diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/GLProgramsTest.cpp | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp index f03f3014aa..aa8359d5e5 100644 --- a/tests/GLProgramsTest.cpp +++ b/tests/GLProgramsTest.cpp @@ -118,50 +118,6 @@ static GrRenderTarget* random_render_target(GrContext* context, return SkRef(texture->asRenderTarget()); } -// TODO clean this up, we have to do this to test geometry processors but there has got to be -// a better way. In the mean time, we actually fill out these generic vertex attribs below with -// the correct vertex attribs from the GP. We have to ensure, however, we don't try to add more -// than two attributes. In addition, we 'pad' the below array with GPs up to 6 entries, 4 fixed -// function vertex attributes and 2 GP custom attributes. -GrVertexAttrib kGenericVertexAttribs[] = { - { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, - { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, - { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, - { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, - { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, - { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding } -}; - -/* - * convert sl type to vertexattrib type, not a complete implementation, only use for debugging - */ -static GrVertexAttribType convert_sltype_to_attribtype(GrSLType type) { - switch (type) { - case kFloat_GrSLType: - return kFloat_GrVertexAttribType; - case kVec2f_GrSLType: - return kVec2f_GrVertexAttribType; - case kVec3f_GrSLType: - return kVec3f_GrVertexAttribType; - case kVec4f_GrSLType: - return kVec4f_GrVertexAttribType; - default: - SkFAIL("Type isn't convertible"); - return kFloat_GrVertexAttribType; - } -} -// end test hack - -static void setup_random_ff_attribute(GrVertexAttribBinding binding, GrVertexAttribType type, - SkRandom* random, int* attribIndex, int* runningStride) { - if (random->nextBool()) { - kGenericVertexAttribs[*attribIndex].fType = type; - kGenericVertexAttribs[*attribIndex].fOffset = *runningStride; - kGenericVertexAttribs[*attribIndex].fBinding = binding; - *runningStride += GrVertexAttribTypeSize(kGenericVertexAttribs[(*attribIndex)++].fType); - } -} - static void set_random_gp(GrContext* context, const GrDrawTargetCaps& caps, GrDrawState* ds, @@ -174,41 +130,6 @@ static void set_random_gp(GrContext* context, dummyTextures)); SkASSERT(gp); - // we have to set dummy vertex attributes, first we setup the fixed function attributes - // always leave the position attribute untouched in the array - int attribIndex = 1; - int runningStride = GrVertexAttribTypeSize(kGenericVertexAttribs[0].fType); - - // local coords - setup_random_ff_attribute(kLocalCoord_GrVertexAttribBinding, kVec2f_GrVertexAttribType, - random, &attribIndex, &runningStride); - - // color - setup_random_ff_attribute(kColor_GrVertexAttribBinding, kVec4f_GrVertexAttribType, - random, &attribIndex, &runningStride); - - // coverage - setup_random_ff_attribute(kCoverage_GrVertexAttribBinding, kUByte_GrVertexAttribType, - random, &attribIndex, &runningStride); - - // Update the geometry processor attributes - const GrGeometryProcessor::VertexAttribArray& v = gp->getVertexAttribs(); - int numGPAttribs = v.count(); - SkASSERT(numGPAttribs <= GrGeometryProcessor::kMaxVertexAttribs && - GrGeometryProcessor::kMaxVertexAttribs == 2); - - // we actually can't overflow if kMaxVertexAttribs == 2, but GCC 4.8 wants more proof - int maxIndex = SK_ARRAY_COUNT(kGenericVertexAttribs); - for (int i = 0; i < numGPAttribs && i + attribIndex < maxIndex; i++) { - kGenericVertexAttribs[i + attribIndex].fType = - convert_sltype_to_attribtype(v[i].getType()); - kGenericVertexAttribs[i + attribIndex].fOffset = runningStride; - kGenericVertexAttribs[i + attribIndex].fBinding = kGeometryProcessor_GrVertexAttribBinding; - runningStride += GrVertexAttribTypeSize(kGenericVertexAttribs[i + attribIndex].fType); - } - - // update the vertex attributes with the ds - ds->setVertexAttribs<kGenericVertexAttribs>(attribIndex + numGPAttribs, runningStride); ds->setGeometryProcessor(gp); } |