diff options
Diffstat (limited to 'tests/ShaderOpacityTest.cpp')
-rw-r--r-- | tests/ShaderOpacityTest.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/tests/ShaderOpacityTest.cpp b/tests/ShaderOpacityTest.cpp index a8177eeb8b..0af25d1ec2 100644 --- a/tests/ShaderOpacityTest.cpp +++ b/tests/ShaderOpacityTest.cpp @@ -13,9 +13,9 @@ static void test_bitmap(skiatest::Reporter* reporter) { SkBitmap bmp; bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2); - + // test 1: bitmap without pixel data - SkShader* shader = SkShader::CreateBitmapShader(bmp, + SkShader* shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, !shader->isOpaque()); @@ -25,7 +25,7 @@ static void test_bitmap(skiatest::Reporter* reporter) { bmp.allocPixels(); // test 2: not opaque by default - shader = SkShader::CreateBitmapShader(bmp, + shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, !shader->isOpaque()); @@ -33,7 +33,7 @@ static void test_bitmap(skiatest::Reporter* reporter) { // test 3: explicitly opaque bmp.setIsOpaque(true); - shader = SkShader::CreateBitmapShader(bmp, + shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, shader->isOpaque()); @@ -41,7 +41,7 @@ static void test_bitmap(skiatest::Reporter* reporter) { // test 4: explicitly not opaque bmp.setIsOpaque(false); - shader = SkShader::CreateBitmapShader(bmp, + shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, !shader->isOpaque()); @@ -102,7 +102,7 @@ static void test_color(skiatest::Reporter* reporter) SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0)); REPORTER_ASSERT(reporter, !colorShader3.isOpaque()); - // with inherrited color, shader must declare itself as opaque, + // with inherrited color, shader must declare itself as opaque, // since lack of opacity will depend solely on the paint SkColorShader colorShader4; REPORTER_ASSERT(reporter, colorShader4.isOpaque()); |