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID);
+ callgl(Viewport, 0, 0, target->fWidth, target->fHeight);
+
+ callgl(Enable, GR_GL_BLEND);
+ callgl(BlendFunc, GR_GL_ONE, GR_GL_ONE_MINUS_SRC_ALPHA);
+ callgl(Disable, GR_GL_DEPTH_TEST);
+
+ callgl(BindVertexArray, 0);
+ callgl(BindBuffer, GR_GL_ARRAY_BUFFER, 0);
+ callgl(BindBuffer, GR_GL_ELEMENT_ARRAY_BUFFER, 0);
+ callgl(VertexAttribPointer, 0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices);
+ size_t colorOffset = 2 * sizeof(float);
+ callgl(VertexAttribPointer, 1, 4, GR_GL_UNSIGNED_BYTE, GR_GL_TRUE, sizeof(SDFVertex),
+ reinterpret_cast<const char*>(vertices) + colorOffset);
+ size_t texOffset = colorOffset + sizeof(uint32_t);
+ callgl(VertexAttribIPointer, 2, 2, GR_GL_UNSIGNED_SHORT, sizeof(SDFVertex),
+ reinterpret_cast<const char*>(vertices) + texOffset);
+ callgl(EnableVertexAttribArray, 0);
+ callgl(EnableVertexAttribArray, 1);
+ callgl(EnableVertexAttribArray, 2);
+
+ std::unique_ptr<uint16_t[]> indices(new uint16_t[quadCnt * 6]);
+ for (int q = 0; q < quadCnt; ++q) {
+ indices[q * 6 + 0] = 0 + 4 * q;
+ indices[q * 6 + 1] = 1 + 4 * q;
+ indices[q * 6 + 2] = 2 + 4 * q;
+ indices[q * 6 + 3] = 2 + 4 * q;
+ indices[q * 6 + 4] = 1 + 4 * q;
+ indices[q * 6 + 5] = 3 + 4 * q;
+ }
+ callgl(DrawElements, GR_GL_TRIANGLES, 6 * quadCnt, GR_GL_UNSIGNED_SHORT, indices.get());
+ checkgl();
+}
+
+void* GLTestAtlasTextRenderer::makeTargetHandle(int width, int height) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ GrGLuint fbo;
+ callgl(GenFramebuffers, 1, &fbo);
+ if (!fbo) {
+ return nullptr;
+ }
+ GrGLuint rb;
+ callgl(GenRenderbuffers, 1, &rb);
+ if (!rb) {
+ callgl(DeleteFramebuffers, 1, &fbo);
+ return nullptr;
+ }
+ callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, fbo);
+ callgl(BindRenderbuffer, GR_GL_RENDERBUFFER, rb);
+ callgl(RenderbufferStorage, GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height);
+ callgl(FramebufferRenderbuffer, GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER,
+ rb);
+ GrGLenum status = callgl(CheckFramebufferStatus, GR_GL_FRAMEBUFFER);
+ if (GR_GL_FRAMEBUFFER_COMPLETE != status) {
+ callgl(DeleteFramebuffers, 1, &fbo);
+ callgl(DeleteRenderbuffers, 1, &rb);
+ return nullptr;
+ }
+ callgl(Disable, GR_GL_SCISSOR_TEST);
+ callgl(ClearColor, 0.5, 0.5, 0.5, 1.0);
+ callgl(Clear, GR_GL_COLOR_BUFFER_BIT);
+ checkgl();
+ Target* target = new Target;
+ target->fFBOID = fbo;
+ target->fRBID = rb;
+ target->fWidth = width;
+ target->fHeight = height;
+ return target;
+}
+
+void GLTestAtlasTextRenderer::targetDeleted(void* target) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ Target* t = reinterpret_cast<Target*>(target);
+ callgl(DeleteFramebuffers, 1, &t->fFBOID);
+ callgl(DeleteRenderbuffers, 1, &t->fRBID);
+ delete t;
+}
+
+SkBitmap GLTestAtlasTextRenderer::readTargetHandle(void* target) {
+ auto restore = fContext->makeCurrentAndAutoRestore();
+
+ Target* t = reinterpret_cast<Target*>(target);
+
+ auto info =
+ SkImageInfo::Make(t->fWidth, t->fHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
+ SkBitmap bmp;
+ bmp.setInfo(info, sizeof(uint32_t) * t->fWidth);
+ bmp.allocPixels();
+
+ callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, t->fFBOID);
+ callgl(ReadPixels, 0, 0, t->fWidth, t->fHeight, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE,
+ bmp.getPixels());
+ checkgl();
+ return bmp;
+}
+
+} // anonymous namespace
+
+namespace sk_gpu_test {
+
+sk_sp<TestAtlasTextRenderer> MakeGLTestAtlasTextRenderer() {
+ std::unique_ptr<GLTestContext> context(CreatePlatformGLTestContext(kGL_GrGLStandard));
+ if (!context) {
+ context.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
+ }
+ if (!context) {
+ return nullptr;
+ }
+ auto restorer = context->makeCurrentAndAutoRestore();
+ auto renderer = sk_make_sp<GLTestAtlasTextRenderer>(std::move(context));
+ return renderer->initialized() ? std::move(renderer) : nullptr;
+}
+
+} // namespace sk_gpu_test