diff options
Diffstat (limited to 'tests/ShaderOpacityTest.cpp')
-rw-r--r-- | tests/ShaderOpacityTest.cpp | 32 |
1 files changed, 22 insertions, 10 deletions
diff --git a/tests/ShaderOpacityTest.cpp b/tests/ShaderOpacityTest.cpp index 698d5442d8..90d25d731a 100644 --- a/tests/ShaderOpacityTest.cpp +++ b/tests/ShaderOpacityTest.cpp @@ -17,36 +17,42 @@ static void test_bitmap(skiatest::Reporter* reporter) { bmp.setInfo(info); // test 1: bitmap without pixel data - auto shader = SkShader::MakeBitmapShader(bmp, + SkShader* shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, !shader->isOpaque()); + shader->unref(); // From this point on, we have pixels bmp.allocPixels(info); // test 2: not opaque by default - shader = SkShader::MakeBitmapShader(bmp, + shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, !shader->isOpaque()); + shader->unref(); // test 3: explicitly opaque bmp.setAlphaType(kOpaque_SkAlphaType); - shader = SkShader::MakeBitmapShader(bmp, + shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, shader->isOpaque()); + shader->unref(); // test 4: explicitly not opaque bmp.setAlphaType(kPremul_SkAlphaType); - shader = SkShader::MakeBitmapShader(bmp, + shader = SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); REPORTER_ASSERT(reporter, shader); REPORTER_ASSERT(reporter, !shader->isOpaque()); + shader->unref(); + } -static void test_gradient(skiatest::Reporter* reporter) { +static void test_gradient(skiatest::Reporter* reporter) +{ SkPoint pts[2]; pts[0].iset(0, 0); pts[1].iset(1, 0); @@ -58,33 +64,39 @@ static void test_gradient(skiatest::Reporter* reporter) { // test 1: all opaque colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); - auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); + SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, + mode); REPORTER_ASSERT(reporter, grad); REPORTER_ASSERT(reporter, grad->isOpaque()); + grad->unref(); // test 2: all 0 alpha colors[0] = SkColorSetARGB(0, 0, 0, 0); colors[1] = SkColorSetARGB(0, 0, 0, 0); - grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); + grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); REPORTER_ASSERT(reporter, grad); REPORTER_ASSERT(reporter, !grad->isOpaque()); + grad->unref(); // test 3: one opaque, one transparent colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); colors[1] = SkColorSetARGB(0x40, 0, 0, 0); - grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); + grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); REPORTER_ASSERT(reporter, grad); REPORTER_ASSERT(reporter, !grad->isOpaque()); + grad->unref(); // test 4: test 3, swapped colors[0] = SkColorSetARGB(0x40, 0, 0, 0); colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); - grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode); + grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); REPORTER_ASSERT(reporter, grad); REPORTER_ASSERT(reporter, !grad->isOpaque()); + grad->unref(); } -static void test_color(skiatest::Reporter* reporter) { +static void test_color(skiatest::Reporter* reporter) +{ SkColorShader colorShader1(SkColorSetARGB(0,0,0,0)); REPORTER_ASSERT(reporter, !colorShader1.isOpaque()); SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0)); |