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-rw-r--r--src/gpu/GrGpu.h2
-rw-r--r--src/gpu/GrGpuCommandBuffer.cpp11
-rw-r--r--src/gpu/GrGpuCommandBuffer.h4
-rw-r--r--src/gpu/GrMesh.h98
-rw-r--r--src/gpu/gl/GrGLGpu.cpp44
-rw-r--r--src/gpu/ops/GrAAConvexPathRenderer.cpp34
-rw-r--r--src/gpu/ops/GrAAFillRectOp.cpp6
-rw-r--r--src/gpu/ops/GrAAHairLinePathRenderer.cpp39
-rw-r--r--src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp17
-rw-r--r--src/gpu/ops/GrAAStrokeRectOp.cpp4
-rw-r--r--src/gpu/ops/GrAtlasTextOp.cpp13
-rw-r--r--src/gpu/ops/GrDefaultPathRenderer.cpp11
-rw-r--r--src/gpu/ops/GrDrawVerticesOp.cpp11
-rw-r--r--src/gpu/ops/GrLatticeOp.cpp6
-rw-r--r--src/gpu/ops/GrMSAAPathRenderer.cpp25
-rw-r--r--src/gpu/ops/GrMeshDrawOp.cpp26
-rw-r--r--src/gpu/ops/GrMeshDrawOp.h8
-rw-r--r--src/gpu/ops/GrNonAAFillRectOp.cpp12
-rw-r--r--src/gpu/ops/GrNonAAStrokeRectOp.cpp7
-rw-r--r--src/gpu/ops/GrOvalOpFactory.cpp28
-rw-r--r--src/gpu/ops/GrRegionOp.cpp6
-rw-r--r--src/gpu/ops/GrShadowRRectOp.cpp11
-rw-r--r--src/gpu/ops/GrSmallPathRenderer.cpp14
-rw-r--r--src/gpu/ops/GrTessellatingPathRenderer.cpp9
-rw-r--r--src/gpu/vk/GrVkGpuCommandBuffer.cpp34
25 files changed, 223 insertions, 257 deletions
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index abaf684a1e..259c573757 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -25,7 +25,7 @@ class GrBuffer;
class GrContext;
struct GrContextOptions;
class GrGLContext;
-struct GrMesh;
+class GrMesh;
class GrPath;
class GrPathRange;
class GrPathRenderer;
diff --git a/src/gpu/GrGpuCommandBuffer.cpp b/src/gpu/GrGpuCommandBuffer.cpp
index a57a13fda6..ee7414eafc 100644
--- a/src/gpu/GrGpuCommandBuffer.cpp
+++ b/src/gpu/GrGpuCommandBuffer.cpp
@@ -37,10 +37,15 @@ void GrGpuCommandBuffer::clearStencilClip(GrRenderTarget* rt, const GrFixedClip&
bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
- const GrMesh* mesh,
+ const GrMesh meshes[],
int meshCount,
const SkRect& bounds) {
- SkDEBUGCODE(mesh->validate());
+#ifdef SK_DEBUG
+ for (int i = 0; i < meshCount; ++i) {
+ SkASSERT(SkToBool(primProc.numAttribs()) == SkToBool(meshes[i].vertexBuffer()));
+ }
+#endif
+
if (pipeline.isBad() || primProc.isBad()) {
return false;
}
@@ -50,7 +55,7 @@ bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline,
this->gpu()->stats()->incNumFailedDraws();
return false;
}
- this->onDraw(pipeline, primProc, mesh, meshCount, bounds);
+ this->onDraw(pipeline, primProc, meshes, meshCount, bounds);
return true;
}
diff --git a/src/gpu/GrGpuCommandBuffer.h b/src/gpu/GrGpuCommandBuffer.h
index fb54b2e3df..fb5dc00943 100644
--- a/src/gpu/GrGpuCommandBuffer.h
+++ b/src/gpu/GrGpuCommandBuffer.h
@@ -14,7 +14,7 @@
class GrOpFlushState;
class GrFixedClip;
class GrGpu;
-struct GrMesh;
+class GrMesh;
class GrPipeline;
class GrPrimitiveProcessor;
class GrRenderTarget;
@@ -68,7 +68,7 @@ public:
// number of vertex attributes is too large).
bool draw(const GrPipeline&,
const GrPrimitiveProcessor&,
- const GrMesh*,
+ const GrMesh[],
int meshCount,
const SkRect& bounds);
diff --git a/src/gpu/GrMesh.h b/src/gpu/GrMesh.h
index e2fd2dfda3..6aed8d3ca5 100644
--- a/src/gpu/GrMesh.h
+++ b/src/gpu/GrMesh.h
@@ -17,28 +17,88 @@
* and draw-issuing responsibility to GrPrimitiveProcessor. The rest of the vertex info lives there
* already (stride, attribute mappings).
*/
-struct GrMesh {
+class GrMesh {
+public:
+ GrMesh(GrPrimitiveType primitiveType)
+ : fPrimitiveType(primitiveType) {
+ SkDEBUGCODE(fVertexCount = 0;)
+ SkDEBUGCODE(fBaseVertex = -1;)
+ }
+
+ void setNonIndexed();
+ void setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex = 0);
+ void setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount,
+ int patternRepeatCount, int maxPatternRepetitionsInIndexBuffer);
+
+ void setVertices(const GrBuffer* vertexBuffer, int vertexCount, int baseVertex = 0);
+
+ GrPrimitiveType primitiveType() const { return fPrimitiveType; }
+
+ bool isIndexed() const { return SkToBool(fIndexBuffer.get()); }
+ const GrBuffer* indexBuffer() const { return fIndexBuffer.get(); }
+ int indexCount() const { SkASSERT(this->isIndexed()); return fIndexCount; }
+ int baseIndex() const { SkASSERT(this->isIndexed()); return fBaseIndex; }
+
+ const GrBuffer* vertexBuffer() const { return fVertexBuffer.get(); }
+ int vertexCount() const { SkASSERT(fVertexCount >= 1); return fVertexCount; }
+ int baseVertex() const { SkASSERT(fBaseVertex >= 0); return fBaseVertex; }
+
+ struct PatternBatch;
+
+private:
using PendingBuffer = GrPendingIOResource<const GrBuffer, kRead_GrIOType>;
GrPrimitiveType fPrimitiveType;
PendingBuffer fIndexBuffer;
- int fIndexCount = 0;
- int fBaseIndex = 0;
+ int fIndexCount;
+ int fBaseIndex;
+ int fPatternRepeatCount;
+ int fMaxPatternRepetitionsInIndexBuffer;
PendingBuffer fVertexBuffer;
- int fVertexCount = 0;
- int fBaseVertex = 0;
+ int fVertexCount;
+ int fBaseVertex;
- int fPatternRepeatCount = 1;
- int fMaxPatternRepetitionsInIndexBuffer = 1;
-
- struct PatternBatch;
class PatternIterator;
-
- SkDEBUGCODE(void validate() const;)
+ friend GrMesh::PatternIterator begin(const GrMesh&);
+ friend GrMesh::PatternIterator end(const GrMesh&);
};
+inline void GrMesh::setNonIndexed() {
+ fIndexBuffer.reset(nullptr);
+}
+
+inline void GrMesh::setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex) {
+ SkASSERT(indexBuffer);
+ SkASSERT(indexCount >= 1);
+ SkASSERT(baseIndex >= 0);
+ fIndexBuffer.reset(indexBuffer);
+ fIndexCount = indexCount;
+ fBaseIndex = baseIndex;
+ fPatternRepeatCount = fMaxPatternRepetitionsInIndexBuffer = 1;
+}
+
+inline void GrMesh::setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount,
+ int patternRepeatCount,
+ int maxPatternRepetitionsInIndexBuffer) {
+ SkASSERT(indexBuffer);
+ SkASSERT(indexCount >= 1);
+ SkASSERT(patternRepeatCount >= 1);
+ SkASSERT(maxPatternRepetitionsInIndexBuffer >= 1);
+ fIndexBuffer.reset(indexBuffer);
+ fIndexCount = indexCount;
+ fBaseIndex = 0;
+ fPatternRepeatCount = patternRepeatCount;
+ fMaxPatternRepetitionsInIndexBuffer = maxPatternRepetitionsInIndexBuffer;
+}
+
+inline void GrMesh::setVertices(const GrBuffer* vertexBuffer, int vertexCount, int baseVertex) {
+ fVertexBuffer.reset(vertexBuffer);
+ fVertexCount = vertexCount;
+ fBaseVertex = baseVertex;
+}
+
struct GrMesh::PatternBatch {
int fBaseVertex;
int fRepeatCount;
@@ -49,7 +109,7 @@ public:
PatternIterator(const GrMesh& mesh, int repetitionIdx)
: fMesh(mesh)
, fRepetitionIdx(repetitionIdx) {
- SkDEBUGCODE(mesh.validate());
+ SkASSERT(fMesh.isIndexed());
}
bool operator!=(const PatternIterator& that) {
@@ -83,18 +143,4 @@ inline GrMesh::PatternIterator end(const GrMesh& mesh) {
return GrMesh::PatternIterator(mesh, mesh.fPatternRepeatCount);
}
-#ifdef SK_DEBUG
-inline void GrMesh::validate() const {
- SkASSERT(!fIndexBuffer || fIndexCount > 0);
- SkASSERT(fBaseIndex >= 0);
-
- SkASSERT(fVertexBuffer);
- SkASSERT(fVertexCount);
- SkASSERT(fBaseVertex >= 0);
-
- SkASSERT(fPatternRepeatCount > 0);
- SkASSERT(fMaxPatternRepetitionsInIndexBuffer > 0);
-}
-#endif
-
#endif
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 0343373880..5a8809bf06 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -2643,7 +2643,7 @@ void GrGLGpu::draw(const GrPipeline& pipeline,
bool hasPoints = false;
for (int i = 0; i < meshCount; ++i) {
- if (meshes[i].fPrimitiveType == kPoints_GrPrimitiveType) {
+ if (meshes[i].primitiveType() == kPoints_GrPrimitiveType) {
hasPoints = true;
break;
}
@@ -2658,36 +2658,32 @@ void GrGLGpu::draw(const GrPipeline& pipeline,
}
const GrMesh& mesh = meshes[i];
- for (GrMesh::PatternBatch batch : mesh) {
- this->setupGeometry(primProc, mesh.fIndexBuffer.get(), mesh.fVertexBuffer.get(),
- batch.fBaseVertex);
- if (const GrBuffer* indexBuffer = mesh.fIndexBuffer.get()) {
- GrGLvoid* indices = reinterpret_cast<void*>(indexBuffer->baseOffset() +
- sizeof(uint16_t) * mesh.fBaseIndex);
- // mesh.fBaseVertex was accounted for by setupGeometry.
+ const GrGLenum primType = gPrimitiveType2GLMode[mesh.primitiveType()];
+
+ if (mesh.isIndexed()) {
+ GrGLvoid* indices = reinterpret_cast<void*>(mesh.indexBuffer()->baseOffset() +
+ sizeof(uint16_t) * mesh.baseIndex());
+ for (const GrMesh::PatternBatch batch : mesh) {
+ this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(),
+ batch.fBaseVertex);
+ // mesh.baseVertex() was accounted for by setupGeometry.
if (this->glCaps().drawRangeElementsSupport()) {
// We assume here that the GrMeshDrawOps that generated the mesh used the full
// 0..vertexCount()-1 range.
int start = 0;
- int end = mesh.fVertexCount * batch.fRepeatCount - 1;
- GL_CALL(DrawRangeElements(gPrimitiveType2GLMode[mesh.fPrimitiveType],
- start, end,
- mesh.fIndexCount * batch.fRepeatCount,
- GR_GL_UNSIGNED_SHORT,
- indices));
+ int end = mesh.vertexCount() * batch.fRepeatCount - 1;
+ GL_CALL(DrawRangeElements(primType, start, end,
+ mesh.indexCount() * batch.fRepeatCount,
+ GR_GL_UNSIGNED_SHORT, indices));
} else {
- GL_CALL(DrawElements(gPrimitiveType2GLMode[mesh.fPrimitiveType],
- mesh.fIndexCount * batch.fRepeatCount,
- GR_GL_UNSIGNED_SHORT,
- indices));
+ GL_CALL(DrawElements(primType, mesh.indexCount() * batch.fRepeatCount,
+ GR_GL_UNSIGNED_SHORT, indices));
}
- } else {
- // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account
- // for mesh.fBaseVertex in the DrawElements case. So we always rely on setupGeometry
- // to have accounted for mesh.fBaseVertex.
- GL_CALL(DrawArrays(gPrimitiveType2GLMode[mesh.fPrimitiveType], 0,
- mesh.fVertexCount * batch.fRepeatCount));
+ fStats.incNumDraws();
}
+ } else {
+ this->setupGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer(), 0);
+ GL_CALL(DrawArrays(primType, mesh.baseVertex(), mesh.vertexCount()));
fStats.incNumDraws();
}
}
diff --git a/src/gpu/ops/GrAAConvexPathRenderer.cpp b/src/gpu/ops/GrAAConvexPathRenderer.cpp
index a06de2789a..161e96df0e 100644
--- a/src/gpu/ops/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/ops/GrAAConvexPathRenderer.cpp
@@ -812,14 +812,9 @@ private:
extract_verts(tess, verts, vertexStride, fColor, idxs, canTweakAlphaForCoverage);
- GrMesh mesh;
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
- mesh.fIndexBuffer.reset(indexBuffer);
- mesh.fIndexCount = tess.numIndices();
- mesh.fBaseIndex = firstIndex;
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = tess.numPts();
- mesh.fBaseVertex = firstVertex;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
+ mesh.setIndexed(indexBuffer, tess.numIndices(), firstIndex);
+ mesh.setVertices(vertexBuffer, tess.numPts(), firstVertex);
target->draw(gp.get(), this->pipeline(), mesh);
}
}
@@ -878,14 +873,12 @@ private:
continue;
}
- GrMesh mesh;
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
-
const GrBuffer* vertexBuffer;
+ int firstVertex;
+
size_t vertexStride = quadProcessor->getVertexStride();
QuadVertex* verts = reinterpret_cast<QuadVertex*>(target->makeVertexSpace(
- vertexStride, vertexCount, &vertexBuffer, &mesh.fBaseVertex));
- mesh.fVertexBuffer.reset(vertexBuffer);
+ vertexStride, vertexCount, &vertexBuffer, &firstVertex));
if (!verts) {
SkDebugf("Could not allocate vertices\n");
@@ -893,23 +886,26 @@ private:
}
const GrBuffer* indexBuffer;
- uint16_t *idxs = target->makeIndexSpace(indexCount, &indexBuffer, &mesh.fBaseIndex);
+ int firstIndex;
+
+ uint16_t *idxs = target->makeIndexSpace(indexCount, &indexBuffer, &firstIndex);
if (!idxs) {
SkDebugf("Could not allocate indices\n");
return;
}
- mesh.fIndexBuffer.reset(indexBuffer);
SkSTArray<kPreallocDrawCnt, Draw, true> draws;
create_vertices(segments, fanPt, &draws, verts, idxs);
+ GrMesh mesh(kTriangles_GrPrimitiveType);
+
for (int j = 0; j < draws.count(); ++j) {
const Draw& draw = draws[j];
- mesh.fIndexCount = draw.fIndexCnt;
- mesh.fVertexCount = draw.fVertexCnt;
+ mesh.setIndexed(indexBuffer, draw.fIndexCnt, firstIndex);
+ mesh.setVertices(vertexBuffer, draw.fVertexCnt, firstVertex);
target->draw(quadProcessor.get(), this->pipeline(), mesh);
- mesh.fBaseIndex += draw.fIndexCnt;
- mesh.fBaseVertex += draw.fVertexCnt;
+ firstIndex += draw.fIndexCnt;
+ firstVertex += draw.fVertexCnt;
}
}
}
diff --git a/src/gpu/ops/GrAAFillRectOp.cpp b/src/gpu/ops/GrAAFillRectOp.cpp
index ea85b4eb01..364c2218e4 100644
--- a/src/gpu/ops/GrAAFillRectOp.cpp
+++ b/src/gpu/ops/GrAAFillRectOp.cpp
@@ -231,10 +231,10 @@ private:
size_t vertexStride = gp->getVertexStride();
sk_sp<const GrBuffer> indexBuffer(get_index_buffer(target->resourceProvider()));
- PatternHelper helper;
+ PatternHelper helper(kTriangles_GrPrimitiveType);
void* vertices =
- helper.init(target, kTriangles_GrPrimitiveType, vertexStride, indexBuffer.get(),
- kVertsPerAAFillRect, kIndicesPerAAFillRect, fRectCnt);
+ helper.init(target, vertexStride, indexBuffer.get(), kVertsPerAAFillRect,
+ kIndicesPerAAFillRect, fRectCnt);
if (!vertices || !indexBuffer) {
SkDebugf("Could not allocate vertices\n");
return;
diff --git a/src/gpu/ops/GrAAHairLinePathRenderer.cpp b/src/gpu/ops/GrAAHairLinePathRenderer.cpp
index 755a9f6ff6..5618fd1b8e 100644
--- a/src/gpu/ops/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/ops/GrAAHairLinePathRenderer.cpp
@@ -860,15 +860,10 @@ void AAHairlineOp::onPrepareDraws(Target* target) const {
add_line(&lines[2*i], toSrc, this->coverage(), &verts);
}
- GrMesh mesh;
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
- mesh.fIndexBuffer.reset(linesIndexBuffer.get());
- mesh.fIndexCount = kIdxsPerLineSeg;
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = kLineSegNumVertices;
- mesh.fBaseVertex = firstVertex;
- mesh.fPatternRepeatCount = lineCount;
- mesh.fMaxPatternRepetitionsInIndexBuffer = kLineSegsNumInIdxBuffer;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
+ mesh.setIndexedPatterned(linesIndexBuffer.get(), kIdxsPerLineSeg,
+ lineCount, kLineSegsNumInIdxBuffer);
+ mesh.setVertices(vertexBuffer, kLineSegNumVertices, firstVertex);
target->draw(lineGP.get(), this->pipeline(), mesh);
}
@@ -922,29 +917,19 @@ void AAHairlineOp::onPrepareDraws(Target* target) const {
}
if (quadCount > 0) {
- GrMesh mesh;
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
- mesh.fIndexBuffer.reset(quadsIndexBuffer.get());
- mesh.fIndexCount = kIdxsPerQuad;
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = kQuadNumVertices;
- mesh.fBaseVertex = firstVertex;
- mesh.fPatternRepeatCount = quadCount;
- mesh.fMaxPatternRepetitionsInIndexBuffer = kQuadsNumInIdxBuffer;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
+ mesh.setIndexedPatterned(quadsIndexBuffer.get(), kIdxsPerQuad, quadCount,
+ kQuadsNumInIdxBuffer);
+ mesh.setVertices(vertexBuffer, kQuadNumVertices, firstVertex);
target->draw(quadGP.get(), this->pipeline(), mesh);
firstVertex += quadCount * kQuadNumVertices;
}
if (conicCount > 0) {
- GrMesh mesh;
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
- mesh.fIndexBuffer.reset(quadsIndexBuffer.get());
- mesh.fIndexCount = kIdxsPerQuad;
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = kQuadNumVertices;
- mesh.fBaseVertex = firstVertex;
- mesh.fPatternRepeatCount = conicCount;
- mesh.fMaxPatternRepetitionsInIndexBuffer = kQuadsNumInIdxBuffer;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
+ mesh.setIndexedPatterned(quadsIndexBuffer.get(), kIdxsPerQuad, conicCount,
+ kQuadsNumInIdxBuffer);
+ mesh.setVertices(vertexBuffer, kQuadNumVertices, firstVertex);
target->draw(conicGP.get(), this->pipeline(), mesh);
}
}
diff --git a/src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp b/src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp
index af632f76ab..b2d959906e 100644
--- a/src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp
+++ b/src/gpu/ops/GrAALinearizingConvexPathRenderer.cpp
@@ -189,30 +189,27 @@ private:
if (vertexCount == 0 || indexCount == 0) {
return;
}
-
- GrMesh mesh;
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
const GrBuffer* vertexBuffer;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
+ int firstVertex;
void* verts = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer,
- &mesh.fBaseVertex);
+ &firstVertex);
if (!verts) {
SkDebugf("Could not allocate vertices\n");
return;
}
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = vertexCount;
memcpy(verts, vertices, vertexCount * vertexStride);
const GrBuffer* indexBuffer;
- uint16_t* idxs = target->makeIndexSpace(indexCount, &indexBuffer, &mesh.fBaseIndex);
+ int firstIndex;
+ uint16_t* idxs = target->makeIndexSpace(indexCount, &indexBuffer, &firstIndex);
if (!idxs) {
SkDebugf("Could not allocate indices\n");
return;
}
- mesh.fIndexBuffer.reset(indexBuffer);
- mesh.fIndexCount = indexCount;
memcpy(idxs, indices, indexCount * sizeof(uint16_t));
-
+ mesh.setIndexed(indexBuffer, indexCount, firstIndex);
+ mesh.setVertices(vertexBuffer, vertexCount, firstVertex);
target->draw(gp, this->pipeline(), mesh);
}
diff --git a/src/gpu/ops/GrAAStrokeRectOp.cpp b/src/gpu/ops/GrAAStrokeRectOp.cpp
index dc13ba14dc..7ec8b86aa8 100644
--- a/src/gpu/ops/GrAAStrokeRectOp.cpp
+++ b/src/gpu/ops/GrAAStrokeRectOp.cpp
@@ -262,9 +262,9 @@ void AAStrokeRectOp::onPrepareDraws(Target* target) const {
const sk_sp<const GrBuffer> indexBuffer(
GetIndexBuffer(target->resourceProvider(), this->miterStroke()));
- PatternHelper helper;
+ PatternHelper helper(kTriangles_GrPrimitiveType);
void* vertices =
- helper.init(target, kTriangles_GrPrimitiveType, vertexStride, indexBuffer.get(),
+ helper.init(target, vertexStride, indexBuffer.get(),
verticesPerInstance, indicesPerInstance, instanceCount);
if (!vertices || !indexBuffer) {
SkDebugf("Could not allocate vertices\n");
diff --git a/src/gpu/ops/GrAtlasTextOp.cpp b/src/gpu/ops/GrAtlasTextOp.cpp
index f902ccebe3..21b7f6d95c 100644
--- a/src/gpu/ops/GrAtlasTextOp.cpp
+++ b/src/gpu/ops/GrAtlasTextOp.cpp
@@ -148,17 +148,12 @@ void GrAtlasTextOp::onPrepareDraws(Target* target) const {
}
void GrAtlasTextOp::flush(GrLegacyMeshDrawOp::Target* target, FlushInfo* flushInfo) const {
- GrMesh mesh;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
int maxGlyphsPerDraw =
static_cast<int>(flushInfo->fIndexBuffer->gpuMemorySize() / sizeof(uint16_t) / 6);
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
- mesh.fIndexBuffer.reset(flushInfo->fIndexBuffer.get());
- mesh.fIndexCount = kIndicesPerGlyph;
- mesh.fVertexBuffer.reset(flushInfo->fVertexBuffer.get());
- mesh.fVertexCount = kVerticesPerGlyph;
- mesh.fBaseVertex = flushInfo->fVertexOffset;
- mesh.fPatternRepeatCount = flushInfo->fGlyphsToFlush;
- mesh.fMaxPatternRepetitionsInIndexBuffer = maxGlyphsPerDraw;
+ mesh.setIndexedPatterned(flushInfo->fIndexBuffer.get(), kIndicesPerGlyph,
+ flushInfo->fGlyphsToFlush, maxGlyphsPerDraw);
+ mesh.setVertices(flushInfo->fVertexBuffer.get(), kVerticesPerGlyph, flushInfo->fVertexOffset);
target->draw(flushInfo->fGeometryProcessor.get(), this->pipeline(), mesh);
flushInfo->fVertexOffset += kVerticesPerGlyph * flushInfo->fGlyphsToFlush;
flushInfo->fGlyphsToFlush = 0;
diff --git a/src/gpu/ops/GrDefaultPathRenderer.cpp b/src/gpu/ops/GrDefaultPathRenderer.cpp
index 4193a39291..c696dda5f9 100644
--- a/src/gpu/ops/GrDefaultPathRenderer.cpp
+++ b/src/gpu/ops/GrDefaultPathRenderer.cpp
@@ -247,16 +247,11 @@ private:
SkASSERT(vertexOffset <= maxVertices && indexOffset <= maxIndices);
}
- GrMesh mesh;
- mesh.fPrimitiveType = primitiveType;
+ GrMesh mesh(primitiveType);
if (isIndexed) {
- mesh.fIndexBuffer.reset(indexBuffer);
- mesh.fIndexCount = indexOffset;
- mesh.fBaseIndex = firstIndex;
+ mesh.setIndexed(indexBuffer, indexOffset, firstIndex);
}
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = vertexOffset;
- mesh.fBaseVertex = firstVertex;
+ mesh.setVertices(vertexBuffer, vertexOffset, firstVertex);
target->draw(gp.get(), this->pipeline(), mesh);
// put back reserves
diff --git a/src/gpu/ops/GrDrawVerticesOp.cpp b/src/gpu/ops/GrDrawVerticesOp.cpp
index 4921b42c78..557bb320cf 100644
--- a/src/gpu/ops/GrDrawVerticesOp.cpp
+++ b/src/gpu/ops/GrDrawVerticesOp.cpp
@@ -235,16 +235,11 @@ void GrDrawVerticesOp::onPrepareDraws(Target* target) const {
vertexOffset += vertexCount;
}
- GrMesh mesh;
- mesh.fPrimitiveType = this->primitiveType();
+ GrMesh mesh(this->primitiveType());
if (indices) {
- mesh.fIndexBuffer.reset(indexBuffer);
- mesh.fIndexCount = fIndexCount;
- mesh.fBaseIndex = firstIndex;
+ mesh.setIndexed(indexBuffer, fIndexCount, firstIndex);
}
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = fVertexCount;
- mesh.fBaseVertex = firstVertex;
+ mesh.setVertices(vertexBuffer, fVertexCount, firstVertex);
target->draw(gp.get(), this->pipeline(), mesh);
}
diff --git a/src/gpu/ops/GrLatticeOp.cpp b/src/gpu/ops/GrLatticeOp.cpp
index 0ba0164302..effab8cdcf 100644
--- a/src/gpu/ops/GrLatticeOp.cpp
+++ b/src/gpu/ops/GrLatticeOp.cpp
@@ -86,9 +86,9 @@ private:
}
sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer());
- PatternHelper helper;
- void* vertices = helper.init(target, kTriangles_GrPrimitiveType, vertexStride,
- indexBuffer.get(), kVertsPerRect, kIndicesPerRect, numRects);
+ PatternHelper helper(kTriangles_GrPrimitiveType);
+ void* vertices = helper.init(target, vertexStride, indexBuffer.get(), kVertsPerRect,
+ kIndicesPerRect, numRects);
if (!vertices || !indexBuffer) {
SkDebugf("Could not allocate vertices\n");
return;
diff --git a/src/gpu/ops/GrMSAAPathRenderer.cpp b/src/gpu/ops/GrMSAAPathRenderer.cpp
index e2f12cfb2a..c3a5440fc3 100644
--- a/src/gpu/ops/GrMSAAPathRenderer.cpp
+++ b/src/gpu/ops/GrMSAAPathRenderer.cpp
@@ -410,16 +410,11 @@ private:
}
SkASSERT(lineVertexStride == lineGP->getVertexStride());
- GrMesh lineMeshes;
- lineMeshes.fPrimitiveType = primitiveType;
+ GrMesh lineMeshes(primitiveType);
if (fIsIndexed) {
- lineMeshes.fIndexBuffer.reset(lineIndexBuffer);
- lineMeshes.fIndexCount = lineIndexOffset;
- lineMeshes.fBaseIndex = firstLineIndex;
+ lineMeshes.setIndexed(lineIndexBuffer, lineIndexOffset, firstLineIndex);
}
- lineMeshes.fVertexBuffer.reset(lineVertexBuffer);
- lineMeshes.fVertexCount = lineVertexOffset;
- lineMeshes.fBaseVertex = firstLineVertex;
+ lineMeshes.setVertices(lineVertexBuffer, lineVertexOffset, firstLineVertex);
// We can get line vertices from path moveTos with no actual segments and thus no index
// count. We assert that indexed draws contain a positive index count, so bail here in
@@ -439,21 +434,17 @@ private:
target->makeVertexSpace(quadVertexStride, quadVertexOffset, &quadVertexBuffer,
&firstQuadVertex);
memcpy(quadVertices, quads.vertices, quadVertexStride * quadVertexOffset);
- GrMesh quadMeshes;
- quadMeshes.fPrimitiveType = kTriangles_GrPrimitiveType;
+ GrMesh quadMeshes(kTriangles_GrPrimitiveType);
if (fIsIndexed) {
const GrBuffer* quadIndexBuffer;
+ int firstQuadIndex;
uint16_t* quadIndices = (uint16_t*) target->makeIndexSpace(quadIndexOffset,
&quadIndexBuffer,
- &quadMeshes.fBaseIndex);
- quadMeshes.fIndexBuffer.reset(quadIndexBuffer);
- quadMeshes.fIndexCount = quadIndexOffset;
+ &firstQuadIndex);
memcpy(quadIndices, quads.indices, sizeof(uint16_t) * quadIndexOffset);
+ quadMeshes.setIndexed(quadIndexBuffer, quadIndexOffset, firstQuadIndex);
}
- quadMeshes.fVertexBuffer.reset(quadVertexBuffer);
- quadMeshes.fVertexCount = quadVertexOffset;
- quadMeshes.fBaseVertex = firstQuadVertex;
-
+ quadMeshes.setVertices(quadVertexBuffer, quadVertexOffset, firstQuadVertex);
target->draw(quadGP.get(), this->pipeline(), quadMeshes);
}
}
diff --git a/src/gpu/ops/GrMeshDrawOp.cpp b/src/gpu/ops/GrMeshDrawOp.cpp
index c4521503e9..9382fd790c 100644
--- a/src/gpu/ops/GrMeshDrawOp.cpp
+++ b/src/gpu/ops/GrMeshDrawOp.cpp
@@ -17,10 +17,9 @@ void GrMeshDrawOp::onPrepare(GrOpFlushState* state) {
this->onPrepareDraws(&target);
}
-void* GrMeshDrawOp::PatternHelper::init(Target* target, GrPrimitiveType primType,
- size_t vertexStride, const GrBuffer* indexBuffer,
- int verticesPerRepetition, int indicesPerRepetition,
- int repeatCount) {
+void* GrMeshDrawOp::PatternHelper::init(Target* target, size_t vertexStride,
+ const GrBuffer* indexBuffer, int verticesPerRepetition,
+ int indicesPerRepetition, int repeatCount) {
SkASSERT(target);
if (!indexBuffer) {
return nullptr;
@@ -38,20 +37,13 @@ void* GrMeshDrawOp::PatternHelper::init(Target* target, GrPrimitiveType primType
size_t ibSize = indexBuffer->gpuMemorySize();
int maxRepetitions = static_cast<int>(ibSize / (sizeof(uint16_t) * indicesPerRepetition));
- fMesh.fPrimitiveType = primType;
- fMesh.fIndexBuffer.reset(indexBuffer);
- fMesh.fIndexCount = indicesPerRepetition;
- fMesh.fBaseIndex = 0;
- fMesh.fVertexBuffer.reset(vertexBuffer);
- fMesh.fVertexCount = verticesPerRepetition;
- fMesh.fBaseVertex = firstVertex;
- fMesh.fPatternRepeatCount = repeatCount;
- fMesh.fMaxPatternRepetitionsInIndexBuffer = maxRepetitions;
+ fMesh.setIndexedPatterned(indexBuffer, indicesPerRepetition, repeatCount, maxRepetitions);
+ fMesh.setVertices(vertexBuffer, verticesPerRepetition, firstVertex);
return vertices;
}
void GrMeshDrawOp::PatternHelper::recordDraw(Target* target, const GrGeometryProcessor* gp,
- const GrPipeline* pipeline) {
+ const GrPipeline* pipeline) {
target->draw(gp, pipeline, fMesh);
}
@@ -61,9 +53,8 @@ void* GrMeshDrawOp::QuadHelper::init(Target* target, size_t vertexStride, int qu
SkDebugf("Could not get quad index buffer.");
return nullptr;
}
- return this->INHERITED::init(target, kTriangles_GrPrimitiveType, vertexStride,
- quadIndexBuffer.get(), kVerticesPerQuad, kIndicesPerQuad,
- quadsToDraw);
+ return this->INHERITED::init(target, vertexStride, quadIndexBuffer.get(), kVerticesPerQuad,
+ kIndicesPerQuad, quadsToDraw);
}
void GrMeshDrawOp::onExecute(GrOpFlushState* state) {
@@ -96,7 +87,6 @@ void GrMeshDrawOp::onExecute(GrOpFlushState* state) {
void GrMeshDrawOp::Target::draw(const GrGeometryProcessor* gp, const GrPipeline* pipeline,
const GrMesh& mesh) {
- SkDEBUGCODE(mesh.validate());
GrMeshDrawOp* op = this->meshDrawOp();
op->fMeshes.push_back(mesh);
if (!op->fQueuedDraws.empty()) {
diff --git a/src/gpu/ops/GrMeshDrawOp.h b/src/gpu/ops/GrMeshDrawOp.h
index 92a4c1e89d..178ca2986b 100644
--- a/src/gpu/ops/GrMeshDrawOp.h
+++ b/src/gpu/ops/GrMeshDrawOp.h
@@ -33,11 +33,11 @@ protected:
space for the vertices and flushes the draws to the GrMeshDrawOp::Target. */
class PatternHelper {
public:
- PatternHelper() {}
+ PatternHelper(GrPrimitiveType primitiveType) : fMesh(primitiveType) {}
/** Returns the allocated storage for the vertices. The caller should populate the vertices
before calling recordDraws(). */
- void* init(Target*, GrPrimitiveType, size_t vertexStride, const GrBuffer*,
- int verticesPerRepetition, int indicesPerRepetition, int repeatCount);
+ void* init(Target*, size_t vertexStride, const GrBuffer*, int verticesPerRepetition,
+ int indicesPerRepetition, int repeatCount);
/** Call after init() to issue draws to the GrMeshDrawOp::Target.*/
void recordDraw(Target*, const GrGeometryProcessor*, const GrPipeline*);
@@ -52,7 +52,7 @@ protected:
/** A specialization of InstanceHelper for quad rendering. */
class QuadHelper : private PatternHelper {
public:
- QuadHelper() : INHERITED() {}
+ QuadHelper() : INHERITED(kTriangles_GrPrimitiveType) {}
/** Finds the cached quad index buffer and reserves vertex space. Returns nullptr on failure
and on success a pointer to the vertex data that the caller should populate before
calling recordDraws(). */
diff --git a/src/gpu/ops/GrNonAAFillRectOp.cpp b/src/gpu/ops/GrNonAAFillRectOp.cpp
index 2962e93cd4..f50fcc0cc5 100644
--- a/src/gpu/ops/GrNonAAFillRectOp.cpp
+++ b/src/gpu/ops/GrNonAAFillRectOp.cpp
@@ -174,9 +174,9 @@ private:
int rectCount = fRects.count();
sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer());
- PatternHelper helper;
- void* vertices = helper.init(target, kTriangles_GrPrimitiveType, vertexStride,
- indexBuffer.get(), kVertsPerRect, kIndicesPerRect, rectCount);
+ PatternHelper helper(kTriangles_GrPrimitiveType);
+ void* vertices = helper.init(target, vertexStride, indexBuffer.get(), kVertsPerRect,
+ kIndicesPerRect, rectCount);
if (!vertices || !indexBuffer) {
SkDebugf("Could not allocate vertices\n");
return;
@@ -295,9 +295,9 @@ private:
int rectCount = fRects.count();
sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer());
- PatternHelper helper;
- void* vertices = helper.init(target, kTriangles_GrPrimitiveType, vertexStride,
- indexBuffer.get(), kVertsPerRect, kIndicesPerRect, rectCount);
+ PatternHelper helper(kTriangles_GrPrimitiveType);
+ void* vertices = helper.init(target, vertexStride, indexBuffer.get(), kVertsPerRect,
+ kIndicesPerRect, rectCount);
if (!vertices || !indexBuffer) {
SkDebugf("Could not allocate vertices\n");
return;
diff --git a/src/gpu/ops/GrNonAAStrokeRectOp.cpp b/src/gpu/ops/GrNonAAStrokeRectOp.cpp
index 09eaa97e25..4e00847da8 100644
--- a/src/gpu/ops/GrNonAAStrokeRectOp.cpp
+++ b/src/gpu/ops/GrNonAAStrokeRectOp.cpp
@@ -156,11 +156,8 @@ private:
vertex[4].set(fRect.fLeft, fRect.fTop);
}
- GrMesh mesh;
- mesh.fPrimitiveType = primType;
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = vertexCount;
- mesh.fBaseVertex = firstVertex;
+ GrMesh mesh(primType);
+ mesh.setVertices(vertexBuffer, vertexCount, firstVertex);
target->draw(gp.get(), this->pipeline(), mesh);
}
diff --git a/src/gpu/ops/GrOvalOpFactory.cpp b/src/gpu/ops/GrOvalOpFactory.cpp
index f5cc2ec7f2..a8081826df 100644
--- a/src/gpu/ops/GrOvalOpFactory.cpp
+++ b/src/gpu/ops/GrOvalOpFactory.cpp
@@ -1096,14 +1096,9 @@ private:
vertices += circle_type_to_vert_count(geom.fStroked) * vertexStride;
}
- GrMesh mesh;
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
- mesh.fIndexBuffer.reset(indexBuffer);
- mesh.fIndexCount = fIndexCount;
- mesh.fBaseIndex = firstIndex;
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = fVertCount;
- mesh.fBaseVertex = firstVertex;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
+ mesh.setIndexed(indexBuffer, fIndexCount, firstIndex);
+ mesh.setVertices(vertexBuffer, fVertCount, firstVertex);
target->draw(gp.get(), this->pipeline(), mesh);
}
@@ -2002,14 +1997,9 @@ private:
currStartVertex += rrect_type_to_vert_count(args.fType);
}
- GrMesh mesh;
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
- mesh.fIndexBuffer.reset(indexBuffer);
- mesh.fIndexCount = fIndexCount;
- mesh.fBaseIndex = firstIndex;
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = fVertCount;
- mesh.fBaseVertex = firstVertex;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
+ mesh.setIndexed(indexBuffer, fIndexCount, firstIndex);
+ mesh.setVertices(vertexBuffer, fVertCount, firstVertex);
target->draw(gp.get(), this->pipeline(), mesh);
}
@@ -2195,10 +2185,10 @@ private:
sk_sp<const GrBuffer> indexBuffer(ref_rrect_index_buffer(
fStroked ? kStroke_RRectType : kFill_RRectType, target->resourceProvider()));
- PatternHelper helper;
+ PatternHelper helper(kTriangles_GrPrimitiveType);
EllipseVertex* verts = reinterpret_cast<EllipseVertex*>(
- helper.init(target, kTriangles_GrPrimitiveType, vertexStride, indexBuffer.get(),
- kVertsPerStandardRRect, indicesPerInstance, instanceCount));
+ helper.init(target, vertexStride, indexBuffer.get(), kVertsPerStandardRRect,
+ indicesPerInstance, instanceCount));
if (!verts || !indexBuffer) {
SkDebugf("Could not allocate vertices\n");
return;
diff --git a/src/gpu/ops/GrRegionOp.cpp b/src/gpu/ops/GrRegionOp.cpp
index 7c90ae7ea6..62d7362635 100644
--- a/src/gpu/ops/GrRegionOp.cpp
+++ b/src/gpu/ops/GrRegionOp.cpp
@@ -103,10 +103,10 @@ private:
size_t vertexStride = gp->getVertexStride();
sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer());
- PatternHelper helper;
+ PatternHelper helper(kTriangles_GrPrimitiveType);
void* vertices =
- helper.init(target, kTriangles_GrPrimitiveType, vertexStride, indexBuffer.get(),
- kVertsPerInstance, kIndicesPerInstance, numRects);
+ helper.init(target, vertexStride, indexBuffer.get(), kVertsPerInstance,
+ kIndicesPerInstance, numRects);
if (!vertices || !indexBuffer) {
SkDebugf("Could not allocate vertices\n");
return;
diff --git a/src/gpu/ops/GrShadowRRectOp.cpp b/src/gpu/ops/GrShadowRRectOp.cpp
index 69e33c7905..a9d057c12c 100644
--- a/src/gpu/ops/GrShadowRRectOp.cpp
+++ b/src/gpu/ops/GrShadowRRectOp.cpp
@@ -628,14 +628,9 @@ private:
}
}
- GrMesh mesh;
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
- mesh.fIndexBuffer.reset(indexBuffer);
- mesh.fIndexCount = fIndexCount;
- mesh.fBaseIndex = firstIndex;
- mesh.fVertexBuffer.reset(vertexBuffer);
- mesh.fVertexCount = fVertCount;
- mesh.fBaseVertex = firstVertex;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
+ mesh.setIndexed(indexBuffer, fIndexCount, firstIndex);
+ mesh.setVertices(vertexBuffer, fVertCount, firstVertex);
target->draw(gp.get(), this->pipeline(), mesh);
}
diff --git a/src/gpu/ops/GrSmallPathRenderer.cpp b/src/gpu/ops/GrSmallPathRenderer.cpp
index 212605c93e..9d9cf27365 100644
--- a/src/gpu/ops/GrSmallPathRenderer.cpp
+++ b/src/gpu/ops/GrSmallPathRenderer.cpp
@@ -679,17 +679,13 @@ private:
void flush(GrLegacyMeshDrawOp::Target* target, FlushInfo* flushInfo) const {
if (flushInfo->fInstancesToFlush) {
- GrMesh mesh;
+ GrMesh mesh(kTriangles_GrPrimitiveType);
int maxInstancesPerDraw =
static_cast<int>(flushInfo->fIndexBuffer->gpuMemorySize() / sizeof(uint16_t) / 6);
- mesh.fPrimitiveType = kTriangles_GrPrimitiveType;
- mesh.fIndexBuffer.reset(flushInfo->fIndexBuffer.get());
- mesh.fIndexCount = kIndicesPerQuad;
- mesh.fVertexBuffer.reset(flushInfo->fVertexBuffer.get());
- mesh.fVertexCount = kVerticesPerQuad;
- mesh.fBaseVertex = flushInfo->fVertexOffset;
- mesh.fPatternRepeatCount = flushInfo->fInstancesToFlush;
- mesh.fMaxPatternRepetitionsInIndexBuffer = maxInstancesPerDraw;
+ mesh.setIndexedPatterned(flushInfo->fIndexBuffer.get(), kIndicesPerQuad,
+ flushInfo->fInstancesToFlush, maxInstancesPerDraw);
+ mesh.setVertices(flushInfo->fVertexBuffer.get(), kVerticesPerQuad,
+ flushInfo->fVertexOffset);
target->draw(flushInfo->fGeometryProcessor.get(), this->pipeline(), mesh);
flushInfo->fVertexOffset += kVerticesPerQuad * flushInfo->fInstancesToFlush;
flushInfo->fInstancesToFlush = 0;
diff --git a/src/gpu/ops/GrTessellatingPathRenderer.cpp b/src/gpu/ops/GrTessellatingPathRenderer.cpp
index 2a8714f3bb..45e9465acb 100644
--- a/src/gpu/ops/GrTessellatingPathRenderer.cpp
+++ b/src/gpu/ops/GrTessellatingPathRenderer.cpp
@@ -313,13 +313,8 @@ private:
void drawVertices(Target* target, const GrGeometryProcessor* gp, const GrBuffer* vb,
int firstVertex, int count) const {
- GrPrimitiveType primitiveType = TESSELLATOR_WIREFRAME ? kLines_GrPrimitiveType
- : kTriangles_GrPrimitiveType;
- GrMesh mesh;
- mesh.fPrimitiveType = primitiveType;
- mesh.fVertexBuffer.reset(vb);
- mesh.fVertexCount = count;
- mesh.fBaseVertex = firstVertex;
+ GrMesh mesh(TESSELLATOR_WIREFRAME ? kLines_GrPrimitiveType : kTriangles_GrPrimitiveType);
+ mesh.setVertices(vb, count, firstVertex);
target->draw(gp, this->pipeline(), mesh);
}
diff --git a/src/gpu/vk/GrVkGpuCommandBuffer.cpp b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
index 0a5e0b8fa3..124802d3b2 100644
--- a/src/gpu/vk/GrVkGpuCommandBuffer.cpp
+++ b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
@@ -537,7 +537,7 @@ void GrVkGpuCommandBuffer::onDraw(const GrPipeline& pipeline,
set_texture_layout(dstTexture, fGpu);
}
- GrPrimitiveType primitiveType = meshes[0].fPrimitiveType;
+ GrPrimitiveType primitiveType = meshes[0].primitiveType();
sk_sp<GrVkPipelineState> pipelineState = this->prepareDrawState(pipeline,
primProc,
primitiveType);
@@ -549,13 +549,13 @@ void GrVkGpuCommandBuffer::onDraw(const GrPipeline& pipeline,
for (int i = 0; i < meshCount; ++i) {
const GrMesh& mesh = meshes[i];
- if (mesh.fPrimitiveType != primitiveType) {
+ if (mesh.primitiveType() != primitiveType) {
// Technically we don't have to call this here (since there is a safety check in
// pipelineState:setData but this will allow for quicker freeing of resources if the
// pipelineState sits in a cache for a while.
pipelineState->freeTempResources(fGpu);
SkDEBUGCODE(pipelineState = nullptr);
- primitiveType = mesh.fPrimitiveType;
+ primitiveType = mesh.primitiveType();
pipelineState = this->prepareDrawState(pipeline,
primProc,
primitiveType);
@@ -563,26 +563,28 @@ void GrVkGpuCommandBuffer::onDraw(const GrPipeline& pipeline,
return;
}
}
- for (GrMesh::PatternBatch batch : mesh) {
- SkASSERT(pipelineState);
- this->bindGeometry(primProc, mesh.fIndexBuffer.get(), mesh.fVertexBuffer.get());
- if (mesh.fIndexBuffer) {
+ SkASSERT(pipelineState);
+ this->bindGeometry(primProc, mesh.indexBuffer(), mesh.vertexBuffer());
+
+ if (mesh.isIndexed()) {
+ for (const GrMesh::PatternBatch batch : mesh) {
cbInfo.currentCmdBuf()->drawIndexed(fGpu,
- mesh.fIndexCount * batch.fRepeatCount,
+ mesh.indexCount() * batch.fRepeatCount,
1,
- mesh.fBaseIndex,
+ mesh.baseIndex(),
batch.fBaseVertex,
0);
- } else {
- cbInfo.currentCmdBuf()->draw(fGpu,
- mesh.fVertexCount * batch.fRepeatCount,
- 1,
- batch.fBaseVertex,
- 0);
+ cbInfo.fIsEmpty = false;
+ fGpu->stats()->incNumDraws();
}
+ } else {
+ cbInfo.currentCmdBuf()->draw(fGpu,
+ mesh.vertexCount(),
+ 1,
+ mesh.baseVertex(),
+ 0);
cbInfo.fIsEmpty = false;
-
fGpu->stats()->incNumDraws();
}
}