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-rw-r--r--tests/NonlinearBlendingTest.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/tests/NonlinearBlendingTest.cpp b/tests/NonlinearBlendingTest.cpp
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+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Test.h"
+#include "SkHalf.h"
+#include "SkSurface.h"
+#include "SkCanvas.h"
+
+DEF_TEST(NonlinearBlending, r) {
+
+ // First check our familiar basics with linear F16.
+ {
+ auto info = SkImageInfo::Make(1,1, kRGBA_F16_SkColorType, kPremul_SkAlphaType,
+ SkColorSpace::MakeSRGBLinear());
+
+ auto surface = SkSurface::MakeRaster(info);
+ surface->getCanvas()->clear(0xff808080);
+ uint64_t pix;
+ REPORTER_ASSERT(r, surface->readPixels(info, &pix, sizeof(pix),0,0));
+
+ // 0x80 in sRGB is ≈ 0.22 linear.
+ REPORTER_ASSERT(r, SkHalfToFloat(pix & 0xffff) < 0.25f);
+ }
+
+ // Test that we support sRGB-encoded F16. This is somewhat new.
+ {
+ auto info = SkImageInfo::Make(1,1, kRGBA_F16_SkColorType, kPremul_SkAlphaType,
+ SkColorSpace::MakeSRGB());
+
+ auto surface = SkSurface::MakeRaster(info);
+ surface->getCanvas()->clear(0xff808080);
+ uint64_t pix;
+ REPORTER_ASSERT(r, surface->readPixels(info, &pix, sizeof(pix),0,0));
+
+ // 0x80 sRGB is ≈ 0.501.
+ REPORTER_ASSERT(r, SkHalfToFloat(pix & 0xffff) >= 0.5f);
+ }
+
+ // Since we're only clear()ing, this should work the same as the last block.
+ {
+ auto info = SkImageInfo::Make(1,1, kRGBA_F16_SkColorType, kPremul_SkAlphaType,
+ SkColorSpace::MakeSRGB()->makeNonlinearBlending());
+
+ auto surface = SkSurface::MakeRaster(info);
+ surface->getCanvas()->clear(0xff808080);
+ uint64_t pix;
+ REPORTER_ASSERT(r, surface->readPixels(info, &pix, sizeof(pix),0,0));
+
+ // 0x80 sRGB is ≈ 0.501.
+ REPORTER_ASSERT(r, SkHalfToFloat(pix & 0xffff) >= 0.5f);
+ }
+
+ // This won't work until we actually support color spaces with non-linear blending.
+ if (0) {
+ auto info = SkImageInfo::Make(1,1, kRGBA_F16_SkColorType, kPremul_SkAlphaType,
+ SkColorSpace::MakeSRGB()->makeNonlinearBlending());
+
+ auto surface = SkSurface::MakeRaster(info);
+
+ surface->getCanvas()->clear(SK_ColorWHITE);
+ SkPaint p;
+ p.setColor(0x80000000);
+ surface->getCanvas()->drawPaint(p);
+
+ uint64_t pix;
+ REPORTER_ASSERT(r, surface->readPixels(info, &pix, sizeof(pix),0,0));
+
+ // 0x80 sRGB is ≈ 0.501. A likely failure here is ~0.75, linear blending.
+ REPORTER_ASSERT(r, SkHalfToFloat(pix & 0xffff) >= 0.45f &&
+ SkHalfToFloat(pix & 0xffff) <= 0.55f);
+ }
+}