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-rwxr-xr-xsrc/gpu/gl/GrGLGLSL.cpp18
-rwxr-xr-xsrc/gpu/gl/GrGLGLSL.h5
-rw-r--r--src/gpu/gl/GrGLGpu.cpp6
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp11
-rw-r--r--src/gpu/glsl/GrGLSL.cpp21
-rw-r--r--src/gpu/glsl/GrGLSL.h9
6 files changed, 39 insertions, 31 deletions
diff --git a/src/gpu/gl/GrGLGLSL.cpp b/src/gpu/gl/GrGLGLSL.cpp
index 4d2bf9794b..98a2386161 100755
--- a/src/gpu/gl/GrGLGLSL.cpp
+++ b/src/gpu/gl/GrGLGLSL.cpp
@@ -48,21 +48,3 @@ bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation
}
}
-void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
- // Desktop GLSL has added precision qualifiers but they don't do anything.
- if (kGLES_GrGLStandard == s) {
- switch (p) {
- case kHigh_GrSLPrecision:
- out->append("precision highp float;\n");
- break;
- case kMedium_GrSLPrecision:
- out->append("precision mediump float;\n");
- break;
- case kLow_GrSLPrecision:
- out->append("precision lowp float;\n");
- break;
- default:
- SkFAIL("Unknown precision value.");
- }
- }
-}
diff --git a/src/gpu/gl/GrGLGLSL.h b/src/gpu/gl/GrGLGLSL.h
index fa2b6ae153..31e2de7d74 100755
--- a/src/gpu/gl/GrGLGLSL.h
+++ b/src/gpu/gl/GrGLGLSL.h
@@ -21,10 +21,5 @@ class GrGLContextInfo;
*/
bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
-/**
- * Adds a line of GLSL code to declare the default precision for float types.
- */
-void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
-
#endif
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index ce02fe8ea9..feeac933dd 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -18,6 +18,7 @@
#include "GrTypes.h"
#include "GrVertices.h"
#include "builders/GrGLShaderStringBuilder.h"
+#include "glsl/GrGLSL.h"
#include "glsl/GrGLSLCaps.h"
#include "SkStrokeRec.h"
#include "SkTemplates.h"
@@ -2952,8 +2953,9 @@ void GrGLGpu::createCopyProgram() {
);
SkString fshaderTxt(version);
- GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, this->glStandard(),
- &fshaderTxt);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
+ *this->glCaps().glslCaps(),
+ &fshaderTxt);
vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
fshaderTxt.append(";");
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index d31482a4bb..73098547a8 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -8,7 +8,7 @@
#include "GrGLFragmentShaderBuilder.h"
#include "GrGLProgramBuilder.h"
#include "gl/GrGLGpu.h"
-#include "gl/GrGLGLSL.h"
+#include "glsl/GrGLSL.h"
#include "glsl/GrGLSLCaps.h"
#define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
@@ -267,17 +267,16 @@ const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const {
bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
SkTDArray<GrGLuint>* shaderIds) {
- GrGLGpu* gpu = fProgramBuilder->gpu();
this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString();
- GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
- gpu->glStandard(),
- &this->precisionQualifier());
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
+ *fProgramBuilder->glslCaps(),
+ &this->precisionQualifier());
this->compileAndAppendLayoutQualifiers();
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility,
&this->uniforms());
this->appendDecls(fInputs, &this->inputs());
// We shouldn't have declared outputs on 1.10
- SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty());
+ SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->gpu()->glslGeneration() || fOutputs.empty());
this->appendDecls(fOutputs, &this->outputs());
return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds);
}
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp
index c77b7fab20..2de81ddd60 100644
--- a/src/gpu/glsl/GrGLSL.cpp
+++ b/src/gpu/glsl/GrGLSL.cpp
@@ -6,6 +6,7 @@
*/
#include "GrGLSL.h"
+#include "GrGLSLCaps.h"
#include "SkString.h"
bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
@@ -22,6 +23,26 @@ bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
return false;
}
+void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
+ const GrGLSLCaps& glslCaps,
+ SkString* out) {
+ if (glslCaps.usesPrecisionModifiers()) {
+ switch (p) {
+ case kHigh_GrSLPrecision:
+ out->append("precision highp float;\n");
+ break;
+ case kMedium_GrSLPrecision:
+ out->append("precision mediump float;\n");
+ break;
+ case kLow_GrSLPrecision:
+ out->append("precision lowp float;\n");
+ break;
+ default:
+ SkFAIL("Unknown precision value.");
+ }
+ }
+}
+
void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
if (mulFactor.isOnes()) {
*outAppend = SkString();
diff --git a/src/gpu/glsl/GrGLSL.h b/src/gpu/glsl/GrGLSL.h
index 87b3d2daa4..a39f104fab 100644
--- a/src/gpu/glsl/GrGLSL.h
+++ b/src/gpu/glsl/GrGLSL.h
@@ -11,6 +11,8 @@
#include "GrTypesPriv.h"
#include "SkString.h"
+class GrGLSLCaps;
+
// Limited set of GLSL versions we build shaders for. Caller should round
// down the GLSL version to one of these enums.
enum GrGLSLGeneration {
@@ -56,6 +58,13 @@ inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGenerat
}
/**
+ * Adds a line of GLSL code to declare the default precision for float types.
+ */
+void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision,
+ const GrGLSLCaps& glslCaps,
+ SkString* out);
+
+/**
* Converts a GrSLType to a string containing the name of the equivalent GLSL type.
*/
static inline const char* GrGLSLTypeString(GrSLType t) {