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-rw-r--r--tests/RefCntTest.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/tests/RefCntTest.cpp b/tests/RefCntTest.cpp
index d3cda7f38d..2932913c3d 100644
--- a/tests/RefCntTest.cpp
+++ b/tests/RefCntTest.cpp
@@ -275,6 +275,80 @@ DEF_TEST(sk_sp, reporter) {
check(reporter, 1, 1, 1, 0);
paint.set(nullptr);
check(reporter, 1, 2, 1, 1);
+
+ {
+ sk_sp<SkRefCnt> empty;
+ sk_sp<SkRefCnt> notEmpty = sk_make_sp<SkRefCnt>();
+ REPORTER_ASSERT(reporter, empty == sk_sp<SkRefCnt>());
+
+ REPORTER_ASSERT(reporter, notEmpty != empty);
+ REPORTER_ASSERT(reporter, empty != notEmpty);
+
+ REPORTER_ASSERT(reporter, nullptr == empty);
+ REPORTER_ASSERT(reporter, empty == nullptr);
+ REPORTER_ASSERT(reporter, empty == empty);
+
+ REPORTER_ASSERT(reporter, nullptr <= empty);
+ REPORTER_ASSERT(reporter, empty <= nullptr);
+ REPORTER_ASSERT(reporter, empty <= empty);
+
+ REPORTER_ASSERT(reporter, nullptr >= empty);
+ REPORTER_ASSERT(reporter, empty >= nullptr);
+ REPORTER_ASSERT(reporter, empty >= empty);
+ }
+
+ {
+ sk_sp<SkRefCnt> a = sk_make_sp<SkRefCnt>();
+ sk_sp<SkRefCnt> b = sk_make_sp<SkRefCnt>();
+ REPORTER_ASSERT(reporter, a != b);
+ REPORTER_ASSERT(reporter, (a < b) != (b < a));
+ REPORTER_ASSERT(reporter, (b > a) != (a > b));
+ REPORTER_ASSERT(reporter, (a <= b) != (b <= a));
+ REPORTER_ASSERT(reporter, (b >= a) != (a >= b));
+
+ REPORTER_ASSERT(reporter, a == a);
+ REPORTER_ASSERT(reporter, a <= a);
+ REPORTER_ASSERT(reporter, a >= a);
+ }
+
+ // http://wg21.cmeerw.net/lwg/issue998
+ {
+ class foo : public SkRefCnt {
+ public:
+ foo() : bar(this) {}
+ void reset() { bar.reset(); }
+ private:
+ sk_sp<foo> bar;
+ };
+ // The following should properly delete the object and not cause undefined behavior.
+ // This is an ugly example, but the same issue can arise in more subtle ways.
+ (new foo)->reset();
+ }
+
+ // https://crrev.com/0d4ef2583a6f19c3e61be04d36eb1a60b133832c
+ {
+ struct StructB;
+ struct StructA : public SkRefCnt {
+ sk_sp<StructB> b;
+ };
+
+ struct StructB : public SkRefCnt {
+ sk_sp<StructA> a;
+ ~StructB() override {}; // Some clang versions don't emit this implicitly.
+ };
+
+ // Create a reference cycle.
+ StructA* a = new StructA;
+ a->b.reset(new StructB);
+ a->b->a.reset(a);
+
+ // Break the cycle by calling reset(). This will cause |a| (and hence, |a.b|)
+ // to be deleted before the call to reset() returns. This tests that the
+ // implementation of sk_sp::reset() doesn't access |this| after it
+ // deletes the underlying pointer. This behaviour is consistent with the
+ // definition of unique_ptr::reset in C++11.
+ a->b.reset();
+ }
}
namespace {