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authorGravatar reed <reed@google.com>2016-03-13 13:01:57 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-13 13:01:57 -0700
commit9283d20afc27571f7a871d1bd1100dd5df584941 (patch)
tree3688fa1847d47e1f2493b040bbe91594f6274cf0 /tests/ShaderOpacityTest.cpp
parentce563cdd48ec7ce4e0420dd88760df9be9dba50c (diff)
Revert of more shader-->sp conversions (patchset #5 id:80001 of https://codereview.chromium.org/1789633002/ )
Reason for revert: seems to have changed pictureshadertile Original issue's description: > more shader-->sp conversions > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002 > > Committed: https://skia.googlesource.com/skia/+/ce563cdd48ec7ce4e0420dd88760df9be9dba50c TBR=fmalita@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1790353002
Diffstat (limited to 'tests/ShaderOpacityTest.cpp')
-rw-r--r--tests/ShaderOpacityTest.cpp32
1 files changed, 22 insertions, 10 deletions
diff --git a/tests/ShaderOpacityTest.cpp b/tests/ShaderOpacityTest.cpp
index 698d5442d8..90d25d731a 100644
--- a/tests/ShaderOpacityTest.cpp
+++ b/tests/ShaderOpacityTest.cpp
@@ -17,36 +17,42 @@ static void test_bitmap(skiatest::Reporter* reporter) {
bmp.setInfo(info);
// test 1: bitmap without pixel data
- auto shader = SkShader::MakeBitmapShader(bmp,
+ SkShader* shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
+ shader->unref();
// From this point on, we have pixels
bmp.allocPixels(info);
// test 2: not opaque by default
- shader = SkShader::MakeBitmapShader(bmp,
+ shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
+ shader->unref();
// test 3: explicitly opaque
bmp.setAlphaType(kOpaque_SkAlphaType);
- shader = SkShader::MakeBitmapShader(bmp,
+ shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, shader->isOpaque());
+ shader->unref();
// test 4: explicitly not opaque
bmp.setAlphaType(kPremul_SkAlphaType);
- shader = SkShader::MakeBitmapShader(bmp,
+ shader = SkShader::CreateBitmapShader(bmp,
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
+ shader->unref();
+
}
-static void test_gradient(skiatest::Reporter* reporter) {
+static void test_gradient(skiatest::Reporter* reporter)
+{
SkPoint pts[2];
pts[0].iset(0, 0);
pts[1].iset(1, 0);
@@ -58,33 +64,39 @@ static void test_gradient(skiatest::Reporter* reporter) {
// test 1: all opaque
colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
- auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
+ SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
+ mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, grad->isOpaque());
+ grad->unref();
// test 2: all 0 alpha
colors[0] = SkColorSetARGB(0, 0, 0, 0);
colors[1] = SkColorSetARGB(0, 0, 0, 0);
- grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
+ grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, !grad->isOpaque());
+ grad->unref();
// test 3: one opaque, one transparent
colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
- grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
+ grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, !grad->isOpaque());
+ grad->unref();
// test 4: test 3, swapped
colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
- grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
+ grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
REPORTER_ASSERT(reporter, grad);
REPORTER_ASSERT(reporter, !grad->isOpaque());
+ grad->unref();
}
-static void test_color(skiatest::Reporter* reporter) {
+static void test_color(skiatest::Reporter* reporter)
+{
SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));