diff options
Diffstat (limited to 'tests/SkSLGLSLTest.cpp')
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 226 |
1 files changed, 43 insertions, 183 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index dedddad1f8..3906f67115 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -26,52 +26,46 @@ static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, cons } } -static SkSL::GLCaps default_caps() { - return { - 400, - SkSL::GLCaps::kGL_Standard, - false, // isCoreProfile - false, // usesPrecisionModifiers; - false, // mustDeclareFragmentShaderOutput - true // canUseMinAndAbsTogether - }; -} - DEF_TEST(SkSLHelloWorld, r) { + SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, - "void main() { sk_FragColor = vec4(0.75); }", - default_caps(), + "out vec4 fragColor; void main() { fragColor = vec4(0.75); }", + caps, "#version 400\n" + "out vec4 fragColor;\n" "void main() {\n" - " gl_FragColor = vec4(0.75);\n" + " fragColor = vec4(0.75);\n" "}\n"); } DEF_TEST(SkSLControl, r) { + SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, + "out vec4 fragColor;" "void main() {" - "if (1 + 2 + 3 > 5) { sk_FragColor = vec4(0.75); } else { discard; }" + "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }" "int i = 0;" - "while (i < 10) sk_FragColor *= 0.5;" - "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.7);" + "while (i < 10) fragColor *= 0.5;" + "do { fragColor += 0.01; } while (fragColor.x < 0.7);" "for (int i = 0; i < 10; i++) {" "if (i % 0 == 1) break; else continue;" "}" "return;" "}", - default_caps(), + caps, "#version 400\n" + "out vec4 fragColor;\n" "void main() {\n" " if ((1 + 2) + 3 > 5) {\n" - " gl_FragColor = vec4(0.75);\n" + " fragColor = vec4(0.75);\n" " } else {\n" " discard;\n" " }\n" " int i = 0;\n" - " while (i < 10) gl_FragColor *= 0.5;\n" + " while (i < 10) fragColor *= 0.5;\n" " do {\n" - " gl_FragColor += 0.01;\n" - " } while (gl_FragColor.x < 0.7);\n" + " fragColor += 0.01;\n" + " } while (fragColor.x < 0.7);\n" " for (int i = 0;i < 10; i++) {\n" " if (i % 0 == 1) break; else continue;\n" " }\n" @@ -80,30 +74,34 @@ DEF_TEST(SkSLControl, r) { } DEF_TEST(SkSLFunctions, r) { + SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, + "out vec4 fragColor;" "float foo(float v[2]) { return v[0] * v[1]; }" "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" - "void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }", - default_caps(), + "void main() { float x = 10; bar(x); fragColor = vec4(x); }", + caps, "#version 400\n" - "float foo(in float v[2]) {\n" + "out vec4 fragColor;\n" + "float foo(in float[2] v) {\n" " return v[0] * v[1];\n" "}\n" "void bar(inout float x) {\n" " float y[2], z;\n" " y[0] = x;\n" - " y[1] = x * 2.0;\n" + " y[1] = x * 2;\n" " z = foo(y);\n" " x = z;\n" "}\n" "void main() {\n" - " float x = 10.0;\n" + " float x = 10;\n" " bar(x);\n" - " gl_FragColor = vec4(x);\n" + " fragColor = vec4(x);\n" "}\n"); } DEF_TEST(SkSLOperators, r) { + SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "void main() {" "float x = 1, y = 2;" @@ -125,17 +123,17 @@ DEF_TEST(SkSLOperators, r) { "z <<= 4;" "z %= 5;" "}", - default_caps(), + caps, "#version 400\n" "void main() {\n" - " float x = 1.0, y = 2.0;\n" + " float x = 1, y = 2;\n" " int z = 3;\n" " x = x + ((y * float(z)) * x) * (y - float(z));\n" " y = (x / y) / float(z);\n" " z = (((z / 2) % 3 << 4) >> 2) << 1;\n" - " bool b = x > 4.0 == x < 2.0 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" - " x += 12.0;\n" - " x -= 12.0;\n" + " bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" + " x += 12;\n" + " x -= 12;\n" " x *= (y /= float(z = 10));\n" " b ||= false;\n" " b &&= true;\n" @@ -150,6 +148,7 @@ DEF_TEST(SkSLOperators, r) { } DEF_TEST(SkSLMatrices, r) { + SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "void main() {" "mat2x4 x = mat2x4(1);" @@ -158,18 +157,19 @@ DEF_TEST(SkSLMatrices, r) { "vec3 v1 = mat3(1) * vec3(1);" "vec3 v2 = vec3(1) * mat3(1);" "}", - default_caps(), + caps, "#version 400\n" "void main() {\n" - " mat2x4 x = mat2x4(1.0);\n" - " mat3x2 y = mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n" + " mat2x4 x = mat2x4(1);\n" + " mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n" " mat3x4 z = x * y;\n" - " vec3 v1 = mat3(1.0) * vec3(1.0);\n" - " vec3 v2 = vec3(1.0) * mat3(1.0);\n" + " vec3 v1 = mat3(1) * vec3(1);\n" + " vec3 v2 = vec3(1) * mat3(1);\n" "}\n"); } DEF_TEST(SkSLInterfaceBlock, r) { + SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "uniform testBlock {" "float x;" @@ -179,12 +179,12 @@ DEF_TEST(SkSLInterfaceBlock, r) { "};" "void main() {" "}", - default_caps(), + caps, "#version 400\n" "uniform testBlock {\n" " float x;\n" " float[2] y;\n" - " layout (binding = 12) mat3x2 z;\n" + " layout (binding = 12)mat3x2 z;\n" " bool w;\n" "};\n" "void main() {\n" @@ -192,6 +192,7 @@ DEF_TEST(SkSLInterfaceBlock, r) { } DEF_TEST(SkSLStructs, r) { + SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; test(r, "struct A {" "int x;" @@ -206,7 +207,7 @@ DEF_TEST(SkSLStructs, r) { "B b1, b2, b3;" "void main() {" "}", - default_caps(), + caps, "#version 400\n" "struct A {\n" " int x;\n" @@ -217,151 +218,10 @@ DEF_TEST(SkSLStructs, r) { "struct B {\n" " float x;\n" " float[2] y;\n" - " layout (binding = 1) A z;\n" + " layout (binding = 1)A z;\n" "}\n" " b1, b2, b3;\n" "void main() {\n" "}\n"); -} - -DEF_TEST(SkSLVersion, r) { - SkSL::GLCaps caps = default_caps(); - caps.fVersion = 450; - caps.fIsCoreProfile = true; - test(r, - "in float test; void main() { sk_FragColor = vec4(0.75); }", - caps, - "#version 450 core\n" - "in float test;\n" - "void main() {\n" - " gl_FragColor = vec4(0.75);\n" - "}\n"); - caps.fVersion = 110; - caps.fIsCoreProfile = false; - test(r, - "in float test; void main() { sk_FragColor = vec4(0.75); }", - caps, - "#version 110\n" - "varying float test;\n" - "void main() {\n" - " gl_FragColor = vec4(0.75);\n" - "}\n"); -} - -DEF_TEST(SkSLDeclareOutput, r) { - SkSL::GLCaps caps = default_caps(); - caps.fMustDeclareFragmentShaderOutput = true; - test(r, - "void main() { sk_FragColor = vec4(0.75); }", - caps, - "#version 400\n" - "out vec4 sk_FragColor;\n" - "void main() {\n" - " sk_FragColor = vec4(0.75);\n" - "}\n"); -} -DEF_TEST(SkSLUsesPrecisionModifiers, r) { - SkSL::GLCaps caps = default_caps(); - test(r, - "void main() { float x = 0.75; highp float y = 1; }", - caps, - "#version 400\n" - "void main() {\n" - " float x = 0.75;\n" - " float y = 1.0;\n" - "}\n"); - caps.fStandard = SkSL::GLCaps::kGLES_Standard; - caps.fUsesPrecisionModifiers = true; - test(r, - "void main() { float x = 0.75; highp float y = 1; }", - caps, - "#version 400 es\n" - "precision highp float;\n" - "void main() {\n" - " float x = 0.75;\n" - " highp float y = 1.0;\n" - "}\n"); -} - -DEF_TEST(SkSLMinAbs, r) { - test(r, - "void main() {" - "float x = -5;" - "x = min(abs(x), 6);" - "}", - default_caps(), - "#version 400\n" - "void main() {\n" - " float x = -5.0;\n" - " x = min(abs(x), 6.0);\n" - "}\n"); - - SkSL::GLCaps caps = default_caps(); - caps.fCanUseMinAndAbsTogether = false; - test(r, - "void main() {" - "float x = -5.0;" - "x = min(abs(x), 6.0);" - "}", - caps, - "#version 400\n" - "void main() {\n" - " float minAbsHackVar0;\n" - " float minAbsHackVar1;\n" - " float x = -5.0;\n" - " x = ((minAbsHackVar0 = abs(x)) < (minAbsHackVar1 = 6.0) ? minAbsHackVar0 : " - "minAbsHackVar1);\n" - "}\n"); -} - -DEF_TEST(SkSLModifiersDeclaration, r) { - test(r, - "layout(blend_support_all_equations) out;" - "void main() { }", - default_caps(), - "#version 400\n" - "layout (blend_support_all_equations) out ;\n" - "void main() {\n" - "}\n"); -} - -DEF_TEST(SkSLHex, r) { - test(r, - "void main() {" - "int i1 = 0x0;" - "int i2 = 0x1234abcd;" - "int i3 = 0x7fffffff;" - "int i4 = 0xffffffff;" - "int i5 = -0xbeef;" - "uint u1 = 0x0;" - "uint u2 = 0x1234abcd;" - "uint u3 = 0x7fffffff;" - "uint u4 = 0xffffffff;" - "}", - default_caps(), - "#version 400\n" - "void main() {\n" - " int i1 = 0;\n" - " int i2 = 305441741;\n" - " int i3 = 2147483647;\n" - " int i4 = -1;\n" - " int i5 = -48879;\n" - " uint u1 = 0u;\n" - " uint u2 = 305441741u;\n" - " uint u3 = 2147483647u;\n" - " uint u4 = 4294967295u;\n" - "}\n"); -} - -DEF_TEST(SkSLArrayConstructors, r) { - test(r, - "float test1[] = float[](1, 2, 3, 4);" - "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));" - "mat4 test3[] = mat4[]();", - default_caps(), - "#version 400\n" - "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n" - "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n" - "mat4 test3[] = mat4[]();\n"); } |