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-rw-r--r--tools/PictureBenchmark.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/tools/PictureBenchmark.cpp b/tools/PictureBenchmark.cpp
index 30967c7381..85a49f4e5e 100644
--- a/tools/PictureBenchmark.cpp
+++ b/tools/PictureBenchmark.cpp
@@ -5,7 +5,7 @@
* found in the LICENSE file.
*/
-#include "BenchTimer.h"
+#include "Timer.h"
#include "PictureBenchmark.h"
#include "SkCanvas.h"
#include "SkPicture.h"
@@ -42,13 +42,13 @@ void PictureBenchmark::setTimersToShow(bool wall,
fTimerTypes |= gpu ? TimerData::kGpu_Flag : 0;
}
-BenchTimer* PictureBenchmark::setupTimer(bool useGLTimer) {
+Timer* PictureBenchmark::setupTimer(bool useGLTimer) {
#if SK_SUPPORT_GPU
if (useGLTimer && fRenderer != NULL && fRenderer->isUsingGpuDevice()) {
- return SkNEW_ARGS(BenchTimer, (fRenderer->getGLContext()));
+ return SkNEW_ARGS(Timer, (fRenderer->getGLContext()));
}
#endif
- return SkNEW_ARGS(BenchTimer, (NULL));
+ return SkNEW_ARGS(Timer, (NULL));
}
PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) {
@@ -147,11 +147,11 @@ void PictureBenchmark::run(SkPicture* pict) {
// seems to cause problems (i.e., INVALID_OPERATIONs) on several
// platforms. To work around this, we disable the gpu timer on the
// long running timer.
- SkAutoTDelete<BenchTimer> longRunningTimer(this->setupTimer());
+ SkAutoTDelete<Timer> longRunningTimer(this->setupTimer());
TimerData longRunningTimerData(numOuterLoops);
for (int outer = 0; outer < numOuterLoops; ++outer) {
- SkAutoTDelete<BenchTimer> perTileTimer(this->setupTimer(false));
+ SkAutoTDelete<Timer> perTileTimer(this->setupTimer(false));
TimerData perTileTimerData(numInnerLoops);
longRunningTimer->start();
@@ -201,11 +201,11 @@ void PictureBenchmark::run(SkPicture* pict) {
numInnerLoops);
}
} else {
- SkAutoTDelete<BenchTimer> longRunningTimer(this->setupTimer());
+ SkAutoTDelete<Timer> longRunningTimer(this->setupTimer());
TimerData longRunningTimerData(numOuterLoops);
for (int outer = 0; outer < numOuterLoops; ++outer) {
- SkAutoTDelete<BenchTimer> perRunTimer(this->setupTimer(false));
+ SkAutoTDelete<Timer> perRunTimer(this->setupTimer(false));
TimerData perRunTimerData(numInnerLoops);
longRunningTimer->start();