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-rw-r--r--src/effects/GrAlphaThresholdFragmentProcessor.cpp5
-rw-r--r--src/effects/GrAlphaThresholdFragmentProcessor.fp11
-rw-r--r--src/effects/GrAlphaThresholdFragmentProcessor.h7
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.cpp595
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.fp289
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.h83
-rw-r--r--src/gpu/effects/GrDitherEffect.cpp2
-rw-r--r--src/gpu/effects/GrDitherEffect.h3
-rw-r--r--src/sksl/SkSLCPPCodeGenerator.cpp4
-rw-r--r--src/sksl/SkSLHCodeGenerator.cpp5
10 files changed, 391 insertions, 613 deletions
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
index dd26ac5ffd..51869f3c46 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.cpp
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
@@ -9,8 +9,8 @@
* This file was autogenerated from GrAlphaThresholdFragmentProcessor.fp; do not modify.
*/
#include "GrAlphaThresholdFragmentProcessor.h"
-#if SK_SUPPORT_GPU
+ #if SK_SUPPORT_GPU
inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::optFlags(
float outerThreshold) {
if (outerThreshold >= 1.0) {
@@ -98,4 +98,5 @@ sk_sp<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::TestCreate(GrProce
bounds);
}
#endif
-#endif
+
+ #endif
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.fp b/src/effects/GrAlphaThresholdFragmentProcessor.fp
index b576ecf086..1cc38c6d76 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.fp
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.fp
@@ -45,10 +45,17 @@ in uniform float outerThreshold;
}
@header {
+ #include "SkTypes.h"
+ #if SK_SUPPORT_GPU
#include "GrColorSpaceXform.h"
}
+@headerEnd {
+ #endif
+}
+
@cpp {
+ #if SK_SUPPORT_GPU
inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::optFlags(
float outerThreshold) {
if (outerThreshold >= 1.0) {
@@ -60,6 +67,10 @@ in uniform float outerThreshold;
}
}
+@cppEnd {
+ #endif
+}
+
void main() {
vec4 color = texture(image, sk_TransformedCoords2D[0], colorXform);
vec4 mask_color = texture(mask, sk_TransformedCoords2D[1]);
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.h b/src/effects/GrAlphaThresholdFragmentProcessor.h
index 702b6aeb88..80e4e0b718 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.h
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.h
@@ -10,9 +10,9 @@
*/
#ifndef GrAlphaThresholdFragmentProcessor_DEFINED
#define GrAlphaThresholdFragmentProcessor_DEFINED
-#include "SkTypes.h"
-#if SK_SUPPORT_GPU
+ #include "SkTypes.h"
+ #if SK_SUPPORT_GPU
#include "GrColorSpaceXform.h"
#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
@@ -75,5 +75,6 @@ private:
float fOuterThreshold;
typedef GrFragmentProcessor INHERITED;
};
-#endif
+
+ #endif
#endif
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
index b5cb961d5e..d99f0c78ba 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
@@ -1,316 +1,359 @@
/*
- * Copyright 2017 Google Inc.
+ * Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-/*
- * This file was autogenerated from GrCircleBlurFragmentProcessor.fp; do not modify.
- */
#include "GrCircleBlurFragmentProcessor.h"
+
#if SK_SUPPORT_GPU
- #include "GrResourceProvider.h"
-
-
-
- static float make_unnormalized_half_kernel(float* halfKernel, int halfKernelSize, float sigma) {
- const float invSigma = 1.f / sigma;
- const float b = -0.5f * invSigma * invSigma;
- float tot = 0.0f;
-
- float t = 0.5f;
- for (int i = 0; i < halfKernelSize; ++i) {
- float value = expf(t * t * b);
- tot += value;
- halfKernel[i] = value;
- t += 1.f;
- }
- return tot;
+#include "GrContext.h"
+#include "GrResourceProvider.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
+#include "glsl/GrGLSLUniformHandler.h"
+
+#include "SkFixed.h"
+
+class GrCircleBlurFragmentProcessor::GLSLProcessor : public GrGLSLFragmentProcessor {
+public:
+ void emitCode(EmitArgs&) override;
+
+protected:
+ void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
+
+private:
+ GrGLSLProgramDataManager::UniformHandle fDataUniform;
+
+ typedef GrGLSLFragmentProcessor INHERITED;
+};
+
+void GrCircleBlurFragmentProcessor::GLSLProcessor::emitCode(EmitArgs& args) {
+ const char *dataName;
+
+ // The data is formatted as:
+ // x,y - the center of the circle
+ // z - inner radius that should map to 0th entry in the texture.
+ // w - the inverse of the distance over which the texture is stretched.
+ fDataUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
+ "data",
+ &dataName);
+
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+
+ if (args.fInputColor) {
+ fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
+ } else {
+ fragBuilder->codeAppendf("vec4 src=vec4(1);");
}
-
-
- static void make_half_kernel_and_summed_table(float* halfKernel, float* summedHalfKernel,
- int halfKernelSize, float sigma) {
-
- const float tot = 2.f * make_unnormalized_half_kernel(halfKernel, halfKernelSize, sigma);
- float sum = 0.f;
- for (int i = 0; i < halfKernelSize; ++i) {
- halfKernel[i] /= tot;
- sum += halfKernel[i];
- summedHalfKernel[i] = sum;
- }
+ // We just want to compute "(length(vec) - %s.z + 0.5) * %s.w" but need to rearrange
+ // for precision.
+ fragBuilder->codeAppendf("vec2 vec = vec2( (sk_FragCoord.x - %s.x) * %s.w, "
+ "(sk_FragCoord.y - %s.y) * %s.w );",
+ dataName, dataName, dataName, dataName);
+ fragBuilder->codeAppendf("float dist = length(vec) + (0.5 - %s.z) * %s.w;",
+ dataName, dataName);
+
+ fragBuilder->codeAppendf("float intensity = ");
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "vec2(dist, 0.5)");
+ fragBuilder->codeAppend(".a;");
+
+ fragBuilder->codeAppendf("%s = src * intensity;\n", args.fOutputColor );
+}
+
+void GrCircleBlurFragmentProcessor::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
+ const GrFragmentProcessor& proc) {
+ const GrCircleBlurFragmentProcessor& cbfp = proc.cast<GrCircleBlurFragmentProcessor>();
+ const SkRect& circle = cbfp.fCircle;
+
+ // The data is formatted as:
+ // x,y - the center of the circle
+ // z - inner radius that should map to 0th entry in the texture.
+ // w - the inverse of the distance over which the profile texture is stretched.
+ pdman.set4f(fDataUniform, circle.centerX(), circle.centerY(), cbfp.fSolidRadius,
+ 1.f / cbfp.fTextureRadius);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+GrCircleBlurFragmentProcessor::GrCircleBlurFragmentProcessor(const SkRect& circle,
+ float textureRadius,
+ float solidRadius,
+ sk_sp<GrTextureProxy> blurProfile)
+ : INHERITED(kCompatibleWithCoverageAsAlpha_OptimizationFlag)
+ , fCircle(circle)
+ , fSolidRadius(solidRadius)
+ , fTextureRadius(textureRadius)
+ , fBlurProfileSampler(std::move(blurProfile), GrSamplerParams::kBilerp_FilterMode) {
+ this->initClassID<GrCircleBlurFragmentProcessor>();
+ this->addTextureSampler(&fBlurProfileSampler);
+}
+
+GrGLSLFragmentProcessor* GrCircleBlurFragmentProcessor::onCreateGLSLInstance() const {
+ return new GLSLProcessor;
+}
+
+void GrCircleBlurFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps,
+ GrProcessorKeyBuilder* b) const {
+ // The code for this processor is always the same so there is nothing to add to the key.
+ return;
+}
+
+// Computes an unnormalized half kernel (right side). Returns the summation of all the half kernel
+// values.
+static float make_unnormalized_half_kernel(float* halfKernel, int halfKernelSize, float sigma) {
+ const float invSigma = 1.f / sigma;
+ const float b = -0.5f * invSigma * invSigma;
+ float tot = 0.0f;
+ // Compute half kernel values at half pixel steps out from the center.
+ float t = 0.5f;
+ for (int i = 0; i < halfKernelSize; ++i) {
+ float value = expf(t * t * b);
+ tot += value;
+ halfKernel[i] = value;
+ t += 1.f;
}
+ return tot;
+}
-
-
- void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR,
- int halfKernelSize, const float* summedHalfKernelTable) {
- float x = firstX;
- for (int i = 0; i < numSteps; ++i, x += 1.f) {
- if (x < -circleR || x > circleR) {
- results[i] = 0;
- continue;
- }
- float y = sqrtf(circleR * circleR - x * x);
-
-
- y -= 0.5f;
- int yInt = SkScalarFloorToInt(y);
- SkASSERT(yInt >= -1);
- if (y < 0) {
- results[i] = (y + 0.5f) * summedHalfKernelTable[0];
- } else if (yInt >= halfKernelSize - 1) {
- results[i] = 0.5f;
- } else {
- float yFrac = y - yInt;
- results[i] = (1.f - yFrac) * summedHalfKernelTable[yInt] +
- yFrac * summedHalfKernelTable[yInt + 1];
- }
- }
+// Create a Gaussian half-kernel (right side) and a summed area table given a sigma and number of
+// discrete steps. The half kernel is normalized to sum to 0.5.
+static void make_half_kernel_and_summed_table(float* halfKernel, float* summedHalfKernel,
+ int halfKernelSize, float sigma) {
+ // The half kernel should sum to 0.5 not 1.0.
+ const float tot = 2.f * make_unnormalized_half_kernel(halfKernel, halfKernelSize, sigma);
+ float sum = 0.f;
+ for (int i = 0; i < halfKernelSize; ++i) {
+ halfKernel[i] /= tot;
+ sum += halfKernel[i];
+ summedHalfKernel[i] = sum;
}
+}
-
-
-
-
- static uint8_t eval_at(float evalX, float circleR, const float* halfKernel, int halfKernelSize,
- const float* yKernelEvaluations) {
- float acc = 0;
-
- float x = evalX - halfKernelSize;
- for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
- if (x < -circleR || x > circleR) {
- continue;
- }
- float verticalEval = yKernelEvaluations[i];
- acc += verticalEval * halfKernel[halfKernelSize - i - 1];
+// Applies the 1D half kernel vertically at points along the x axis to a circle centered at the
+// origin with radius circleR.
+void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR,
+ int halfKernelSize, const float* summedHalfKernelTable) {
+ float x = firstX;
+ for (int i = 0; i < numSteps; ++i, x += 1.f) {
+ if (x < -circleR || x > circleR) {
+ results[i] = 0;
+ continue;
}
- for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
- if (x < -circleR || x > circleR) {
- continue;
- }
- float verticalEval = yKernelEvaluations[i + halfKernelSize];
- acc += verticalEval * halfKernel[i];
+ float y = sqrtf(circleR * circleR - x * x);
+ // In the column at x we exit the circle at +y and -y
+ // The summed table entry j is actually reflects an offset of j + 0.5.
+ y -= 0.5f;
+ int yInt = SkScalarFloorToInt(y);
+ SkASSERT(yInt >= -1);
+ if (y < 0) {
+ results[i] = (y + 0.5f) * summedHalfKernelTable[0];
+ } else if (yInt >= halfKernelSize - 1) {
+ results[i] = 0.5f;
+ } else {
+ float yFrac = y - yInt;
+ results[i] = (1.f - yFrac) * summedHalfKernelTable[yInt] +
+ yFrac * summedHalfKernelTable[yInt + 1];
}
-
-
- return SkUnitScalarClampToByte(2.f * acc);
}
+}
-
-
-
-
-
-
-
- static uint8_t* create_circle_profile(float sigma, float circleR, int profileTextureWidth) {
- const int numSteps = profileTextureWidth;
- uint8_t* weights = new uint8_t[numSteps];
-
-
- int halfKernelSize = SkScalarCeilToInt(6.0f*sigma);
-
- halfKernelSize = ((halfKernelSize + 1) & ~1) >> 1;
-
-
- int numYSteps = numSteps + 2 * halfKernelSize;
-
- SkAutoTArray<float> bulkAlloc(halfKernelSize + halfKernelSize + numYSteps);
- float* halfKernel = bulkAlloc.get();
- float* summedKernel = bulkAlloc.get() + halfKernelSize;
- float* yEvals = bulkAlloc.get() + 2 * halfKernelSize;
- make_half_kernel_and_summed_table(halfKernel, summedKernel, halfKernelSize, sigma);
-
- float firstX = -halfKernelSize + 0.5f;
- apply_kernel_in_y(yEvals, numYSteps, firstX, circleR, halfKernelSize, summedKernel);
-
- for (int i = 0; i < numSteps - 1; ++i) {
- float evalX = i + 0.5f;
- weights[i] = eval_at(evalX, circleR, halfKernel, halfKernelSize, yEvals + i);
- }
-
- weights[numSteps - 1] = 0;
- return weights;
- }
+// Apply a Gaussian at point (evalX, 0) to a circle centered at the origin with radius circleR.
+// This relies on having a half kernel computed for the Gaussian and a table of applications of
+// the half kernel in y to columns at (evalX - halfKernel, evalX - halfKernel + 1, ..., evalX +
+// halfKernel) passed in as yKernelEvaluations.
+static uint8_t eval_at(float evalX, float circleR, const float* halfKernel, int halfKernelSize,
+ const float* yKernelEvaluations) {
+ float acc = 0;
- static uint8_t* create_half_plane_profile(int profileWidth) {
- SkASSERT(!(profileWidth & 0x1));
-
- float sigma = profileWidth / 6.f;
- int halfKernelSize = profileWidth / 2;
-
- SkAutoTArray<float> halfKernel(halfKernelSize);
- uint8_t* profile = new uint8_t[profileWidth];
-
-
- const float tot = 2.f * make_unnormalized_half_kernel(halfKernel.get(), halfKernelSize,
- sigma);
- float sum = 0.f;
-
- for (int i = 0; i < halfKernelSize; ++i) {
- halfKernel[halfKernelSize - i - 1] /= tot;
- sum += halfKernel[halfKernelSize - i - 1];
- profile[profileWidth - i - 1] = SkUnitScalarClampToByte(sum);
+ float x = evalX - halfKernelSize;
+ for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
+ if (x < -circleR || x > circleR) {
+ continue;
}
-
-
- for (int i = 0; i < halfKernelSize; ++i) {
- sum += halfKernel[i];
- profile[halfKernelSize - i - 1] = SkUnitScalarClampToByte(sum);
+ float verticalEval = yKernelEvaluations[i];
+ acc += verticalEval * halfKernel[halfKernelSize - i - 1];
+ }
+ for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
+ if (x < -circleR || x > circleR) {
+ continue;
}
-
- profile[profileWidth - 1] = 0;
- return profile;
+ float verticalEval = yKernelEvaluations[i + halfKernelSize];
+ acc += verticalEval * halfKernel[i];
}
+ // Since we applied a half kernel in y we multiply acc by 2 (the circle is symmetric about the
+ // x axis).
+ return SkUnitScalarClampToByte(2.f * acc);
+}
- static sk_sp<GrTextureProxy> create_profile_texture(GrResourceProvider* resourceProvider,
- const SkRect& circle,
- float sigma,
- float* solidRadius, float* textureRadius) {
- float circleR = circle.width() / 2.0f;
-
-
- SkScalar sigmaToCircleRRatio = sigma / circleR;
-
-
-
-
- sigmaToCircleRRatio = SkTMin(sigmaToCircleRRatio, 8.f);
- SkFixed sigmaToCircleRRatioFixed;
- static const SkScalar kHalfPlaneThreshold = 0.1f;
- bool useHalfPlaneApprox = false;
- if (sigmaToCircleRRatio <= kHalfPlaneThreshold) {
- useHalfPlaneApprox = true;
- sigmaToCircleRRatioFixed = 0;
- *solidRadius = circleR - 3 * sigma;
- *textureRadius = 6 * sigma;
- } else {
-
- sigmaToCircleRRatioFixed = SkScalarToFixed(sigmaToCircleRRatio);
-
-
- sigmaToCircleRRatioFixed &= ~0xff;
- sigmaToCircleRRatio = SkFixedToScalar(sigmaToCircleRRatioFixed);
- sigma = circleR * sigmaToCircleRRatio;
- *solidRadius = 0;
- *textureRadius = circleR + 3 * sigma;
- }
+// This function creates a profile of a blurred circle. It does this by computing a kernel for
+// half the Gaussian and a matching summed area table. The summed area table is used to compute
+// an array of vertical applications of the half kernel to the circle along the x axis. The table
+// of y evaluations has 2 * k + n entries where k is the size of the half kernel and n is the size
+// of the profile being computed. Then for each of the n profile entries we walk out k steps in each
+// horizontal direction multiplying the corresponding y evaluation by the half kernel entry and
+// sum these values to compute the profile entry.
+static uint8_t* create_circle_profile(float sigma, float circleR, int profileTextureWidth) {
+ const int numSteps = profileTextureWidth;
+ uint8_t* weights = new uint8_t[numSteps];
- static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
- GrUniqueKey key;
- GrUniqueKey::Builder builder(&key, kDomain, 1);
- builder[0] = sigmaToCircleRRatioFixed;
- builder.finish();
+ // The full kernel is 6 sigmas wide.
+ int halfKernelSize = SkScalarCeilToInt(6.0f*sigma);
+ // round up to next multiple of 2 and then divide by 2
+ halfKernelSize = ((halfKernelSize + 1) & ~1) >> 1;
- sk_sp<GrTextureProxy> blurProfile = resourceProvider->findProxyByUniqueKey(key);
- if (!blurProfile) {
- static constexpr int kProfileTextureWidth = 512;
- GrSurfaceDesc texDesc;
- texDesc.fWidth = kProfileTextureWidth;
- texDesc.fHeight = 1;
- texDesc.fConfig = kAlpha_8_GrPixelConfig;
-
- std::unique_ptr<uint8_t[]> profile(nullptr);
- if (useHalfPlaneApprox) {
- profile.reset(create_half_plane_profile(kProfileTextureWidth));
- } else {
-
- SkScalar scale = kProfileTextureWidth / *textureRadius;
- profile.reset(create_circle_profile(sigma * scale, circleR * scale,
- kProfileTextureWidth));
- }
-
- blurProfile = GrSurfaceProxy::MakeDeferred(resourceProvider,
- texDesc, SkBudgeted::kYes, profile.get(), 0);
- if (!blurProfile) {
- return nullptr;
- }
-
- resourceProvider->assignUniqueKeyToProxy(key, blurProfile.get());
- }
+ // Number of x steps at which to apply kernel in y to cover all the profile samples in x.
+ int numYSteps = numSteps + 2 * halfKernelSize;
- return blurProfile;
- }
+ SkAutoTArray<float> bulkAlloc(halfKernelSize + halfKernelSize + numYSteps);
+ float* halfKernel = bulkAlloc.get();
+ float* summedKernel = bulkAlloc.get() + halfKernelSize;
+ float* yEvals = bulkAlloc.get() + 2 * halfKernelSize;
+ make_half_kernel_and_summed_table(halfKernel, summedKernel, halfKernelSize, sigma);
- sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::Make(
- GrResourceProvider* resourceProvider,
- const SkRect& circle,
- float sigma) {
- float solidRadius;
- float textureRadius;
- sk_sp<GrTextureProxy> profile(create_profile_texture(resourceProvider, circle, sigma,
- &solidRadius, &textureRadius));
- if (!profile) {
- return nullptr;
- }
- return sk_sp<GrFragmentProcessor>(new GrCircleBlurFragmentProcessor(circle,
- textureRadius,
- solidRadius,
- std::move(profile),
- resourceProvider));
+ float firstX = -halfKernelSize + 0.5f;
+ apply_kernel_in_y(yEvals, numYSteps, firstX, circleR, halfKernelSize, summedKernel);
+
+ for (int i = 0; i < numSteps - 1; ++i) {
+ float evalX = i + 0.5f;
+ weights[i] = eval_at(evalX, circleR, halfKernel, halfKernelSize, yEvals + i);
}
-#include "glsl/GrGLSLColorSpaceXformHelper.h"
-#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramBuilder.h"
-#include "SkSLCPP.h"
-#include "SkSLUtil.h"
-class GrGLSLCircleBlurFragmentProcessor : public GrGLSLFragmentProcessor {
-public:
- GrGLSLCircleBlurFragmentProcessor() {}
- void emitCode(EmitArgs& args) override {
- GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- const GrCircleBlurFragmentProcessor& _outer = args.fFp.cast<GrCircleBlurFragmentProcessor>();
- (void) _outer;
- fCircleDataVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "circleData");
- fragBuilder->codeAppendf("vec2 vec = vec2((sk_FragCoord.x - %s.x) * %s.w, (sk_FragCoord.y - %s.y) * %s.w);\nfloat dist = length(vec) + (0.5 - %s.z) * %s.w;\n%s = %s * texture(%s, vec2(dist, 0.5));\n", args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fOutputColor, args.fInputColor ? args.fInputColor : "vec4(1)", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str());
+ // Ensure the tail of the Gaussian goes to zero.
+ weights[numSteps - 1] = 0;
+ return weights;
+}
+
+static uint8_t* create_half_plane_profile(int profileWidth) {
+ SkASSERT(!(profileWidth & 0x1));
+ // The full kernel is 6 sigmas wide.
+ float sigma = profileWidth / 6.f;
+ int halfKernelSize = profileWidth / 2;
+
+ SkAutoTArray<float> halfKernel(halfKernelSize);
+ uint8_t* profile = new uint8_t[profileWidth];
+
+ // The half kernel should sum to 0.5.
+ const float tot = 2.f * make_unnormalized_half_kernel(halfKernel.get(), halfKernelSize, sigma);
+ float sum = 0.f;
+ // Populate the profile from the right edge to the middle.
+ for (int i = 0; i < halfKernelSize; ++i) {
+ halfKernel[halfKernelSize - i - 1] /= tot;
+ sum += halfKernel[halfKernelSize - i - 1];
+ profile[profileWidth - i - 1] = SkUnitScalarClampToByte(sum);
}
-private:
- void onSetData(const GrGLSLProgramDataManager& data, const GrFragmentProcessor& _proc) override {
- const GrCircleBlurFragmentProcessor& _outer = _proc.cast<GrCircleBlurFragmentProcessor>();
- auto circleRect = _outer.circleRect();
- (void) circleRect;
- auto textureRadius = _outer.textureRadius();
- (void) textureRadius;
- auto solidRadius = _outer.solidRadius();
- (void) solidRadius;
- UniformHandle& blurProfileSampler = fBlurProfileSamplerVar;
- (void) blurProfileSampler;
- UniformHandle& circleData = fCircleDataVar;
- (void) circleData;
-
- data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
- 1.f / textureRadius);
+ // Populate the profile from the middle to the left edge (by flipping the half kernel and
+ // continuing the summation).
+ for (int i = 0; i < halfKernelSize; ++i) {
+ sum += halfKernel[i];
+ profile[halfKernelSize - i - 1] = SkUnitScalarClampToByte(sum);
}
- UniformHandle fCircleDataVar;
- UniformHandle fBlurProfileSamplerVar;
-};
-GrGLSLFragmentProcessor* GrCircleBlurFragmentProcessor::onCreateGLSLInstance() const {
- return new GrGLSLCircleBlurFragmentProcessor();
+ // Ensure tail goes to 0.
+ profile[profileWidth - 1] = 0;
+ return profile;
}
-void GrCircleBlurFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
+
+static sk_sp<GrTextureProxy> create_profile_texture(GrResourceProvider* resourceProvider,
+ const SkRect& circle,
+ float sigma,
+ float* solidRadius, float* textureRadius) {
+ float circleR = circle.width() / 2.0f;
+ // Profile textures are cached by the ratio of sigma to circle radius and by the size of the
+ // profile texture (binned by powers of 2).
+ SkScalar sigmaToCircleRRatio = sigma / circleR;
+ // When sigma is really small this becomes a equivalent to convolving a Gaussian with a half-
+ // plane. Similarly, in the extreme high ratio cases circle becomes a point WRT to the Guassian
+ // and the profile texture is a just a Gaussian evaluation. However, we haven't yet implemented
+ // this latter optimization.
+ sigmaToCircleRRatio = SkTMin(sigmaToCircleRRatio, 8.f);
+ SkFixed sigmaToCircleRRatioFixed;
+ static const SkScalar kHalfPlaneThreshold = 0.1f;
+ bool useHalfPlaneApprox = false;
+ if (sigmaToCircleRRatio <= kHalfPlaneThreshold) {
+ useHalfPlaneApprox = true;
+ sigmaToCircleRRatioFixed = 0;
+ *solidRadius = circleR - 3 * sigma;
+ *textureRadius = 6 * sigma;
+ } else {
+ // Convert to fixed point for the key.
+ sigmaToCircleRRatioFixed = SkScalarToFixed(sigmaToCircleRRatio);
+ // We shave off some bits to reduce the number of unique entries. We could probably shave
+ // off more than we do.
+ sigmaToCircleRRatioFixed &= ~0xff;
+ sigmaToCircleRRatio = SkFixedToScalar(sigmaToCircleRRatioFixed);
+ sigma = circleR * sigmaToCircleRRatio;
+ *solidRadius = 0;
+ *textureRadius = circleR + 3 * sigma;
+ }
+
+ static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
+ GrUniqueKey key;
+ GrUniqueKey::Builder builder(&key, kDomain, 1);
+ builder[0] = sigmaToCircleRRatioFixed;
+ builder.finish();
+
+ sk_sp<GrTextureProxy> blurProfile = resourceProvider->findProxyByUniqueKey(key);
+ if (!blurProfile) {
+ static constexpr int kProfileTextureWidth = 512;
+ GrSurfaceDesc texDesc;
+ texDesc.fWidth = kProfileTextureWidth;
+ texDesc.fHeight = 1;
+ texDesc.fConfig = kAlpha_8_GrPixelConfig;
+
+ std::unique_ptr<uint8_t[]> profile(nullptr);
+ if (useHalfPlaneApprox) {
+ profile.reset(create_half_plane_profile(kProfileTextureWidth));
+ } else {
+ // Rescale params to the size of the texture we're creating.
+ SkScalar scale = kProfileTextureWidth / *textureRadius;
+ profile.reset(create_circle_profile(sigma * scale, circleR * scale,
+ kProfileTextureWidth));
+ }
+
+ blurProfile = GrSurfaceProxy::MakeDeferred(resourceProvider,
+ texDesc, SkBudgeted::kYes, profile.get(), 0);
+ if (!blurProfile) {
+ return nullptr;
+ }
+
+ resourceProvider->assignUniqueKeyToProxy(key, blurProfile.get());
+ }
+
+ return blurProfile;
}
-bool GrCircleBlurFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const {
- const GrCircleBlurFragmentProcessor& that = other.cast<GrCircleBlurFragmentProcessor>();
- (void) that;
- if (fCircleRect != that.fCircleRect) return false;
- if (fTextureRadius != that.fTextureRadius) return false;
- if (fSolidRadius != that.fSolidRadius) return false;
- if (fBlurProfileSampler != that.fBlurProfileSampler) return false;
- return true;
+
+//////////////////////////////////////////////////////////////////////////////
+
+sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::Make(GrResourceProvider* resourceProvider,
+ const SkRect& circle, float sigma) {
+ float solidRadius;
+ float textureRadius;
+ sk_sp<GrTextureProxy> profile(create_profile_texture(resourceProvider, circle, sigma,
+ &solidRadius, &textureRadius));
+ if (!profile) {
+ return nullptr;
+ }
+ return sk_sp<GrFragmentProcessor>(new GrCircleBlurFragmentProcessor(circle,
+ textureRadius, solidRadius,
+ std::move(profile)));
}
+
+//////////////////////////////////////////////////////////////////////////////
+
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleBlurFragmentProcessor);
-#if GR_TEST_UTILS
-sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::TestCreate(GrProcessorTestData* testData) {
- SkScalar wh = testData->fRandom->nextRangeScalar(100.f, 1000.f);
- SkScalar sigma = testData->fRandom->nextRangeF(1.f,10.f);
+#if GR_TEST_UTILS
+sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::TestCreate(GrProcessorTestData* d) {
+ SkScalar wh = d->fRandom->nextRangeScalar(100.f, 1000.f);
+ SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f);
SkRect circle = SkRect::MakeWH(wh, wh);
- return GrCircleBlurFragmentProcessor::Make(testData->resourceProvider(), circle, sigma);
+ return GrCircleBlurFragmentProcessor::Make(d->resourceProvider(), circle, sigma);
}
#endif
+
#endif
diff --git a/src/effects/GrCircleBlurFragmentProcessor.fp b/src/effects/GrCircleBlurFragmentProcessor.fp
deleted file mode 100644
index 7682ad186e..0000000000
--- a/src/effects/GrCircleBlurFragmentProcessor.fp
+++ /dev/null
@@ -1,289 +0,0 @@
-in vec4 circleRect;
-in float textureRadius;
-in float solidRadius;
-in uniform sampler2D blurProfileSampler;
-
-// The data is formatted as:
-// x, y - the center of the circle
-// z - inner radius that should map to 0th entry in the texture.
-// w - the inverse of the distance over which the texture is stretched.
-uniform vec4 circleData;
-
-@optimizationFlags {
- kCompatibleWithCoverageAsAlpha_OptimizationFlag
-}
-
-@constructorParams {
- GrResourceProvider* resourceProvider
-}
-
-@make {
- static sk_sp<GrFragmentProcessor> Make(GrResourceProvider* resourceProvider,
- const SkRect& circle, float sigma);
-}
-
-@setData(data) {
- data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
- 1.f / textureRadius);
-}
-
-@cpp {
- #include "GrResourceProvider.h"
-
- // Computes an unnormalized half kernel (right side). Returns the summation of all the half
- // kernel values.
- static float make_unnormalized_half_kernel(float* halfKernel, int halfKernelSize, float sigma) {
- const float invSigma = 1.f / sigma;
- const float b = -0.5f * invSigma * invSigma;
- float tot = 0.0f;
- // Compute half kernel values at half pixel steps out from the center.
- float t = 0.5f;
- for (int i = 0; i < halfKernelSize; ++i) {
- float value = expf(t * t * b);
- tot += value;
- halfKernel[i] = value;
- t += 1.f;
- }
- return tot;
- }
-
- // Create a Gaussian half-kernel (right side) and a summed area table given a sigma and number
- // of discrete steps. The half kernel is normalized to sum to 0.5.
- static void make_half_kernel_and_summed_table(float* halfKernel, float* summedHalfKernel,
- int halfKernelSize, float sigma) {
- // The half kernel should sum to 0.5 not 1.0.
- const float tot = 2.f * make_unnormalized_half_kernel(halfKernel, halfKernelSize, sigma);
- float sum = 0.f;
- for (int i = 0; i < halfKernelSize; ++i) {
- halfKernel[i] /= tot;
- sum += halfKernel[i];
- summedHalfKernel[i] = sum;
- }
- }
-
- // Applies the 1D half kernel vertically at points along the x axis to a circle centered at the
- // origin with radius circleR.
- void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR,
- int halfKernelSize, const float* summedHalfKernelTable) {
- float x = firstX;
- for (int i = 0; i < numSteps; ++i, x += 1.f) {
- if (x < -circleR || x > circleR) {
- results[i] = 0;
- continue;
- }
- float y = sqrtf(circleR * circleR - x * x);
- // In the column at x we exit the circle at +y and -y
- // The summed table entry j is actually reflects an offset of j + 0.5.
- y -= 0.5f;
- int yInt = SkScalarFloorToInt(y);
- SkASSERT(yInt >= -1);
- if (y < 0) {
- results[i] = (y + 0.5f) * summedHalfKernelTable[0];
- } else if (yInt >= halfKernelSize - 1) {
- results[i] = 0.5f;
- } else {
- float yFrac = y - yInt;
- results[i] = (1.f - yFrac) * summedHalfKernelTable[yInt] +
- yFrac * summedHalfKernelTable[yInt + 1];
- }
- }
- }
-
- // Apply a Gaussian at point (evalX, 0) to a circle centered at the origin with radius circleR.
- // This relies on having a half kernel computed for the Gaussian and a table of applications of
- // the half kernel in y to columns at (evalX - halfKernel, evalX - halfKernel + 1, ..., evalX +
- // halfKernel) passed in as yKernelEvaluations.
- static uint8_t eval_at(float evalX, float circleR, const float* halfKernel, int halfKernelSize,
- const float* yKernelEvaluations) {
- float acc = 0;
-
- float x = evalX - halfKernelSize;
- for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
- if (x < -circleR || x > circleR) {
- continue;
- }
- float verticalEval = yKernelEvaluations[i];
- acc += verticalEval * halfKernel[halfKernelSize - i - 1];
- }
- for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
- if (x < -circleR || x > circleR) {
- continue;
- }
- float verticalEval = yKernelEvaluations[i + halfKernelSize];
- acc += verticalEval * halfKernel[i];
- }
- // Since we applied a half kernel in y we multiply acc by 2 (the circle is symmetric about
- // the x axis).
- return SkUnitScalarClampToByte(2.f * acc);
- }
-
- // This function creates a profile of a blurred circle. It does this by computing a kernel for
- // half the Gaussian and a matching summed area table. The summed area table is used to compute
- // an array of vertical applications of the half kernel to the circle along the x axis. The
- // table of y evaluations has 2 * k + n entries where k is the size of the half kernel and n is
- // the size of the profile being computed. Then for each of the n profile entries we walk out k
- // steps in each horizontal direction multiplying the corresponding y evaluation by the half
- // kernel entry and sum these values to compute the profile entry.
- static uint8_t* create_circle_profile(float sigma, float circleR, int profileTextureWidth) {
- const int numSteps = profileTextureWidth;
- uint8_t* weights = new uint8_t[numSteps];
-
- // The full kernel is 6 sigmas wide.
- int halfKernelSize = SkScalarCeilToInt(6.0f*sigma);
- // round up to next multiple of 2 and then divide by 2
- halfKernelSize = ((halfKernelSize + 1) & ~1) >> 1;
-
- // Number of x steps at which to apply kernel in y to cover all the profile samples in x.
- int numYSteps = numSteps + 2 * halfKernelSize;
-
- SkAutoTArray<float> bulkAlloc(halfKernelSize + halfKernelSize + numYSteps);
- float* halfKernel = bulkAlloc.get();
- float* summedKernel = bulkAlloc.get() + halfKernelSize;
- float* yEvals = bulkAlloc.get() + 2 * halfKernelSize;
- make_half_kernel_and_summed_table(halfKernel, summedKernel, halfKernelSize, sigma);
-
- float firstX = -halfKernelSize + 0.5f;
- apply_kernel_in_y(yEvals, numYSteps, firstX, circleR, halfKernelSize, summedKernel);
-
- for (int i = 0; i < numSteps - 1; ++i) {
- float evalX = i + 0.5f;
- weights[i] = eval_at(evalX, circleR, halfKernel, halfKernelSize, yEvals + i);
- }
- // Ensure the tail of the Gaussian goes to zero.
- weights[numSteps - 1] = 0;
- return weights;
- }
-
- static uint8_t* create_half_plane_profile(int profileWidth) {
- SkASSERT(!(profileWidth & 0x1));
- // The full kernel is 6 sigmas wide.
- float sigma = profileWidth / 6.f;
- int halfKernelSize = profileWidth / 2;
-
- SkAutoTArray<float> halfKernel(halfKernelSize);
- uint8_t* profile = new uint8_t[profileWidth];
-
- // The half kernel should sum to 0.5.
- const float tot = 2.f * make_unnormalized_half_kernel(halfKernel.get(), halfKernelSize,
- sigma);
- float sum = 0.f;
- // Populate the profile from the right edge to the middle.
- for (int i = 0; i < halfKernelSize; ++i) {
- halfKernel[halfKernelSize - i - 1] /= tot;
- sum += halfKernel[halfKernelSize - i - 1];
- profile[profileWidth - i - 1] = SkUnitScalarClampToByte(sum);
- }
- // Populate the profile from the middle to the left edge (by flipping the half kernel and
- // continuing the summation).
- for (int i = 0; i < halfKernelSize; ++i) {
- sum += halfKernel[i];
- profile[halfKernelSize - i - 1] = SkUnitScalarClampToByte(sum);
- }
- // Ensure tail goes to 0.
- profile[profileWidth - 1] = 0;
- return profile;
- }
-
- static sk_sp<GrTextureProxy> create_profile_texture(GrResourceProvider* resourceProvider,
- const SkRect& circle,
- float sigma,
- float* solidRadius, float* textureRadius) {
- float circleR = circle.width() / 2.0f;
- // Profile textures are cached by the ratio of sigma to circle radius and by the size of the
- // profile texture (binned by powers of 2).
- SkScalar sigmaToCircleRRatio = sigma / circleR;
- // When sigma is really small this becomes a equivalent to convolving a Gaussian with a
- // half-plane. Similarly, in the extreme high ratio cases circle becomes a point WRT to the
- // Guassian and the profile texture is a just a Gaussian evaluation. However, we haven't yet
- // implemented this latter optimization.
- sigmaToCircleRRatio = SkTMin(sigmaToCircleRRatio, 8.f);
- SkFixed sigmaToCircleRRatioFixed;
- static const SkScalar kHalfPlaneThreshold = 0.1f;
- bool useHalfPlaneApprox = false;
- if (sigmaToCircleRRatio <= kHalfPlaneThreshold) {
- useHalfPlaneApprox = true;
- sigmaToCircleRRatioFixed = 0;
- *solidRadius = circleR - 3 * sigma;
- *textureRadius = 6 * sigma;
- } else {
- // Convert to fixed point for the key.
- sigmaToCircleRRatioFixed = SkScalarToFixed(sigmaToCircleRRatio);
- // We shave off some bits to reduce the number of unique entries. We could probably
- // shave off more than we do.
- sigmaToCircleRRatioFixed &= ~0xff;
- sigmaToCircleRRatio = SkFixedToScalar(sigmaToCircleRRatioFixed);
- sigma = circleR * sigmaToCircleRRatio;
- *solidRadius = 0;
- *textureRadius = circleR + 3 * sigma;
- }
-
- static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
- GrUniqueKey key;
- GrUniqueKey::Builder builder(&key, kDomain, 1);
- builder[0] = sigmaToCircleRRatioFixed;
- builder.finish();
-
- sk_sp<GrTextureProxy> blurProfile = resourceProvider->findProxyByUniqueKey(key);
- if (!blurProfile) {
- static constexpr int kProfileTextureWidth = 512;
- GrSurfaceDesc texDesc;
- texDesc.fWidth = kProfileTextureWidth;
- texDesc.fHeight = 1;
- texDesc.fConfig = kAlpha_8_GrPixelConfig;
-
- std::unique_ptr<uint8_t[]> profile(nullptr);
- if (useHalfPlaneApprox) {
- profile.reset(create_half_plane_profile(kProfileTextureWidth));
- } else {
- // Rescale params to the size of the texture we're creating.
- SkScalar scale = kProfileTextureWidth / *textureRadius;
- profile.reset(create_circle_profile(sigma * scale, circleR * scale,
- kProfileTextureWidth));
- }
-
- blurProfile = GrSurfaceProxy::MakeDeferred(resourceProvider,
- texDesc, SkBudgeted::kYes, profile.get(), 0);
- if (!blurProfile) {
- return nullptr;
- }
-
- resourceProvider->assignUniqueKeyToProxy(key, blurProfile.get());
- }
-
- return blurProfile;
- }
-
- sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::Make(
- GrResourceProvider* resourceProvider,
- const SkRect& circle,
- float sigma) {
- float solidRadius;
- float textureRadius;
- sk_sp<GrTextureProxy> profile(create_profile_texture(resourceProvider, circle, sigma,
- &solidRadius, &textureRadius));
- if (!profile) {
- return nullptr;
- }
- return sk_sp<GrFragmentProcessor>(new GrCircleBlurFragmentProcessor(circle,
- textureRadius,
- solidRadius,
- std::move(profile),
- resourceProvider));
- }
-}
-
-void main() {
- // We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to
- // rearrange for precision.
- vec2 vec = vec2((sk_FragCoord.x - circleData.x) * circleData.w,
- (sk_FragCoord.y - circleData.y) * circleData.w);
- float dist = length(vec) + (0.5 - circleData.z) * circleData.w;
- sk_OutColor = sk_InColor * texture(blurProfileSampler, vec2(dist, 0.5));
-}
-
-@test(testData) {
- SkScalar wh = testData->fRandom->nextRangeScalar(100.f, 1000.f);
- SkScalar sigma = testData->fRandom->nextRangeF(1.f,10.f);
- SkRect circle = SkRect::MakeWH(wh, wh);
- return GrCircleBlurFragmentProcessor::Make(testData->resourceProvider(), circle, sigma);
-} \ No newline at end of file
diff --git a/src/effects/GrCircleBlurFragmentProcessor.h b/src/effects/GrCircleBlurFragmentProcessor.h
index c01ea9b11d..3ed4cfc094 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.h
+++ b/src/effects/GrCircleBlurFragmentProcessor.h
@@ -1,52 +1,73 @@
/*
- * Copyright 2017 Google Inc.
+ * Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-/*
- * This file was autogenerated from GrCircleBlurFragmentProcessor.fp; do not modify.
- */
#ifndef GrCircleBlurFragmentProcessor_DEFINED
#define GrCircleBlurFragmentProcessor_DEFINED
+
+#include "SkString.h"
#include "SkTypes.h"
+
#if SK_SUPPORT_GPU
+
#include "GrFragmentProcessor.h"
-#include "GrCoordTransform.h"
-#include "effects/GrProxyMove.h"
+#include "GrProcessorUnitTest.h"
+
+class GrResourceProvider;
+
+// This FP handles the special case of a blurred circle. It uses a 1D
+// profile that is just rotated about the origin of the circle.
class GrCircleBlurFragmentProcessor : public GrFragmentProcessor {
public:
- SkRect circleRect() const { return fCircleRect; }
- float textureRadius() const { return fTextureRadius; }
- float solidRadius() const { return fSolidRadius; }
+ static sk_sp<GrFragmentProcessor> Make(GrResourceProvider*, const SkRect& circle, float sigma);
- static sk_sp<GrFragmentProcessor> Make(GrResourceProvider* resourceProvider,
- const SkRect& circle, float sigma);
- const char* name() const override { return "CircleBlurFragmentProcessor"; }
-private:
- GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, sk_sp<GrTextureProxy> blurProfileSampler,
- GrResourceProvider* resourceProvider
-)
- : INHERITED((OptimizationFlags)
- kCompatibleWithCoverageAsAlpha_OptimizationFlag
-)
- , fCircleRect(circleRect)
- , fTextureRadius(textureRadius)
- , fSolidRadius(solidRadius)
- , fBlurProfileSampler(std::move(blurProfileSampler)) {
- this->addTextureSampler(&fBlurProfileSampler);
- this->initClassID<GrCircleBlurFragmentProcessor>();
+ ~GrCircleBlurFragmentProcessor() override {}
+
+ const char* name() const override { return "CircleBlur"; }
+
+ SkString dumpInfo() const override {
+ SkString str;
+ str.appendf("Rect [L: %.2f, T: %.2f, R: %.2f, B: %.2f], solidR: %.2f, textureR: %.2f",
+ fCircle.fLeft, fCircle.fTop, fCircle.fRight, fCircle.fBottom,
+ fSolidRadius, fTextureRadius);
+ return str;
}
+
+private:
+ // This nested GLSL processor implementation is defined in the cpp file.
+ class GLSLProcessor;
+
+ /**
+ * Creates a profile texture for the circle and sigma. The texture will have a height of 1.
+ * The x texture coord should map from 0 to 1 across the radius range of solidRadius to
+ * solidRadius + textureRadius.
+ */
+ GrCircleBlurFragmentProcessor(const SkRect& circle,
+ float textureRadius, float innerRadius,
+ sk_sp<GrTextureProxy> blurProfile);
+
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
- void onGetGLSLProcessorKey(const GrShaderCaps&,GrProcessorKeyBuilder*) const override;
- bool onIsEqual(const GrFragmentProcessor&) const override;
+
+ void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
+
+ bool onIsEqual(const GrFragmentProcessor& other) const override {
+ const GrCircleBlurFragmentProcessor& cbfp = other.cast<GrCircleBlurFragmentProcessor>();
+ return fCircle == cbfp.fCircle && fSolidRadius == cbfp.fSolidRadius &&
+ fTextureRadius == cbfp.fTextureRadius;
+ }
+
+ SkRect fCircle;
+ SkScalar fSolidRadius;
+ float fTextureRadius;
+ TextureSampler fBlurProfileSampler;
+
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
- SkRect fCircleRect;
- float fTextureRadius;
- float fSolidRadius;
- TextureSampler fBlurProfileSampler;
+
typedef GrFragmentProcessor INHERITED;
};
+
#endif
#endif
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 370e0eedd1..8c24d78843 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -9,7 +9,6 @@
* This file was autogenerated from GrDitherEffect.fp; do not modify.
*/
#include "GrDitherEffect.h"
-#if SK_SUPPORT_GPU
#include "glsl/GrGLSLColorSpaceXformHelper.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
@@ -46,4 +45,3 @@ sk_sp<GrFragmentProcessor> GrDitherEffect::TestCreate(GrProcessorTestData* testD
return GrDitherEffect::Make();
}
#endif
-#endif
diff --git a/src/gpu/effects/GrDitherEffect.h b/src/gpu/effects/GrDitherEffect.h
index d0bf9a9f9c..cbb626424c 100644
--- a/src/gpu/effects/GrDitherEffect.h
+++ b/src/gpu/effects/GrDitherEffect.h
@@ -10,8 +10,6 @@
*/
#ifndef GrDitherEffect_DEFINED
#define GrDitherEffect_DEFINED
-#include "SkTypes.h"
-#if SK_SUPPORT_GPU
#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
#include "effects/GrProxyMove.h"
@@ -33,4 +31,3 @@ private:
typedef GrFragmentProcessor INHERITED;
};
#endif
-#endif
diff --git a/src/sksl/SkSLCPPCodeGenerator.cpp b/src/sksl/SkSLCPPCodeGenerator.cpp
index 9210dde7a3..09622f3e4c 100644
--- a/src/sksl/SkSLCPPCodeGenerator.cpp
+++ b/src/sksl/SkSLCPPCodeGenerator.cpp
@@ -542,8 +542,7 @@ bool CPPCodeGenerator::generateCode() {
const char* baseName = fName.c_str();
const char* fullName = fFullName.c_str();
this->writef(kFragmentProcessorHeader, fullName);
- this->writef("#include \"%s.h\"\n"
- "#if SK_SUPPORT_GPU\n", fullName);
+ this->writef("#include \"%s.h\"\n", fullName);
this->writeSection(CPP_SECTION);
this->writef("#include \"glsl/GrGLSLColorSpaceXformHelper.h\"\n"
"#include \"glsl/GrGLSLFragmentProcessor.h\"\n"
@@ -594,7 +593,6 @@ bool CPPCodeGenerator::generateCode() {
"}\n");
this->writeTest();
this->writeSection(CPP_END_SECTION);
- this->write("#endif\n");
result &= 0 == fErrors.errorCount();
return result;
}
diff --git a/src/sksl/SkSLHCodeGenerator.cpp b/src/sksl/SkSLHCodeGenerator.cpp
index cd3f7f2ec1..405fb0e6ce 100644
--- a/src/sksl/SkSLHCodeGenerator.cpp
+++ b/src/sksl/SkSLHCodeGenerator.cpp
@@ -201,8 +201,6 @@ bool HCodeGenerator::generateCode() {
"#define %s_DEFINED\n",
fFullName.c_str(),
fFullName.c_str());
- this->writef("#include \"SkTypes.h\"\n"
- "#if SK_SUPPORT_GPU\n");
this->writeSection(HEADER_SECTION);
this->writef("#include \"GrFragmentProcessor.h\"\n"
"#include \"GrCoordTransform.h\"\n"
@@ -233,8 +231,7 @@ bool HCodeGenerator::generateCode() {
this->writef(" typedef GrFragmentProcessor INHERITED;\n"
"};\n");
this->writeSection(HEADER_END_SECTION);
- this->writef("#endif\n"
- "#endif\n");
+ this->writef("#endif\n");
return 0 == fErrors.errorCount();
}