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-rw-r--r--tests/PictureTest.cpp150
1 files changed, 150 insertions, 0 deletions
diff --git a/tests/PictureTest.cpp b/tests/PictureTest.cpp
index 8c5ae62857..aa0719175c 100644
--- a/tests/PictureTest.cpp
+++ b/tests/PictureTest.cpp
@@ -6,12 +6,18 @@
*/
#include "SkBitmapDevice.h"
+#if SK_SUPPORT_GPU
+#include "SkBlurImageFilter.h"
+#endif
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkDashPathEffect.h"
#include "SkData.h"
#include "SkDecodingImageGenerator.h"
#include "SkError.h"
+#if SK_SUPPORT_GPU
+#include "SkGpuDevice.h"
+#endif
#include "SkImageEncoder.h"
#include "SkImageGenerator.h"
#include "SkPaint.h"
@@ -22,6 +28,12 @@
#include "SkRandom.h"
#include "SkShader.h"
#include "SkStream.h"
+
+#if SK_SUPPORT_GPU
+#include "SkSurface.h"
+#include "GrContextFactory.h"
+#include "GrPictureUtils.h"
+#endif
#include "Test.h"
static const int gColorScale = 30;
@@ -765,6 +777,138 @@ static void test_gpu_veto(skiatest::Reporter* reporter) {
// hairline stroked AA concave paths are fine for GPU rendering
REPORTER_ASSERT(reporter, picture->suitableForGpuRasterization(NULL));
}
+
+static void test_gpu_picture_optimization(skiatest::Reporter* reporter,
+ GrContextFactory* factory) {
+
+ GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
+
+ static const int kWidth = 100;
+ static const int kHeight = 100;
+
+ SkAutoTUnref<SkPicture> pict;
+
+ // create a picture with the structure:
+ // 1)
+ // SaveLayer
+ // Restore
+ // 2)
+ // SaveLayer
+ // Translate
+ // SaveLayer w/ bound
+ // Restore
+ // Restore
+ // 3)
+ // SaveLayer w/ copyable paint
+ // Restore
+ // 4)
+ // SaveLayer w/ non-copyable paint
+ // Restore
+ {
+ SkPictureRecorder recorder;
+
+ SkCanvas* c = recorder.beginRecording(kWidth, kHeight, NULL, 0);
+ // 1)
+ c->saveLayer(NULL, NULL);
+ c->restore();
+
+ // 2)
+ c->saveLayer(NULL, NULL);
+ c->translate(kWidth/2, kHeight/2);
+ SkRect r = SkRect::MakeXYWH(0, 0, kWidth/2, kHeight/2);
+ c->saveLayer(&r, NULL);
+ c->restore();
+ c->restore();
+
+ // 3)
+ {
+ SkPaint p;
+ p.setColor(SK_ColorRED);
+ c->saveLayer(NULL, &p);
+ c->restore();
+ }
+ // 4)
+ // TODO: this case will need to be removed once the paint's are immutable
+ {
+ SkPaint p;
+ SkBitmap bmp;
+ bmp.allocN32Pixels(10, 10);
+ bmp.eraseColor(SK_ColorGREEN);
+ bmp.setAlphaType(kOpaque_SkAlphaType);
+ SkShader* shader = SkShader::CreateBitmapShader(bmp,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
+ p.setShader(shader)->unref();
+
+ c->saveLayer(NULL, &p);
+ c->restore();
+ }
+
+ pict.reset(recorder.endRecording());
+ }
+
+ // Now test out the SaveLayer extraction
+ {
+ SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
+
+ SkAutoTUnref<SkSurface> surface(SkSurface::NewScratchRenderTarget(context, info));
+
+ SkCanvas* canvas = surface->getCanvas();
+
+ canvas->EXPERIMENTAL_optimize(pict);
+
+ SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
+
+ const SkPicture::AccelData* data = pict->EXPERIMENTAL_getAccelData(key);
+ REPORTER_ASSERT(reporter, NULL != data);
+
+ const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
+ REPORTER_ASSERT(reporter, 5 == gpuData->numSaveLayers());
+
+ const GPUAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
+ // The parent/child layer appear in reverse order
+ const GPUAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
+ const GPUAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
+ const GPUAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
+ const GPUAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
+
+ REPORTER_ASSERT(reporter, info0.fValid);
+ REPORTER_ASSERT(reporter, kWidth == info0.fSize.fWidth && kHeight == info0.fSize.fHeight);
+ REPORTER_ASSERT(reporter, info0.fCTM.isIdentity());
+ REPORTER_ASSERT(reporter, 0 == info0.fOffset.fX && 0 == info0.fOffset.fY);
+ REPORTER_ASSERT(reporter, NULL != info0.fPaint);
+ REPORTER_ASSERT(reporter, !info0.fIsNested && !info0.fHasNestedLayers);
+
+ REPORTER_ASSERT(reporter, info1.fValid);
+ REPORTER_ASSERT(reporter, kWidth == info1.fSize.fWidth && kHeight == info1.fSize.fHeight);
+ REPORTER_ASSERT(reporter, info1.fCTM.isIdentity());
+ REPORTER_ASSERT(reporter, 0 == info1.fOffset.fX && 0 == info1.fOffset.fY);
+ REPORTER_ASSERT(reporter, NULL != info1.fPaint);
+ REPORTER_ASSERT(reporter, !info1.fIsNested && info1.fHasNestedLayers); // has a nested SL
+
+ REPORTER_ASSERT(reporter, info2.fValid);
+ REPORTER_ASSERT(reporter, kWidth/2 == info2.fSize.fWidth &&
+ kHeight/2 == info2.fSize.fHeight); // bound reduces size
+ REPORTER_ASSERT(reporter, info2.fCTM.isIdentity()); // translated
+ REPORTER_ASSERT(reporter, 0 == info2.fOffset.fX && 0 == info2.fOffset.fY);
+ REPORTER_ASSERT(reporter, NULL != info1.fPaint);
+ REPORTER_ASSERT(reporter, info2.fIsNested && !info2.fHasNestedLayers); // is nested
+
+ REPORTER_ASSERT(reporter, info3.fValid);
+ REPORTER_ASSERT(reporter, kWidth == info3.fSize.fWidth && kHeight == info3.fSize.fHeight);
+ REPORTER_ASSERT(reporter, info3.fCTM.isIdentity());
+ REPORTER_ASSERT(reporter, 0 == info3.fOffset.fX && 0 == info3.fOffset.fY);
+ REPORTER_ASSERT(reporter, NULL != info3.fPaint);
+ REPORTER_ASSERT(reporter, !info3.fIsNested && !info3.fHasNestedLayers);
+
+ REPORTER_ASSERT(reporter, !info4.fValid); // paint is/was uncopyable
+ REPORTER_ASSERT(reporter, kWidth == info4.fSize.fWidth && kHeight == info4.fSize.fHeight);
+ REPORTER_ASSERT(reporter, 0 == info4.fOffset.fX && 0 == info4.fOffset.fY);
+ REPORTER_ASSERT(reporter, info4.fCTM.isIdentity());
+ REPORTER_ASSERT(reporter, NULL == info4.fPaint); // paint is/was uncopyable
+ REPORTER_ASSERT(reporter, !info4.fIsNested && !info4.fHasNestedLayers);
+ }
+}
+
#endif
static void set_canvas_to_save_count_4(SkCanvas* canvas) {
@@ -1284,6 +1428,12 @@ DEF_TEST(Picture, reporter) {
test_gen_id(reporter);
}
+#if SK_SUPPORT_GPU
+DEF_GPUTEST(GPUPicture, reporter, factory) {
+ test_gpu_picture_optimization(reporter, factory);
+}
+#endif
+
static void draw_bitmaps(const SkBitmap bitmap, SkCanvas* canvas) {
const SkPaint paint;
const SkRect rect = { 5.0f, 5.0f, 8.0f, 8.0f };