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-rw-r--r--src/gpu/GrContext.cpp4
-rw-r--r--src/gpu/GrResourceCache.h5
-rw-r--r--src/gpu/SkGpuDevice.cpp37
-rw-r--r--src/image/SkSurface_Gpu.cpp33
4 files changed, 50 insertions, 29 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index c7e3433938..c480a1f718 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -220,6 +220,10 @@ size_t GrContext::getGpuTextureCacheBytes() const {
return fTextureCache->getCachedResourceBytes();
}
+int GrContext::getGpuTextureCacheResourceCount() const {
+ return fTextureCache->getCachedResourceCount();
+}
+
////////////////////////////////////////////////////////////////////////////////
GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
diff --git a/src/gpu/GrResourceCache.h b/src/gpu/GrResourceCache.h
index 41c6b516b9..b5953032f6 100644
--- a/src/gpu/GrResourceCache.h
+++ b/src/gpu/GrResourceCache.h
@@ -213,6 +213,11 @@ public:
*/
size_t getCachedResourceBytes() const { return fEntryBytes; }
+ /**
+ * Returns the number of cached resources.
+ */
+ int getCachedResourceCount() const { return fEntryCount; }
+
// For a found or added resource to be completely exclusive to the caller
// both the kNoOtherOwners and kHide flags need to be specified
enum OwnershipFlags {
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index de01953b67..e9682d2d51 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -158,31 +158,31 @@ static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) {
return bitmap;
}
-SkGpuDevice* SkGpuDevice::Create(GrSurface* surface) {
+SkGpuDevice* SkGpuDevice::Create(GrSurface* surface, unsigned flags) {
SkASSERT(NULL != surface);
if (NULL == surface->asRenderTarget() || NULL == surface->getContext()) {
return NULL;
}
if (surface->asTexture()) {
- return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asTexture()));
+ return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asTexture(), flags));
} else {
- return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asRenderTarget()));
+ return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asRenderTarget(), flags));
}
}
-SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture)
+SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture, unsigned flags)
: SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
- this->initFromRenderTarget(context, texture->asRenderTarget(), false);
+ this->initFromRenderTarget(context, texture->asRenderTarget(), flags);
}
-SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
+SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget, unsigned flags)
: SkBitmapDevice(make_bitmap(context, renderTarget)) {
- this->initFromRenderTarget(context, renderTarget, false);
+ this->initFromRenderTarget(context, renderTarget, flags);
}
void SkGpuDevice::initFromRenderTarget(GrContext* context,
GrRenderTarget* renderTarget,
- bool cached) {
+ unsigned flags) {
fDrawProcs = NULL;
fContext = context;
@@ -192,7 +192,7 @@ void SkGpuDevice::initFromRenderTarget(GrContext* context,
fFallbackTextContext = SkNEW_ARGS(GrBitmapTextContext, (fContext, fLeakyProperties));
fRenderTarget = NULL;
- fNeedClear = false;
+ fNeedClear = flags & kNeedClear_Flag;
SkASSERT(NULL != renderTarget);
fRenderTarget = renderTarget;
@@ -209,7 +209,7 @@ void SkGpuDevice::initFromRenderTarget(GrContext* context,
SkImageInfo info;
surface->asImageInfo(&info);
- SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface, cached));
+ SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface, flags & kCached_Flag));
this->setPixelRef(pr)->unref();
}
@@ -1971,11 +1971,12 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage)
SkAutoTUnref<GrTexture> texture;
// Skia's convention is to only clear a device if it is non-opaque.
- bool needClear = !info.isOpaque();
+ unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag;
#if CACHE_COMPATIBLE_DEVICE_TEXTURES
// layers are never draw in repeat modes, so we can request an approx
// match and ignore any padding.
+ flags |= kCached_Flag;
const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
GrContext::kApprox_ScratchTexMatch :
GrContext::kExact_ScratchTexMatch;
@@ -1984,7 +1985,7 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage)
texture.reset(fContext->createUncachedTexture(desc, NULL, 0));
#endif
if (NULL != texture.get()) {
- return SkNEW_ARGS(SkGpuDevice,(fContext, texture, needClear));
+ return SkGpuDevice::Create(texture, flags);
} else {
GrPrintf("---- failed to create compatible device texture [%d %d]\n",
info.width(), info.height());
@@ -1996,18 +1997,6 @@ SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info) {
return SkSurface::NewRenderTarget(fContext, info, fRenderTarget->numSamples());
}
-SkGpuDevice::SkGpuDevice(GrContext* context,
- GrTexture* texture,
- bool needClear)
- : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
-
- SkASSERT(texture && texture->asRenderTarget());
- // This constructor is called from onCreateDevice. It has locked the RT in the texture
- // cache. We pass true for the third argument so that it will get unlocked.
- this->initFromRenderTarget(context, texture->asRenderTarget(), true);
- fNeedClear = needClear;
-}
-
class GPUAccelData : public SkPicture::AccelData {
public:
GPUAccelData(Key key) : INHERITED(key) { }
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
index ae05ea8c04..50d6606145 100644
--- a/src/image/SkSurface_Gpu.cpp
+++ b/src/image/SkSurface_Gpu.cpp
@@ -14,7 +14,7 @@ class SkSurface_Gpu : public SkSurface_Base {
public:
SK_DECLARE_INST_COUNT(SkSurface_Gpu)
- SkSurface_Gpu(GrRenderTarget*);
+ SkSurface_Gpu(GrRenderTarget*, bool cached);
virtual ~SkSurface_Gpu();
virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
@@ -32,9 +32,9 @@ private:
///////////////////////////////////////////////////////////////////////////////
-SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget)
+SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached)
: INHERITED(renderTarget->width(), renderTarget->height()) {
- fDevice = SkNEW_ARGS(SkGpuDevice, (renderTarget->getContext(), renderTarget));
+ fDevice = SkGpuDevice::Create(renderTarget, cached ? SkGpuDevice::kCached_Flag : 0);
if (kRGB_565_GrPixelConfig != renderTarget->config()) {
fDevice->clear(0x0);
@@ -95,7 +95,7 @@ SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) {
if (NULL == target) {
return NULL;
}
- return SkNEW_ARGS(SkSurface_Gpu, (target));
+ return SkNEW_ARGS(SkSurface_Gpu, (target, false));
}
SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, int sampleCount) {
@@ -117,5 +117,28 @@ SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i
return NULL;
}
- return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget()));
+ return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false));
+}
+
+SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info, int sampleCount) {
+ if (NULL == ctx) {
+ return NULL;
+ }
+
+ SkBitmap::Config config = SkImageInfoToBitmapConfig(info);
+
+ GrTextureDesc desc;
+ desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFlagBit;
+ desc.fWidth = info.fWidth;
+ desc.fHeight = info.fHeight;
+ desc.fConfig = SkBitmapConfig2GrPixelConfig(config);
+ desc.fSampleCnt = sampleCount;
+
+ SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::kExact_ScratchTexMatch));
+
+ if (NULL == tex) {
+ return NULL;
+ }
+
+ return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true));
}